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ename144

Engaged Member
Sep 20, 2018
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Hmmm... can't put my finger on why, but the pose just looks a little weird to me. Not my favorite render, for sure.
Bella's pose is certainly awkward and uncomfortable looking.

But I think the real problem is the curvature of the hay bale. Combined with Bella's pose and the angle of the barn in the background it makes the render look distorted and fake.
 

felicemastronzo

Message Maven
May 17, 2020
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Honestly, DPC's strength is not his posing/rendering talent. He's a little above average, not much else
I don't know anything from a technical point of view, but in the forum dedicated to the artwork I have seen some incredibly beautiful renders, much better than anything I have seen in a game
 

Tserriednich'sNen

Engaged Member
Jan 16, 2020
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How much timelaps this episode will be ??? Monday meeting between Cathy/Rusty, Mc's birthday, Forest trip with Jill, Farm trip with Bella, Evening at bar with Tommy and Nicole, D&G party (spanking Sally)... maybe Jill's recital, Scavenger hunt, cleaning DIK's house, Quinn/Mona and what else i forgot ?
Special renders are not in game previews. Just a random set of lewd renders of a specific girl/s.
 

der123fer

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Aug 8, 2020
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DPC's focus is more on the story and character personalities (and sometimes even branching). A compelling plot and enjoyable characters are what make the game so popular and stand out. Imagine this, every other person on this forum will find different reasons to like or defend a particular girl or girls, and each side could come with perfectly valid arguments. Special renders are special too, because you see your favorite girls in all their glory. I agree with the fan art thread, but don't forget that DPC also has a game to write and code. It has the complete package: hot girls with personalities, nice varied animations, good and sometimes great visuals, and most of all, an actually compelling narrative for most that serves as a centerpiece to it all.
 
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Holy Bacchus

Conversation Conqueror
Dec 13, 2018
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As I mentioned, I also think there will be a happy ending. I also don't think Bella is going to meet some dark end. My point was just that some part of Bella's story... of why she acts the way she does, of what happened between her and her husband, of why the MC says if he knew what was going on with her he would have screamed for help... is going be be dark. It's going to be sad, and it's likely going to be tragic.

Sure, a character death, even of one of the LIs is always possible, it's unlikely that it would be of the 'main' LI that the player is pursuing, and honestly even if DPC goes that route again... there's nothing to suggest Bella would be any more likely a victim than anyone else. A dark past doesn't foretell a dark future.

Again, though... whatever that darkness, whatever that tragedy... it can fit perfectly well in a game that is overall a 'comedy'. Just because the overall tone of the game is light and has a lot of funny moments doesn't mean that it has to be without dark moments, or that those dark moments will somehow ruin the game. It's not about there being some kind of 'carte blanche for misery and suffering'. When done well, a horrific, sad moment in what is otherwise a comedy can be extremely powerful.

If you think it can't... four words: Jojo Rabbit. Red shoes.
We have a tendency in this thread to use the word "dark" a lot, but sometims I wonder what people qualify as "dark". :unsure:

So far this game has dealt with a lot of what I would call "heavy" themes, like the drug/prostitution thing and Maya's fear of being outed, but it hasn't really had anything yet that could be considered too dark, but what would that be if it does? Thinking back to AL, it too dealt with a lot of heavy themes like Melissa's domestic abuse and Liam's cancer, and it only became dark when we discovered Leah was a psycho, stalker, pyromaniac killer. Right now, everyone is looking at Bella to be the one with the dark storyline because of the locked door and the mystery of the missing husband, but I personally don't think that, whatever her story, it will be "dark", just "heavy".

Maybe there's some tragedy there, something that might ellicit some tears from even the hardiest of players, but I don't think it will reach the level of "dark", especially not AL dark. Personally, I don't think anything will get that dark, even Quinn's story. The "AL effect" is making people think it will get that dark because DPC did it before, but I'd like to believe that this game will deal more with heavy, emotional storylines rather than dark, destructive storylines.
 

felicemastronzo

Message Maven
May 17, 2020
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We have a tendency in this thread to use the word "dark" a lot, but sometims I wonder what people qualify as "dark". :unsure:

So far this game has dealt with a lot of what I would call "heavy" themes, like the drug/prostitution thing and Maya's fear of being outed, but it hasn't really had anything yet that could be considered too dark, but what would that be if it does? Thinking back to AL, it too dealt with a lot of heavy themes like Melissa's domestic abuse and Liam's cancer, and it only became dark when we discovered Leah was a psycho, stalker, pyromaniac killer. Right now, everyone is looking at Bella to be the one with the dark storyline because of the locked door and the mystery of the missing husband, but I personally don't think that, whatever her story, it will be "dark", just "heavy".

Maybe there's some tragedy there, something that might ellicit some tears from even the hardiest of players, but I don't think it will reach the level of "dark", especially not AL dark. Personally, I don't think anything will get that dark, even Quinn's story. The "AL effect" is making people think it will get that dark because DPC did it before, but I'd like to believe that this game will deal more with heavy, emotional storylines rather than dark, destructive storylines.
we also think so because DPC tells us in the BADIK prologue to prepare ourselves in moments, at least sentimentally, "heavy".

it seems to me that the death of a character is narratively overestimated, it is absolutely not the worst thing that can happen.

Would it be worse for the story that Sage died or kept dragging herself into an unhappy affair with Chad that we, as MC, can't wake her up from? failing in our every attempt to make her take the last step?

the endings impossible to digest are those in which happiness would have been possible but for some reason we have not reached it, but it remains there at hand, then if as players we knew that this possibility did not exist it would be heartbreaking
 
Jul 20, 2020
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I don't mind themes that are heavy, or even dark, as long as the story is redeemable and the player can have some sort of agency.

AL took away that agency away with its final twist, leaving the end on a downward trend.

In BADIK, I hope that if there are events that are heavy and or dark the player can repair or fix the damage. Having the story take away a major character that's your primary love interest that uppity can't avoid could essentially kill the entire playthrough and experience.

Basically, if you play right, you have a happy ending.
 
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