I reported this bug earlier to DPC:
I'm seeing weird issues in the Interlude with the rollback when selecting choices. If I pick a specific choice, then immediately roll back to the choice then roll forward again, the dialogue or action is sometimes not what I picked. Also, the selections influence what will automatically be chosen during roll forwards.
...
DPC says he found the problem and it will be fixed for the next version. But something bothers me about that second part of my report, in which the dialogues match the style of selections which preceeds them. It's almost as if Zoey might have a backend DIK or Chick affinity or status.
So, a request for the βββs in the room - do you see anything in the code that either tracks Zoey's personality or implies such a tracking?