ename144
Engaged Member
- Sep 20, 2018
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Well, we technically get numbers, but they're the sort of numbers that can't really be compared to anything. The animation queue is 6000-8000 frames, but we don't know how many animations that is, nor how many animations remain to be posed. 1.5 hours of continuous gameplay is certainly a good thing, but we don't get any estimate of how many hours he's aiming for when finished. Or what the state of any remaining gameplay is for that matter. We're pretty much flying blind.You must be registered to see the links
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While my PCs are working on the animation queue, I've spent this week producing static renders and designed free-roam environments.
I completed a bit more than half of the art for this particular free-roam event, so I expect to finish it next week.
After that, I will continue to pose static renders of normal scenes. I don't have an accurate estimation of this progress. I did play the episode for a bit the other day, and I could play ~1.5 hours without any gaps in missing art.
I estimate what's left in the animation queue to be the equivalent of 6000-8000 static renders.
I've gotten many questions regarding the Steam version of Season 2, and I aim to work on it full-time around the Patreon release of episode 8 before starting any work on Season 3. There will be more information about it in the not too distant future.
Have a nice weekend
Dr PinkCake
I guess we technically learned that DPC will be dealing with Season 2 on Steam after he's done with Episode 8, but that just means we'll have a whole new level of difficulty getting good numbers for Episode 9!
Alas, my charts can't repel obfuscation of that magnitude!Almost Every Episode lasts up to 6 hours approximately if Played at a normal speed and without skipping anything, for just one route. DPC was able to play about 1.5 hours which means 25% of the EP or a route...I guess it is Ep
I don't know anythingSo I summon the Big Table and the Charts.