felicemastronzo
Message Maven
- May 17, 2020
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this argument doesn't convince me. in practice it would mean that by writing a story about boys you can make them do anything at any time, so much so that in the end "they are boys". the problem is not that MC exceeds, it's that he does it continuously and in opposite directionsApart from the fact that DPC has a story he wants to tell and needs to provides players with choices that work within his story framework, whenever I find myself flummoxed over the MC's (or Maya's or Josy's, etc.) actions, I remind myself that he is supposed to be 18/19 years old. He's a dumb kind, by definition. When I think back on my first couple of years of college, I realize now how stupid and immature I was. I even failed to recognize a few opportunities for sex because I was too inexperienced to realize I was being flirted with or hit on or too apprehensive or insecure to react. If I could go back with what I know today, I'd have a lot more fun and adventure and a lot less hurt feelings and confusion.
first he is so shocked by Josy and Maya's revelation that in order to avoid doing something he might regret he chooses to run away, ok I accept that.
but then, after getting brave with alcohol, being advised by his father to follow his heart, how can he honestly ask the two girls to be "just" friends with them?
in the same way, how can he not be able to keep his hands off Bella (only the first time there is the excuse of alcohol) and then instead to have the cold blood to refuse Sage to whine about the rebound guy? and then give in to his first kiss when he sees her again
he continually goes from being Taz the tasmania devil to being Yoda
of course these are all twists and turns that serve the story that DPC has in his head, and that's fine, but we can't say that MC (pretty much any way you play it) is "normal" and realistic (certainly no more than AL's protagonist)
and also since it's not a movie, but a game, that almost all of these situations are "out of control" is frustrating