DatBoit
Member
- Dec 2, 2018
- 272
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Has anyone else felt kind of... I don't know... disappointed with these last couple of episodes?
In Episode 5, it felt like one step forwards, but two steps backwards. We had finally cleared Hell Week, as well as sorting out our living arrangement, but then the mansion get thrashed and we're left with another momentous task to solve. Except this time, we don't have the pleasure of staying with stunners such as Maya, Sage or Bella. I thought that that was the time the story was going to pick up its pace, but instead, it felt like we were set back even further. Adding to this, I thought the episode was packed with way too many freeroam events, in such a way that it no longer felt like we were advancing the story, only expanding the details.
Then you Episode 6, which was just... weird. We have some type of micro version of a kingdom management game, ridiculously difficult buttons to find in side quests, even more freeroam events, and to top it all off, half the scenes were in the context of D&G, which is just complete imagination. It holds the same value as a dream sequence. I feel like the game is just being convoluted with content that isn't relevant to the overall experience.
And when DrPinkCake spends five months on updates, I can't help but think he is making poor choices in terms of priority. Instead of advancing the story (I don't know at what point the game will reach its conclusion, but if it's at graduation, we will be going until 2025), the game is being broadened and filled with content that really isn't that meaningful. The entire D&G scene could have been cut to favour something else, for example. I don't know if I am the only one who thinks like this, but when I wait this long for an update, I would have hoped it contained more exciting things than cleaning a mansion and talking to a bunch of dudes.
In Episode 5, it felt like one step forwards, but two steps backwards. We had finally cleared Hell Week, as well as sorting out our living arrangement, but then the mansion get thrashed and we're left with another momentous task to solve. Except this time, we don't have the pleasure of staying with stunners such as Maya, Sage or Bella. I thought that that was the time the story was going to pick up its pace, but instead, it felt like we were set back even further. Adding to this, I thought the episode was packed with way too many freeroam events, in such a way that it no longer felt like we were advancing the story, only expanding the details.
Then you Episode 6, which was just... weird. We have some type of micro version of a kingdom management game, ridiculously difficult buttons to find in side quests, even more freeroam events, and to top it all off, half the scenes were in the context of D&G, which is just complete imagination. It holds the same value as a dream sequence. I feel like the game is just being convoluted with content that isn't relevant to the overall experience.
And when DrPinkCake spends five months on updates, I can't help but think he is making poor choices in terms of priority. Instead of advancing the story (I don't know at what point the game will reach its conclusion, but if it's at graduation, we will be going until 2025), the game is being broadened and filled with content that really isn't that meaningful. The entire D&G scene could have been cut to favour something else, for example. I don't know if I am the only one who thinks like this, but when I wait this long for an update, I would have hoped it contained more exciting things than cleaning a mansion and talking to a bunch of dudes.