shazba
Engaged Member
- Aug 4, 2020
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Many jobs don't deserve the money they rake in (look at Heard and Depp, two obviously fucked up people, suing each other for millions because they can no longer earn millions when they should really be happy that they got to have millions in the first place), and essential service work conversely never pays a decent amount based on how much we need those workers. Yeah, I get that.Michelangelo had helpers because it’s common sense to have help when undertaking a project of such a massive scale, instead of tackling the whole thing alone. I know he will never hire help but that doesn’t mean it should not be suggested when it seems reasonable. This game could reasonably be just as good if not better AND produced at a faster rate if he brought on help. I’m not questioning his work ethic or his passion or the quality of his work. But refusing to delegate menial tasks and grunt level work due solely to one’s own stubbornness is immature and shortsighted.
and I know you were just making a blanket statement regarding his work habits, but let’s not pretend he is working construction for 12 hours a day or had to go to medical school for 10 years to perform delicate surgeries or is even hanging upside down painting the roof of a church for years on end.The man works at home in front of a computer; that doesn’t mean his work isn’t hard but there are people who bust their ass physically/mentally/emotionally and will never make as much as DPC does in a lifetime. I work in healthcare, taking care of the sick and the dying and the disabled. It’s a mostly thankless job with a laughably bad wage and I don’t particularly appreciate the comparison to DPC when I come home at the end of a 10 hour day of seeing people at their very worst completely drained of everything. This dude hit the jackpot as far as work goes so let’s not pretend him posing scenes and typing code is the same kind of work other people do day in and day out. (it’s hard to convey emotion through text, so just know I’m not angry at you or anything but I think it’s unfair to compare what he does for a living to others; it’s just not the same kind of work)
I like this game and it’s arguably the best on the site. But I want it to always be better. And him irrationally refusing to expand his labor to fit the scope of the project is a mistake in my opinion. I know he has no deadlines, and in fact he makes MORE money the longer it takes him to finish the game (lul). And that decision is one that makes us all collectively lose. We could literally have the exact same quality or even better, but faster. to me, producing whole episodes faster and finishing the complete story within a reasonable time frame is better than the current state of affairs.
but anyways, the Maya preview was nice and brought some good discussion. I hope it doesn’t take 2 months to get another preview and I hope it’s something related to the Halloween party. I think that will be the chance for the game to be at its most fun/funny before some more serious stuff happens leading up to future events.
But I don't see this debate being over whether he's getting paid too much, it's about the logistics of expanding his fulltime hobby (that happens to pay for his living, and then some) into a proper business with employees.
To me, it's not irrational that he decides not to, nor would it be irrational if he decided he wanted to. It would actually be a big decision, with a lot of variables;
Pros (none of these are a given, things don't always work out):
- Content should be able to come out more quickly.
- Quality could improve if he sourced coders, writers and/or artists more skilled than himself.
- He could get more subscribers and hence improve the project's income.
- He should have more time for himself and his family.
- He'd be contributing wages into the economy (whichever economy, there's no requirement that he'd have to get local help).
- It would no longer be a hobby. It's not really a hobby now, but other than longer hours, there's nothing different to how he's creating the game full time compared to after hours other than the time per day spent on it. Once he starts employing others, things change drastically.
- He'd be responsible for the employ of other people. He can't expect to retain them if he can't provide a steady amount of work. So he'd start having deadlines where he'd need to feed them what he wants on regular intervals (he'd no longer be able to just work on whatever components of the game he feels like at the time)
- He'd be spending his money on others' wages which could result in his take being less at the end.
- The game could come out sooner and unless he starts a new project, his Patreons wouldn't continue donating once the game is done and he'd have to let his staff go and his source of income would dry up sooner.
- He would not be able to say he did it by himself (people like to say he's an egomaniac, but we all have egos, and it's nice to be appreciated when you've achieved something momentous on your own)
- It's unlikely he'd get lucky and get the best employees right away, it's possible he may never get the best employees. They could be good at what they do but unreliable, they'd also have their own lives and complications that could throw a spanner in the works.
- Employees may take longer to achieve things because they wouldn't be working the insane hours that he works, plus it's unlikely they'd be doing the work full time as that's a risk to them (quit their jobs and work for DPC full time, then be out of work after 2 years...)
- There could be disputes regarding their work or how much they should be paid, everyone understands he's raking in a lot for this game, employees might think they are entitled to a lot more than he'd want to pay.
- Employees may prove to be a headache, not following instructions to the letter, but trying to impose their own artistic value into the game that may be contrary to DPC's vision.
- He'd have to employ a book keeper or accountant once he's paying wages since everything's required to be declared correctly (it's much easier when you're just declaring all money coming in as sole income). So that's a straight up overhead
- He could have major disputes, like an employee loses a few days work due to a corrupted harddrive, they still expect to be paid, but DPC gets nothing for it. It already happened to DPC, that he lost work, hence he backs the shit up like a mother fucker.
- Will he have to provide his employee with their equipment? That's further outlay right there.
- The risk of leaks would increase since others would have access to the creation (and we know DPC doesn't like leaks!)
- With all the overheads and distractions from actually just getting on with creating the game, DPC could start to lose his passion for the game.
So yeah, we want the game sooner, but why should DPC take this risk when he's already making a fortune and enjoying it?