TotoJackson
Member
- Mar 29, 2020
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I estimate the playtime for the update to be somewhere between 4-6 hours for one proper playthrough.
I estimate the playtime for the update to be somewhere between 4-6 hours for one proper playthrough.
as I wrote:There's a line in the first days where Maya says something like what's the point of keep on with a relationships when it's either fighting of being ghosted. If you're the one doing the ghosting you don't put it out like that
it may even be that at some point Josy avoided her, but that's after the college difficulties and the phone insults.after being verbally assaulted and with the doubt of not going to the BR anymore it may also be that Josy has disappeared at that point
Is there something in this VN written in a very clear way? That's kind of the whole point of itas I wrote:
it may even be that at some point Josy avoided her, but that's after the college difficulties and the phone insults.
in my opinion it is a passage (that of the difficulties in the long-distance relationship between Maya and Josy) written, I don't know if intentionally, in a very unclear way
It feels so close yet still so very far away.![]()
Beta testing will start before the end of October.
The release date will be sometime in the first half of November.
I'm not setting a final release date yet, because if testing fares good, it's going to get released earlier.
It's time to start preparing for the release, even for you.
The best way you can do this is by having a clean install of your game ready and then download the new patch upon release.
That will help a lot to reduce the stress on the servers.
If you need a fresh version of the game, you canYou must be registered to see the links.
If you want to download the entire full version on the release date, that's fine too. But be advised, servers will likely be slower due to the high demand and the full version is ~11GB.
The patch on the other hand is ~3.0 GB.
For uploading, I will be using multiple hosts as always, to give you alternate mirrors to download from.
I promised you a changelog for this week's status update and here it is.
It's subject to marginal change due to testing and in case of any additional/scrapped content.
-- Changelog v0.6.0 --
- Added Episode 6 that includes
- 3334 renders
- 162 animations
- 34 songs
- 25 sound effects
- Added a fast travel system for free roam events. It can be turned off in Preferences and is only active for a subset of free roam events starting episode 6.
- Updated code for affinity and DIK status calculations.
- Added an optional text box mode with an opacity slider to the preferences menu. Text legibility is improved by enabling this mode, but you will get centered text and a low opacity black text box when playing the game.
- Removed the option Rollback side from preferences, due to redundancy.
- Fixed bad variable names, episode 1-5, overriding a python library.
- Your affinity will now be displayed in conjunction with major choices.
- Fixed a bug with the number of scenes displayed in the Stats app that could be unlocked in episode 5.
- Fixed a misalignment issue of the gallery for an Episode 5 mixed special render.
- Revamped the episode title and ending overlays for episodes 1-6.
- Made cosmetic changes to the episode stat report for episodes 1-6.
- Revamped the Reward app.
- Revamped the Scenes app.
- When unlocking a special render, the character you unlocked a render for will have an exclamation mark in the Rewards app.
- Fixed a bug where writing on Maya in episode 5 would register almost any word as being cute.
- Fixed a faulty button placement of Maya #4 special render in episode 5.
- Corrected typos
I estimate the playtime for the update to be somewhere between 4-6 hours for one proper playthrough.
Soon, DIKs.
Dr PinkCake
Is there something in this VN written in a very clear way? That's kind of the whole point of it
I the army guy is interesting. The boots he has on are the same as the ‘floating’ boots in the locked room. I know people here dismiss the body theory due to the smell, I think (and hope) it’s a uniform on a mannequinn. It would explain what the MC saw without being too weird and depressing.
Pleased with this. It’s a little later than I hoped, but the 6th or 13th isn‘t to bad. Especially since that means we’ll be free to play cyberpunk on our PlayStation 5s.![]()
Beta testing will start before the end of October.
The release date will be sometime in the first half of November.
I'm not setting a final release date yet, because if testing fares good, it's going to get released earlier.
It's time to start preparing for the release, even for you.
The best way you can do this is by having a clean install of your game ready and then download the new patch upon release.
That will help a lot to reduce the stress on the servers.
If you need a fresh version of the game, you canYou must be registered to see the links.
