always86
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- Mar 19, 2020
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This week, I finished work on the lewd scene I had left and also art and writing for the story-related part of the connecting scene. I have also worked on the missing phone content, and I don't have much left in this area. That means I can enter the polishing phase sometime next week.
This week, I have also gotten my final PC upgrade up and running, meaning I'm done with PC upgrades for the time being. Even with 60 fps animations rendering, the render speed is faster than before, and I'm overjoyed.
Here's the updated checklist.
Checklist Episode 10
This is the current checklist of what's left to do before beta testing and proofreading can begin.
Art
All static renders are done. 5725 produced.
All animations have been posed. 269 produced. 68 animations are in the render queue, and some will be merged into single animations. The final animation count hasn't been verified, but it will exceed that of episode 9 (303).
Code
Phone content - Some Rooster and Chat app content remain. The Music app will need to be updated if more songs are added.
Bios - I always leave bios for the last part of the development.
Episode end report - The reports are written but need more testing.
Sound
Some SFX work remains; I will get to it when I polish the episode.
26 new songs have been added so far. Some work remains in this area for a few scenes.
Testing
My personal tests and polishing remain.
My thoughts on the checklist
The checklist looks very slim, and the polishing phase can start soon.
As always, the final static render and animation count will change due to polishing, but all the scenes I have planned for have been created.
While animations render, I will play and polish the episode, and I have plenty of work to do with this.
My plan going forward
Next week, I aim to finish the phone content as soon as possible and then start polishing the episode.
I have a chunk of text written for the polishing phase that I want to discuss, but this update is already getting lengthy, and I will save that for next week's update.
It feels great to enter one of the final phases of the episode development. Focusing on playing and improving the episode for the first time in different ways is always exciting. I have a lot of fun work and will get right to it.
Have a nice weekend
Dr PinkCake
Still are done, in all fariness to DPC an impressive total. Not Much to say on that front really.
As for the animation. Quicker at 60 FPS than they were on the old cards? Bollocks. The average animations completed by week 41, 6.5 a week. Average animations completed between week 36 and week 41? 6.4 the second PC was being put together on the day of the August 11th, week 34 update. In other words even with the second system live animations stayed the same on average.
For a quick reference Episode 9 had 303 animations that were produced at an average of 7.6 a week. In other words he is producing 1 less animation a week with 2 systems running 4090 cards. Perhaps if we're lucky the 3rd system will see upto 9 a week. 269+68=337 at an average of 6.5 that means completion around 8th December (plus beta testing). If he somehow hits 9 that would still be around 24th November ready for two weeks Beta testing.