As a man who uses this script: it's a life saver. But it reduces the visual quality.
And the DPC created Ep.9 when he used 2xRTX 3090 in each build, which gave him 48GB of memory. I think that he had enough without this script.
Looking at the settings and their quantity this plugin/addon offer, I suppose you can tune it in the way, that you will not notice any degradation of image quality, since optimization could only touch things, that are not noticeable because of distance or their size, but still need to be calculated by rendering engine. For example objects on the backround or just small things, which takes a couple of pixels size in a final render. W/o optimizations rendering engine will spend a lot of time to calculate lighting/shadowing etc that will never be visible at least in image resolutions we have in BADIK. And even if it's not saving a lot of VMEM, such plugins reduce rendering time by several times. I think it's the only real and working option for animation sequences rendering tasks.
To render 1s animation (30 renders/frames total) if an average rendering speed is 30 minutes per frame you will need 15 hours to complete it. And only 5 hours if there are 10 minutes per frame average.
Depending on options such plugins/addons may reduce rendering time or VMEM usage or both, depending on settings, tuning and goals you targeting.
I mentioned it before, but DPC using webm video format for his animations, and it's not the best codec and format as well. I mean, it's useless to spend a lot of time to render a lot of frames with higher quality only to compress them later to levels, when artifacts of compression takes place. Look at animations which have dark areas or made in environments with dim lights. You will notice a lot of details loss and "J-P-E-G" things.
Finally it's a RenPy limitations too. Shame, but there are no HEVC H.265 or H.264 formats support or other similar ones.
Ren'Py is capable of using FFmpeg (included) to play movies using the video codecs:
DPC uses VP8 codec and webm format/container, while, I suppose VP9 would produce better quality, since it simply newer. No AV1 and more modern codecs is supported though.
VP8 uses a fixed block size of 16×16 pixels, whereas VP9 supports block sizes ranging from 4×4 to 64×64 pixels. This flexibility allows VP9 to adapt better to different types of video content, resulting in more efficient compression and improved visual quality.
it's a pity that so much of the work done is packed into a crappy old format like VP8
I hope he have all the original frames/scenes, etc on hands, so it's easy to release a "remaster" version later when the game development will be finished.
Lily kicks arse
DPC has made some side characters that are better than main girls imo
Riona is better than Bella
Lily is better than Jill
I know Lily said not to fall in love
But I'm totally going to do a playthrough where hopefully my mc does
Hopefully he can get her to agree to a relationship
well iirc he made a couple of mill from steam, alone, with season 1 and 2. How ever since he has had 10-18k patreon subs for the last few years... I would wager he has more than a mill to his name currently. I do not envy his electricity bill though. Must be through the roof.
Lily kicks arse
DPC has made some side characters that are better than main girls imo
Riona is better than Bella
Lily is better than Jill
I know Lily said not to fall in love
But I'm totally going to do a playthrough where hopefully my mc does
Hopefully he can get her to agree to a relationship
If I remember right, Tommy admitted that he had a threesome with Tanya (Pink Rose) & Heather, if MC tells Heather about Tommy's +3 at the HOT's party. Post at the Rooster takes much earlier than a 3-some with Tanya, during the end of the HOT's Scavenger hunt in EP6. Lily's post and reply in Rooster is about her Scavenger hunt task to post the boobs pic publicly, since Ashley, most probably, was not ready to do such task.
And why you call invitation to 3-some a "date"?
Extra pair of legs in Tommy's room belongs to Tanya, because she have a more tanned skin than Lily.
We as a players seen Tommy attitude to Lily when she showed for a first time (EP3). He doesn't have any feelings for her, he just like to fuck with her from time to time, as well as lot of other DIKs do the same, probably.
Tommy didn't admit to a threesome with Heather and Tania. I also don't think so that the threesome was with Heather. Tommy just said so he fucked with Tania again. But he also says that when only one pair of legs is lying there. Ergo, the darker pair of legs (stockings) is Tania's because that pair of legs is canon.
However, the other pair of legs is too light for Heather's skin tone.
