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Dark Silence

Devoted Member
Jul 17, 2021
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I feared I would find more SFW, excessively long and overall useless

the only 'ugly' animation is that of Zoey running through the woods

the only completely useless one is the car ride with Quinn, with close-up of the wheels turning. it's a nice scene but the animation doesn't add anything.

but i can't tell the difference between the ones at 60 and the others, overall they were good animations. in particular i liked those of Jill's run (were they at 60?)
Check the files manually, bro. It's what I did.
 

Dark Silence

Devoted Member
Jul 17, 2021
9,616
14,863
811
vlc is a program... thank you sir:love:

it seems to me that the NSFW ones are all at 60

by the way I was convinced there were two animations of Zoey running through the woods, instead it's just one....
I thought you meant special programs. lol I only found a couple at 60. But VLC can be weird sometimes.
 
Dec 30, 2023
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Jill is the type of girl to take things slow so progression with her makes sense, it's one of the most realistic relationships in the game actually. But Bella we could've had sex with in episode 6 since they both admitted to being horny and already had sexual interactions in the past, at end of the day it's a porn game so most main girls progress little by little sexually to keep the anticipation (even if it doesn't make much sense to stop)
 

jackjack5854

Member
Jul 27, 2018
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How much did you enjoy this one? :Kappa:


View attachment 3234876
That sort of stuffs is among the 63/85 we've gotten. On one hand, it's certainly underwhelming and nonsensical, and I would rather we have animated snowfall, Derek's tears running, MC's punches/kicks making solid contact. On the other, I appreciate fun & fuckoff moments like those, aside from Sage's bouncy walks, gratuitous camera pans, and sex scenes.

Also about that scene: DPC went through a lot of work to make a ton of horrible foreshadows. They could mean absolutely nothing, but are still pretty ominous right now. The arcade with gUndead rail shooter, crosses, tons of skeletons, scythes and knives imagery in 10. Maybe I'm just paranoid and reading too much into things, but I'd hate it if someone has to take a bullet next ep.
 
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depeche mode

Member
Jul 4, 2023
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Happy New Year!

I hope you've all been doing well over the holidays. I've had a great time with family and friends while intermittently working.
I've been looking forward to January as it's time to start the episode 11 development for real.
I've been dabbling with parts of it during the release month, but my focus has been managing the release, fixing bugs, writing the guide, etc. But it's time for the first Status update of Episode 11, so let's dig in and bring you guys up to speed.

Walkthrough
First, the official guide was updated this week, including the episode 10 walkthrough.
If you missed it, it's available .

Episode 11 development
I started the development by planning the episode with flowcharts and other tools. In this area, I'm working on putting the events I want in the episode in order and building the overall episode flow.
Because I want to stay as effective as possible and utilize my hardware to the max, immediately after planning most of the lewd events, I put planning on hold and started working on those events.
I've been writing lewd scenes and posing some static renders, but I've mostly been focusing on posing animations to get a good head start on the development.
I'm currently up to 85 posed animations, with 63 of those animations fully rendered - and yes, that's a lot this early on.
Aside from a handful of previously completed animations rendered at 30 fps for Brawler, I'll continue to render at 60 fps during this development cycle. I hope you enjoyed those animations in episode 10 as much as I did.
I've been investigating a sweet spot for rendering speed and quality to make 60 fps animations viable with my current hardware, and I believe I have found it. Render speeds are looking good, and I will continue to monitor this process and tweak it throughout development.
Static renders aren't a priority early in development, so they aren't worth mentioning today.
Going forward, I plan to continue working on lewd scenes and posing animations to increase the render queue. I've started working on the 6th lewd scene of the episode, and it will be one of the bigger ones.

Polls
I have decided and prepared upcoming polls for the episode. You can look forward to new cosmetic polls and special render polls.
The special render polls are extra interesting this time, as you will decide the order of the main girl sets for episodes 11 and 12 simultaneously.
You will also decide on another girl for the other girls' special render set - Zoey won this poll for episode 10.
As I need your votes to be able to work on some scenes, there will be cosmetic polls early on in the development. A cosmetic poll for Jill will be live tomorrow. Sign up as a +$10 patron to participate.

Q&A event
The annual Q&A post will be published next month, and the post where you can ask your questions about my game development and games will go live on Sunday.

I'm looking forward to sharing this new development cycle with you.
Have a nice weekend
Dr PinkCake
see you after gtavI boys lmao

the funny thing is that dpc could do 120 fps animations but if the art direction is bad or mediocre it wont matter. took artemis for example, that game is top class in terms of art direction
 
4.70 star(s) 1,728 Votes