If you want to download the entire full version on the release date, that's fine too. But be advised, servers will likely be slower due to the high demand and the full version is ~11GB.
The patch on the other hand is ~3.0 GB.
For uploading, I will be using multiple hosts as always, to give you alternate mirrors to download from.
I promised you a changelog for this week's status update and here it is.
It's subject to marginal change due to testing and in case of any additional/scrapped content.
-- Changelog v0.6.0 --
- Added Episode 6 that includes
- 3334 renders
- 162 animations
- 34 songs
- 25 sound effects
- Added a fast travel system for free roam events. It can be turned off in Preferences and is only active for a subset of free roam events starting episode 6.
- Updated code for affinity and DIK status calculations.
- Added an optional text box mode with an opacity slider to the preferences menu. Text legibility is improved by enabling this mode, but you will get centered text and a low opacity black text box when playing the game.
- Removed the option Rollback side from preferences, due to redundancy.
- Fixed bad variable names, episode 1-5, overriding a python library.
- Your affinity will now be displayed in conjunction with major choices.
- Fixed a bug with the number of scenes displayed in the Stats app that could be unlocked in episode 5.
- Fixed a misalignment issue of the gallery for an Episode 5 mixed special render.
- Revamped the episode title and ending overlays for episodes 1-6.
- Made cosmetic changes to the episode stat report for episodes 1-6.
- Revamped the Reward app.
- Revamped the Scenes app.
- When unlocking a special render, the character you unlocked a render for will have an exclamation mark in the Rewards app.
- Fixed a bug where writing on Maya in episode 5 would register almost any word as being cute.
- Fixed a faulty button placement of Maya #4 special render in episode 5.
- Corrected typos
I estimate the playtime for the update to be somewhere between 4-6 hours for one proper playthrough.
Soon, DIKs.
Dr PinkCake
- Added a fast travel system for free roam events. It can be turned off in Preferences and is only active for a subset of free roam events starting episode 6.
Hey now, stop trying to make perfectly logical sense! It ruins all the crazy (and sometimes completely idiotic) conspiracies here!My theory is, Bella's husband probably got KIA/MIA while on tour, and before that she promised to wait for his return - but he never came back. Her strong emotional reaction with the MC in the library scene, all the flipped pictures in her house, and the appearance of the Army guy (since (I think) people rarely hallucinate a strange face) made me think of that. The locked room probably contain objects belong to the guy, his equipments, his uniforms, etc. I refuse to think that Bella's keeping his remains there, that's just too dark![]()
What version i need for only download the patch when episode 6 is released ?![]()
Beta testing will start before the end of October.
The release date will be sometime in the first half of November.
I'm not setting a final release date yet, because if testing fares good, it's going to get released earlier.
It's time to start preparing for the release, even for you.
The best way you can do this is by having a clean install of your game ready and then download the new patch upon release.
That will help a lot to reduce the stress on the servers.
If you need a fresh version of the game, you canYou must be registered to see the links.
If you want to download the entire full version on the release date, that's fine too. But be advised, servers will likely be slower due to the high demand and the full version is ~11GB.
The patch on the other hand is ~3.0 GB.
For uploading, I will be using multiple hosts as always, to give you alternate mirrors to download from.
I promised you a changelog for this week's status update and here it is.
It's subject to marginal change due to testing and in case of any additional/scrapped content.
-- Changelog v0.6.0 --
- Added Episode 6 that includes
- 3334 renders
- 162 animations
- 34 songs
- 25 sound effects
- Added a fast travel system for free roam events. It can be turned off in Preferences and is only active for a subset of free roam events starting episode 6.
- Updated code for affinity and DIK status calculations.
- Added an optional text box mode with an opacity slider to the preferences menu. Text legibility is improved by enabling this mode, but you will get centered text and a low opacity black text box when playing the game.
- Removed the option Rollback side from preferences, due to redundancy.
- Fixed bad variable names, episode 1-5, overriding a python library.
- Your affinity will now be displayed in conjunction with major choices.
- Fixed a bug with the number of scenes displayed in the Stats app that could be unlocked in episode 5.
