AI Porn is here, Create and Fap TRY FREE
x
Nov 12, 2020
173
832
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I wonder how DPC patreons will react to this news.

Even the mostly positive subreddit was quite negative.

Furthermore, he hid this information for quite a while, I bet that if he suggested that earlier he would get lots of negative feedback from his patreons.

Lets hope someone here who is a patreon can shed some light on the situation later.
Just a bunch of guys writing the following:

"Ooh wauw jiggly things hihi! 60fps??! You're creating a movie lord Doc! PS. Please love me"
 

Riggnarock

Member
Jun 17, 2020
401
301
238
View attachment 2948358



I don't have a lot to report this week as I've been working hard on the final lewd scene since last time. My daily schedule has mostly been animation work with a side of static renders and writing.

The animation queue is up to 61 animation files - but around 10 of them will be merged to make multi-angle animations and those only count as one animation in the final tally.

I estimate I'm more than halfway through the lewd scene, I will be able to wrap it up during next week, and after that I have some more writing and static renders to do for this main girl before I can move on to creating the missing phone content.

Back when I upgraded my hardware this development cycle, I got plenty of extra render power available. I thought about how I could use the increased render power to increase the quality of the art. As a result, I started experimenting with 60 fps animations.

The quality increased a lot with that change and the result can only be described as eye-candy. The animations looked more crisp and fluid, and I could easily spot the difference between those and the 30 fps ones.

With my PC upgrades, I will have more than doubled my render power meaning that there is capacity for this improvement going forward. But I don't want to overpromise something, as I'm still investigating how I can optimize this process and make it viable long-term.

For starters, roughly half of the animations you'll see in episode 10 will be in 60 fps. I hope it excites you and that you'll enjoy seeing more clear movements and jiggly things jiggle more fluidly.

Have a nice weekend


Dr PinkCake

uhm, wont that hurt our fingers, clicking 60x per second?
 

Ray_D

Forum Fanatic
Nov 13, 2022
5,479
18,867
812
View attachment 2948358



I don't have a lot to report this week as I've been working hard on the final lewd scene since last time. My daily schedule has mostly been animation work with a side of static renders and writing.

The animation queue is up to 61 animation files - but around 10 of them will be merged to make multi-angle animations and those only count as one animation in the final tally.

I estimate I'm more than halfway through the lewd scene, I will be able to wrap it up during next week, and after that I have some more writing and static renders to do for this main girl before I can move on to creating the missing phone content.

Back when I upgraded my hardware this development cycle, I got plenty of extra render power available. I thought about how I could use the increased render power to increase the quality of the art. As a result, I started experimenting with 60 fps animations.

The quality increased a lot with that change and the result can only be described as eye-candy. The animations looked more crisp and fluid, and I could easily spot the difference between those and the 30 fps ones.

With my PC upgrades, I will have more than doubled my render power meaning that there is capacity for this improvement going forward. But I don't want to overpromise something, as I'm still investigating how I can optimize this process and make it viable long-term.

For starters, roughly half of the animations you'll see in episode 10 will be in 60 fps. I hope it excites you and that you'll enjoy seeing more clear movements and jiggly things jiggle more fluidly.

Have a nice weekend


Dr PinkCake
Now, calm down, Neddly diddily diddily diddily, doodily. He's doing the best he can shoddilyddily iddily iddily diddily diddily. Gotta be nice, hostilitydidildilidilly... AW, HELL-DIDDLY-DING-DONG-CRAP!!!!!!!!!!!! YOU CAN'T CONTROL YOURSELF WITH THAT DAMN ANIMATIONS. WHO DO YOU THINK YOU ARE MARTIN SCORSESE.

ryan-gosling-angry.gif
 

Aratorn

Member
Sep 8, 2017
126
281
259
I take back most of what I said in favor of DPC, the decision to go to 60fps is such a moronic one...

