Kpyna
Active Member
- Dec 16, 2022
- 708
- 2,462
- 353
thxGood analysis, incredible work that probably took several hours.
To reassure you a little, the DPC is not as old as George RR Martin. BaDIK is inspired by high school/college comedies from the 00s, so he's most likely an early millennial born in the mid-80s. I don't think his life cycle is close to the end.
George Martin was just an example. And age is not the single factor, unfortunately. There are so much ways to die, get in some accident, become a disabled person, and whatever else. While he is doing his job great being alone, it's also the biggest cons in this case. A couple of people/team may continue work if somebody gets off, while single person - not.
Good to know. EP9 was bigger (at least by renders quantity) than EP8 as well as took 2 extra months to release. It's hard to say what factor played out - size or dev time or both. Also one guy give me another clue, that DPC said at some moment that he doesn't want to spoil main intrigue and part of EP9 - characters costumes, while other content was mostly limited to flashbacks as we know. So, if not that costumes factor, maybe he had to be able to release 25, for example.I will also add a few, the number of previews doesn't determine the development time, if it increases, he just uploads more previews. Episode 8 has 16 previews and was developed in 7 month.
I agree with your estimations. 5.5k would be a reasonable number. But, tbh, he need to make just +1 render more than EP9 had and he is would be eligible to say the sameDPC said that the episode is likely to be a record-breaking number of renders, and they still need to be prepared for posing. Considering that the game is ready for 70% of the content and now we have 3900 renders and 213 animations, the final number will be about 5500 renders and 300 animations.
Yeah, it's great that this time will not be wasted. And knowing him, I bet that he will work periodically for little things like dialogues or some episode scheduling tasks, when he will have "free" time on his vacation, lol. Previously, he continued to work even when he was sick.The good news is that DPC will prepare the animations for rendering and PCs will do their work while it rests. Animations is the hardest job, and their rendering delayed Ep.9 almost for month. With RTX4090 it will not happen.
But he also needs to prepare another ~1600 renders, given the current average speed of 160 per week, that's 10 weeks of work + 2 weeks for vacation. We get 12 weeks - almost 3 months + a week for a beta test.
Even if DPC speeds up a little, the most optimistic scenario is the end of August(8,5 months), but the most realistic now looks like early-mid September (9 months). Episode 9 dev cycle was 9.5 months.
fingers crossed for August