- Fixed a misalignment issue of the gallery for an Episode 5 mixed special render.
- Revamped the episode title and ending overlays for episodes 1-6.
- Made cosmetic changes to the episode stat report for episodes 1-6.
- Revamped the Reward app.
- Revamped the Scenes app.
- When unlocking a special render, the character you unlocked a render for will have an exclamation mark in the Rewards app.
- Fixed a bug where writing on Maya in episode 5 would register almost any word as being cute.
- Fixed a faulty button placement of Maya #4 special render in episode 5.
- Corrected typos
I estimate the playtime for the update to be somewhere between 4-6 hours for one proper playthrough.
Soon, DIKs.
Dr PinkCake
Exactly. Josy seems to be actively pursuing the MC despite telling him she's in a relationship, or she's at least not rejecting him as a comforting presence and it's leading to her feelings for him deepening. Wheras with Maya, yes, she can allow certain things to happen, but she's keeping him at an arm's length whilst Josy is/can be literally hopping on his dick the first chance she gets.Josy kept saying she was in relationship, but she had no trouble having a romantic date with MC at her house and having sex with him. She was also the one who was not responding to Maya's attempts to reach out.
Maya, on the other hand, kept trying to reach Josy and maybe was hoping they could maintain relationship. Seeing that Josy was ignoring she eventually gives up and seeks comfort from MC. She already liked MC, I suspect, when she told him that she does not have a boyfriend. Tells him that probably because she thought that Josy didn't want a relationship anymore.
Josy wasn't really ignoring him because her Dad took her phone from her for a few days which is why neither the MC or Maya received any responses from her.Which part is not true?
I thought that it was Maya who was trying to contact Josy. I know Josy ignored MC when he tried to contact her after their not quite happy ending in her parent's bed.
I think they're both at fault in some way for the lack of communicating their feelings and possibly not even fully understanding each other's points of view. I see Josy as someone who wanted Maya to stand up to her Dad, but Maya doesn't because, despite his faults, she loves him and doesn't want to lose the important father/daughter relationship. Josy likely wouldn't have liked that and felt like Maya wasn't serious about their relationship, but Maya likely didn't respond well to Josy pressuring her and not understanding her feelings with regards to her Dad. So Josy seems to want someone who she feels is going her to put her first in their relationship and Maya seem to want to thread the needle and keep both sides happy, and this is what causes the friction between them.
let's say that even in reality, trying to understand whose fault it is by listening to two lovers is not easy ...
in reality of the whole story of Maya and Josy there is only one aspect that for me is not explained and I was unable to understand:
what is the real state of their relationship. it's like schrodinger's cat, their relationship is both alive and dead at the same time for both of them
if this passage is explained later, for example when Maya's father comes into play, it may be that this confusion is intentional.
otherwise it was superficially written
![]()
Beta testing will start before the end of October.
The release date will be sometime in the first half of November.
I'm not setting a final release date yet, because if testing fares good, it's going to get released earlier.
It's time to start preparing for the release, even for you.
The best way you can do this is by having a clean install of your game ready and then download the new patch upon release.
That will help a lot to reduce the stress on the servers.
If you need a fresh version of the game, you canYou must be registered to see the links.
If you want to download the entire full version on the release date, that's fine too. But be advised, servers will likely be slower due to the high demand and the full version is ~11GB.
The patch on the other hand is ~3.0 GB.
For uploading, I will be using multiple hosts as always, to give you alternate mirrors to download from.
I promised you a changelog for this week's status update and here it is.
It's subject to marginal change due to testing and in case of any additional/scrapped content.
-- Changelog v0.6.0 --
- Added Episode 6 that includes
- 3334 renders
- 162 animations
- 34 songs
- 25 sound effects
- Added a fast travel system for free roam events. It can be turned off in Preferences and is only active for a subset of free roam events starting episode 6.
- Updated code for affinity and DIK status calculations.
- Added an optional text box mode with an opacity slider to the preferences menu. Text legibility is improved by enabling this mode, but you will get centered text and a low opacity black text box when playing the game.