I took a gamble and bet that the guy deserved a chance but turns out I was wrong.
I really thought that his upgrading of his hardware was out of genuine concern for the developpment cycle of his ever-growing game but no, it was mostly for the pretty colors apparently...

I would have understood it for a smaller project after BADIK is done or a side project but there's nothing that can justify this decision this late in developpment.

I really hope that his experiments with 60fps remain just that, experiments, but I doubt it...

His perfectionnism is his greatest weakness/flaw as a game dev...
 

phill_leotardo

Well-Known Member
Dec 20, 2019
1,226
1,770
351
View attachment 2948358



I don't have a lot to report this week as I've been working hard on the final lewd scene since last time. My daily schedule has mostly been animation work with a side of static renders and writing.

The animation queue is up to 61 animation files - but around 10 of them will be merged to make multi-angle animations and those only count as one animation in the final tally.

I estimate I'm more than halfway through the lewd scene, I will be able to wrap it up during next week, and after that I have some more writing and static renders to do for this main girl before I can move on to creating the missing phone content.

Back when I upgraded my hardware this development cycle, I got plenty of extra render power available. I thought about how I could use the increased render power to increase the quality of the art. As a result, I started experimenting with 60 fps animations.

The quality increased a lot with that change and the result can only be described as eye-candy. The animations looked more crisp and fluid, and I could easily spot the difference between those and the 30 fps ones.

With my PC upgrades, I will have more than doubled my render power meaning that there is capacity for this improvement going forward. But I don't want to overpromise something, as I'm still investigating how I can optimize this process and make it viable long-term.

For starters, roughly half of the animations you'll see in episode 10 will be in 60 fps. I hope it excites you and that you'll enjoy seeing more clear movements and jiggly things jiggle more fluidly.

Have a nice weekend


Dr PinkCake
what are his new pc specs?
 
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Orgitas

Engaged Member
Jan 5, 2023
2,210
7,098
637
Let's be honest. Within a year or two this site will be overrun with games rendered using AI and they'll look as good as anything while taking half the time. And honestly, now I can't wait for it.
Most of those will be hit with cease and desist orders though I'd wager. Would have to use an AI that pretty much you train so other copy-written images etc aren't used.
 

LuciferPrometheus

Active Member
Apr 30, 2020
665
1,554
284
Most of those will be hit with cease and desist orders though I'd wager. Would have to use an AI that pretty much you train so other copy-written images etc aren't used.
Why cease and desist? Afaik no country has passed any laws that recognises AI training as copyright infringement.

And you could even render the first episode or two, train the AI on those and then use the AI while you just write and code(?).
 

Orgitas

Engaged Member
Jan 5, 2023
2,210
7,098
637
Why cease and desist? Afaik no country has passed any laws that recognises AI training as copyright infringement.

And you could even render the first episode or two, train the AI on those and then use the AI while you just write and code(?).
Oh, not really paid much attention to all that. Just remember people threatening to use a C&D. Personally, as a 3d artist myself, I doubt I would use AI. Might not be the case but it would feel risky to me.
 
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Xisorr

Newbie
Apr 29, 2023
57
86
143
Got to admit, never saw that coming. why the fuck would you do that in the middle of an episode?

although that's likely another delay, pushing towards end of November release, my biggest fear is he does an 'Ocean' and decides to go back and re-render the whole damn game in 60FPS as a 'side project'.

Dear god no
 
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Lethal Flourish

Active Member
Oct 8, 2021
833
1,455
276
Now, calm down, Neddly diddily diddily diddily, doodily. He's doing the best he can shoddilyddily iddily iddily diddily diddily. Gotta be nice, hostilitydidildilidilly... AW, HELL-DIDDLY-DING-DONG-CRAP!!!!!!!!!!!! YOU CAN'T CONTROL YOURSELF WITH THAT DAMN ANIMATIONS. WHO DO YOU THINK YOU ARE MARTIN SCORSESE.