I think that's why Heather didn't even take part in the threesome. Why would Heather reward Tommy with a threesome when she found out about the MC so Tommy would cheat on her. That does not make sense. But Heather said to the MC in EP9 to make Tommy fuck her friends. I don't know if Tania is a friend of Heather's, but Lily is definitely a HOT's sister of Heather.
Tommy's attitude towards Lily is uninteresting at first. What matters is what Lily thinks of Tommy.
View attachment 2897408
DPС started playing Starfield. Good thing the game turned out to be a typical Bethesda game, and as usual everyone will abandon it after 10-20 hours. Well the optimization sucks of course.
afaik it's not the optimization this time, it's just a terribly boring story, dumb AI and simply not as impressive as everyone thought - both graphically and technically. $70 people. This is why there are no Scoundrels in the Empire.
I've never understood it and I don't think I will.
Example 1 - your wife is cheating on you and openly declares it, but you haven't seen it in person. So everything is OK? We saw such a scene in Acting Lessons, for example.
Example 2 - your girlfriend/fuck buddy bangs with someone else besides you (because you have no obligations to each other) and openly declares it, but you haven't seen it in person. Is it ok or not ok? This is what MC and some other girls have been doing for the first 2 seasons.
Example 3 - a girl with whom you are not in a relationship, but would like to fuck with someone, and maybe you even saw it in person. But you hooked up with her and now she's your fuck buddy/girlfriend/wife. Is it ok or not ok? We have seen this countless times, including in the BADIK.
So what's the difference? To know that a fictitious character that you are interested and/or invested in emotionally fucks with someone else, but not to see it, or to know it and see it? For real? It's like someone is ok with everything girl is doing, until he see it personally, lol. It's like pretending that every girl is a virgin and don't fuck with everybody and you are always her first.
Let's think about examples, and then think about the reasons why we don't see "scenes" with someone else fucking MG/SG or side girls.
We have some blatant and explicit prostitutes in game, in the person of Riona, Camila, Sarah, Melanie and Quinn, at least. We clearly know that they are fucking with a lot of other people. But it doesn't stop people dreaming of them, "wife material", etc or just to be their fan.
Regarding scenes, for the sake of what DPC should waste his time, the game scenes and renders space, etc? Just to show us some scenes with MG/SG/side girls fucking with somebody else? In the past? Or currently? The cucks will be grateful, the rest of players are at least annoyed by the fact of wasting time and resources on completely useless scenes. Fans and white knights who can't imagine and handle having their imaginary girlfriend fucked (or oh my god!) fucking someone else will be furious. In short, the creation of such scenes will be approved only by the cucks, i.e. a clear minority. For the rest of healthy people, hints in scenes or words in dialogues are enough to understand what is happening. While white knights and just sissies can go and suck a dick, because DPC doesn't follow all of this "unspoken" rules. He keeps a good balance so as not to attract cucks, but also not to reject normal players. And I hope we, as MC, will be able to "help" some of MGs/SGs which we had rejected before to find a soul mate at the end. DPC made it in Acting Lessons before, so, why he wouldn't do it again in BADIK?
Thought I'd make a dedicated post delving into Episode 10 animation remaining development.
So what do we know already?
265 Animations were reported on the 26/08/23 -> 253 Days in development
Episode 9 average animation length: ≈ 00:05
During his vacation he developed 4353 animation frames
DPC estimates between 75 - 100 animations remain. We will use 85
Using these four data points we can analyze and make some educated guesses on the development time of episode 10s animations. Important note:
These calculations are heavily dependent on the average animation length being similar to episode 9.
Animation durations are evenly distributed by DPC throughout
Calculating the duration of the remaining 85 animations
85*00:05 ->≈ 07:09 minutes worth of animations to be developed
Method 1: Using entire episode 10 development time
Our first step is to identify the duration of the animations already developed for episode 10.
Using the reported 265 animation and episode 9 average duration of 00:05 we simply estimate:
265*00:05 -> ≈ 22:19 minutes worth of animations have been developed
Now to figure out our current rate of animation seconds per day.
22:19/253 -> 00:05 seconds per day
All that's left to do is to calculate the how many days it will take to finish the remaing 85 animations.
