ename144
Engaged Member
- Sep 20, 2018
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You're way off on that number. It's at least triple that. I count more that 50.
It does raise an interesting question for me, though. I have seen many comparisons of DPC's output of renders, animations, and overall gameplay time compared to other games/AVNs. But not having played a lot of others in this genre, maybe someone else here that's more versed than I am can answer this:
How does the scene count in the average BaDIK update compare to the updates by other developers?
I'm currently tracking development for BaDIK, Pale Carnations, City of Broken Dreamers, Leap of Faith, and The Unbroken (I'm following Where the Heart Is, too, but they don't give render counts very often).I know ename144 has the data for Leap of Fate at least, but I've also seen him in the Chasing Sunsets and Intertwined threads as well, so bug him about it, but I don't know if I could compare any of them in scope with Being a Dik.
DPC is in a league of his own in terms of content, even if you might not like all of it.
Unfortunately, it's impossible to make a proper comparison because, as OFT implied, there are no clear rules for what constitutes an 'animation.' A 1 second looping blowjob counts the same as a 4 second sweeping panorama of a city or a 9 second clip of a girl inserting a butt plug. That's especially important since DPC seems to be adding lots of small animations these days, which may pad his numbers unfairly. Drifty reports animation progress for Leap of Faith as "frames of animation," which would be a lot more robust, but no one else does that and trying to reverse engineer a frame count is more work than I've been willing to do. Even the static render count is a bit dodgy since Pale Carnations uses Honey Select for its character models.
Still, if we want a *VERY* rough comparison, we can give it a try. I think the best option is to take the total static and animation counts for the most recently released update, then normalize that data per development day. It's a very blunt instrument, but it's the easiest way to keep the data in the same ballpark and has the added advantage that other games could be incorporated relatively easily. So here goes:
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