View attachment 2948638
Literally Me
 

Jumbi

With my good eye closed
Donor
Feb 17, 2020
1,753
5,200
688
View attachment 2948358



I don't have a lot to report this week as I've been working hard on the final lewd scene since last time. My daily schedule has mostly been animation work with a side of static renders and writing.

The animation queue is up to 61 animation files - but around 10 of them will be merged to make multi-angle animations and those only count as one animation in the final tally.

I estimate I'm more than halfway through the lewd scene, I will be able to wrap it up during next week, and after that I have some more writing and static renders to do for this main girl before I can move on to creating the missing phone content.

Back when I upgraded my hardware this development cycle, I got plenty of extra render power available. I thought about how I could use the increased render power to increase the quality of the art. As a result, I started experimenting with 60 fps animations.

The quality increased a lot with that change and the result can only be described as eye-candy. The animations looked more crisp and fluid, and I could easily spot the difference between those and the 30 fps ones.

With my PC upgrades, I will have more than doubled my render power meaning that there is capacity for this improvement going forward. But I don't want to overpromise something, as I'm still investigating how I can optimize this process and make it viable long-term.

For starters, roughly half of the animations you'll see in episode 10 will be in 60 fps. I hope it excites you and that you'll enjoy seeing more clear movements and jiggly things jiggle more fluidly.

Have a nice weekend


Dr PinkCake
I copy here what I just expressed on Reddit, where I saw this newer status update just few minutes ago.

Maybe that's just me, but I could not care any less about 60 FPS animations. Or animations in general for that matter. I mean: I do not mind a few here and there, but when you put too much emphasis on something so demanding that takes so much time you could employ on more practical things... I don't see it. But again: it's his game and his vision. As long as his patrons are OK with his approach, he won't see the necessity to do things differently.
 
Last edited:

Murgus

Member
May 17, 2018
147
202
62
I still can't understand that he is doing everything himself. Unless you are a painter or a composer it is not sustainable. Are there really no time consuming boring tasks that he could give to other people? There is some irony there in the mansion repair mini game.
 

wolfpackjac3

Newbie
Jan 5, 2021
78
217
156
Most of those will be hit with cease and desist orders though I'd wager. Would have to use an AI that pretty much you train so other copy-written images etc aren't used.
That's not how it's going to work. Disney is already using AI for mass amounts of compuation. Look up how they made Elemental. It's not going to be illegal if the biggest companies also want to do it. Will be a free for all
 
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DrSoong

Active Member
Donor
Jan 8, 2022
758
2,407
377
View attachment 2948358



I don't have a lot to report this week as I've been working hard on the final lewd scene since last time. My daily schedule has mostly been animation work with a side of static renders and writing.

The animation queue is up to 61 animation files - but around 10 of them will be merged to make multi-angle animations and those only count as one animation in the final tally.

I estimate I'm more than halfway through the lewd scene, I will be able to wrap it up during next week, and after that I have some more writing and static renders to do for this main girl before I can move on to creating the missing phone content.

Back when I upgraded my hardware this development cycle, I got plenty of extra render power available. I thought about how I could use the increased render power to increase the quality of the art. As a result, I started experimenting with 60 fps animations.

The quality increased a lot with that change and the result can only be described as eye-candy. The animations looked more crisp and fluid, and I could easily spot the difference between those and the 30 fps ones.

With my PC upgrades, I will have more than doubled my render power meaning that there is capacity for this improvement going forward. But I don't want to overpromise something, as I'm still investigating how I can optimize this process and make it viable long-term.

For starters, roughly half of the animations you'll see in episode 10 will be in 60 fps. I hope it excites you and that you'll enjoy seeing more clear movements and jiggly things jiggle more fluidly.

Have a nice weekend


Dr PinkCake
Don't know if this is the right way DPC is going, most users already have problems with 30 fps (Faps Per Second), 60 fps will destroy a lot of users and decrease his fan bases ability to enjoy the game. :cool:
 
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