- Removed the option Rollback side from preferences, due to redundancy.
- Fixed bad variable names, episode 1-5, overriding a python library.
- Your affinity will now be displayed in conjunction with major choices.
- Fixed a bug with the number of scenes displayed in the Stats app that could be unlocked in episode 5.
- Fixed a misalignment issue of the gallery for an Episode 5 mixed special render.
- Revamped the episode title and ending overlays for episodes 1-6.
- Made cosmetic changes to the episode stat report for episodes 1-6.
- Revamped the Reward app.
- Revamped the Scenes app.
- When unlocking a special render, the character you unlocked a render for will have an exclamation mark in the Rewards app.
- Fixed a bug where writing on Maya in episode 5 would register almost any word as being cute.
- Fixed a faulty button placement of Maya #4 special render in episode 5.
- Corrected typos
I estimate the playtime for the update to be somewhere between 4-6 hours for one proper playthrough.
Soon, DIKs.
Dr PinkCake
Technically the full 0.5.2 version in the OP, but that is one where the files have been unpacked which won't work with the update patch. If the links are not updated to a version that isn't unpacked, then you'll need to download the whole 11GB game when it's released.What version i need for only download the patch when episode 6 is released ?
Download the 0.5.0 in the OP (Torrent link) it will work fine with the patchWhat version i need for only download the patch when episode 6 is released ?
Holy shit.
- 3334 renders
- 162 animations
I don't see how its idiotic. She slaughtered her husband and I'm 99.9% sure about it. You can see the glint of a psychopath sometimes in her cold eyesHey now, stop trying to make perfectly logical sense! It ruins all the crazy (and sometimes completely idiotic) conspiracies here!![]()
given that I hate it when it is established that it is everyone's fault just for not blaming anyone (architrave of the Italian legislative system) I also find meaning in your explanation, but in the game there are very few matches in what we have actually seen or read in the game.I think they're both at fault in some way for the lack of communicating their feelings and possibly not even fully understanding each other's points of view. I see Josy as someone who wanted Maya to stand up to her Dad, but Maya doesn't because, despite his faults, she loves him and doesn't want to lose the important father/daughter relationship. Josy likely wouldn't have liked that and felt like Maya wasn't serious about their relationship, but Maya likely didn't respond well to Josy pressuring her and not understanding her feelings with regards to her Dad. So Josy seems to want someone who she feels is going her to put her first in their relationship and Maya seem to want to thread the needle and keep both sides happy, and this is what causes the friction between them.
They both probably wanted the relationship to work, but typical teenage angst coupled with a lack of proper communication and a lack of willingness to deal with their issues in a mature way caused them to fracture. They didn't know what to do when hit with some adversity and when you're that age, things like this can feel like the end of the world so they didn't handle it in a good way and it led to a lot of hurt feelings. Even now they have still haven't fully resolved everything and I feel they're going to be walking on egg shells for a while, which is what could lead to a split on the friendship path, but on the throuple path the MC would be closer to help them talk through their issues.
As do we all. We can recognise the faults of our friends and relatives and moan about them and even chastise them for it, but that doesn't mean we don't love them deep down.Maya about her father speaks only badly, telling only his shortcomings
Because that's another example of the lack of communication and not fully understanding each other. Maya likely perceives Josy's awkwardness is because of the messages she sent her and the general underlying, unresolved relationship problems. Meanwhile, I think Josy does recognise that the MC and Maya have formed some sort of bond, which is why it's awkward for her because the MC is, in her view, friends with her girlfriend that she didn't tell him about and that's what the issue is for her.I'll give you an example: on the evening of Josy's arrival, how can it be that Maya doesn't immediately realize that Josy is the date that MC went to when he got home? and at the same time Josy how can she not understand that she interrupted something?
yet they pretend nothing has happened until MC explains it to them with photos, and the reaction to this is immediate peace.
I said "i wish" right? Didnt say i know or something like that, dont need to be a time traveler to wish for somethingWhat's it like in 2025? Has Covid been eradicated yet?Because the only people who could know how the M&J throuple will go is DPC or a time traveller, and I don't think you're either.