07:09/00:05 -> 81.15
Using the current average rate of animation seconds per day it will take an additional 81.15 days to finish episode 10. Why this method isn't valid:
Animations do not currently possess 100% resource allocation
Method 2: Using 2 week vacation time
During the development of episode 10 DPC took a two week vacation, during which he allocated all resources to animations. Thus, eliminating one of the drawbacks of the previous calculation "Animations do not currently possess 100% resource allocation".
Our first step in this calucation is to identify how many seconds of animations were developed during this two week period.
Frames developed -> 4,353; Days -> 14
4353/14 -> 311 Frames per day
Next is to calculate the seconds developed per day.
311/30fps -> ≈00:10 seconds per day.
All that's left to do is to calculate the how many days it will take to finish the remaing 85 animations.
07:09/00:10 -> 41.01
Using this method it will take an additional 41 days to finish episode 10. Why this method isn't valid:
Rigs have been upgraded since his vacation
00:10 seconds per day will not be achieved until static renders are finished
Calculating remaining development time including static renders
Assuming that the rate of animation development will remain stagnant until all static renders are completed we can attempt to calculate an accurate development time combining the two methods. On the 01/09/2023 status update we learnt that DPC has created 293 static renders within a week. With the remaining 307 static renders remaining potentially only taking another week to complete we can assume that there is two weeks using method 1 and the remaining will be using method 2.
[26/08/2023 - 09/09/2023]
Two weeks development using method one will result in 01:14 minutes of animations being developed alongside static renders.
Leaving us with 05:55 minutes of animations to be developed.
[10/09/2023 - ???]
Assuming that after two weeks of shared resources, animations will now receive full focus bringing the development speed more inline with method 2.
To develop the remaing 05:55 using the rate of method 2 DPC would need 34 more days.
This results with the animations for episode 10 finishing on the 14th of October.
Conclusion
There are a few factors that will impact the final time such as:
Rigs have been upgraded since his vacation
Longer duration animations already being completed. (< 00:05 average for remaining 85 animations)
Static renders taking longer than two weeks to complete.
But my estimate for when the animations for episode 10 will finish is close to the 14th of October.
To conclude this post is just quick guessing work to figure out when the animations will finish being developed.
*EDIT*
After some excellent feedback from both Kaiser-ST and Kpyna I have had to edit the calcuations for a more accurate estimation. This resulted in the date being changed to the 21st of October.
If you are interested in the updated calcs:
This is a excellent point!
I attempted to point out this limitation during my post by explicitly stating my calcuations did not take into account the uneven distribution of animation duration. In the important notes section I stated my assumption "Animation durations are evenly distributed by DPC throughout".
Although I disagree on the final point of "1.5-2m max". None of us can ever truely know the length so from a estimating stand point the safest and most accurate datapoint is averaging the lewd animation durations from the latest episode.
As for the files, I already have exported the details and sorted them myself. So I do have the ability to take into account lewd duration as opposed to non lewd animation.
I have already created a post the delves into this exact topic so I won't repeat my logic and process here.
However, what I did find was that for episode 9 the lewd animations had an average duration of 00:04 seconds. Using that as the remaining average instead of the overall 00:05 seconds animation duration we lower the esitmated date to the 8th of October.
Drilling down past this point won't provide more accurate estimation. But during my caclulations I didn't take into account the remaining animation type. So thank you for pointing that out!
edit: Another excellent point was just showcased by Kaiser-ST! Of the 265 animation count I use as a launching point 28 animations were only posed and still being rendered. With factor taken into account here are the new calcuations:
But my estimate is close to the 14th of October.
To conclude this post is just quick guessing work to figure out when the animations will finish being developed.
In that estimate, are you factoring in the 2 weeks of testing DPC said he'd be taking before releasing it?
Which would move your launch estimate to Halloween, or thereabout give or take a few days.
But thanks for diving into the numbers and crunching the dev time details for us.
jesus, i spent years just avoiding this game on accident but the art style looked familiar... got curious today and saw Acting Lessons in the other works and had FUCKING FLASHBACKS. like bro, you can probably find my acting lessons comment form years ago.. downloaded for the wank and got obscenely invested in the characters and story. great, now i have to get 3 seasons of this game binged and and buy a coffee.