always86
Active Member
- Mar 19, 2020
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To those grumbling, I wouldnt worry about the statics. It's the ambiguity around animations that is more of an issue.You must be registered to see the links
View attachment 2788331
This week I started by working on some time-consuming art I had postponed but wanted to complete soon.
I updated my planning and flowcharts, played and polished parts of the episode, and wrote much of the missing content.
I have a handful of scenes left to write and a handful of lewd scenes that need animations. 20 scenes of varying length, including two free-roam events, need static renders. The range per scene is likely 20-200 static renders, so it's hard to tell how many renders are left to make. In my mind, it's at least 1000 more.
I have some important scenes left to create, and they will get the attention they deserve. There are other tasks I won't list left too. I'm considering making a checklist of what's left when we get closer.
The static render count is at 4267, and next week I will focus on it again - hopefully giving it a good bump. I'll have another preview ready for you soon. The animation queue is solid enough to last at least another week before I need to work on animations again.
I have a good flow, work very methodically, feel motivated, and am making good progress daily.
Have a nice weekend.
Dr PinkCake
He produced 2000 renders in the first 13 weeks of production, 1000 of those were in the last 4 weeks of that period. So in theory he could have 1000 done by August 18th. The fact he's still talking about posing more aniamtions is the real unknown. He only averaged 7.5 a week during episode 9, but some weeks in this episode he did 14. If he maintains only the 7.5 average then he would surpass the Episode 9 count by the 8th September.
Anyway all of that is a long way of saying he could do 1500+ more stills and 75-140 more animation and still release in September. Especially if he upgrades more systems.