- Jul 26, 2023
- 19,596
- 53,993
- 922
Yeah, I had to save it when I saw it.holy shit thats the funniest thing I've seen in this forum so far![]()
![]()
![]()
Yeah, I had to save it when I saw it.holy shit thats the funniest thing I've seen in this forum so far![]()
![]()
![]()
Maybe bookmarking all the funny memes in this thread would help (assuming there's no limit). I should probably start doing that, otherwise I'll end up with another holy grail of lost memes that I can't locate for half a year.Yeah, I had to save it when I saw it.I just wish I had written down who did it, so I could give them the credit.
![]()
Jacob is still top notch in my book.Awwww......
Hehe that was a good one though. No but seriously, Nick has been a complete non-entity except for serving as the biggest red herring I've ever seen. Dude is one of the original DIKs, but he doesn't stand out at all. He's just along for the ride, and without a maggot brother to banter and hang out with, he's even more lame. Before becoming super pathetic because of Zoey, Jacob was probably top 3 DIKs.
Sorry but the only thing Heather has on Quinn is chest size. Heather is worse in every way, she ranks second worst HoT, just above Sarah, on my list.Come on boys.. Heather vs Quinn... Heather wins hands down. Suck it, 'Karamblablabla' and fuck your stupid Quinns (Jehovah's) Witness Cult fake ass church. Quinn is garbage. "Petite Small underdeveloped Apples to Voluptuously well-developed Oranges" Quinn is pretty God Damned Unflattering if mot insulting. View attachment 3936483
View attachment 3936485
I'm ok with Jakob, but I lost respect for him when he hid in the hall because the jocks were around.Jacob is still top notch in my book.
He took a shot, and got shot down. It happens. It's fine.
He's an artistic guy with a sensitive side, and nothing in the Zoey debacle made him pathetic.
You want pathetic, I'm looking right at Jamie, that effing idiot who is in a downright abusive relationship and got back into it willingly.
One of the things I've had reiterated to me in this pathetic loser discussion today is that there isn't a DIK who isn't.I'm ok with Jakob, but I lost respect for him when he hid in the hall because the jocks were around.
good question, you should really ask DPC that. Just join his patreon and discord and then you can ask him directly.When is the next update guys ?
In general in BADIK there are no completely bright characters, there is always a mean or weak side, which sometimes makes them more real, often makes them quite annoying.One of the things I've had reiterated to me in this pathetic loser discussion today is that there isn't a DIK who isn't.
Derek is Derek.
Jacob is a pussy.
Tommy is a Dickhead.
Nick is a wallflower.
Jamie is whipped.
Leon is a crybaby (& part time crossdresser).
JB is a cuck.
Rusty is best of the lot, but lets women push him around.
+1 update about THE GREATEST, until chapter 12, free roamYou must be registered to see the links
![]()
Happy Friday, everyone.
I'm still working on the episode's biggest free-roam event, creating art while improving the writing as I go. I'm ~60% through the file by now, and I'm currently working on a couple of scenes with many characters that demand special treatment and rendering in different ways.
You can think of it as the renders with many characters from the Halloween party, and you'll get the gist of it.
![]()
For this render, for example, I spent an entire day just setting everything up, and it took me multiple days to work on all the renders of the scene as every single character needed to be posed and altered.
It's a lot of work with scenes like this, but looking back at them today, they are some of the renders I'm most proud of because I know how hard they were to create.
This week, while working on these similar scenes for episode 11, my PC crashed three times when I tried to push it to the limit and learned that 128 GB RAM and 24 GB VRAM weren't enough to render a third of the image.
So, finding the sweet spot with some of the renders becomes a bit of trial and error, and DAZ certainly gets slow while working with that many assets loaded into memory.
It reminds me of my Acting Lessons days when I would have issues rendering images like this with the GTX 1080 GPU and 16 GB RAM:
![]()
I had to split those renders into multiple renders and merge them in post-production. Today, this render wouldn't pose a problem, but I've encountered similar issues on a larger scale.
I've also post-processed static renders this week, now that I have hundreds of images in the static render queue. It usually only takes me a few hours daily to get that sorted. Animations are still being rendered, and the speed has been consistent.
Next week, I will continue to work on the free roam event. I want to reach the end of the file and continue writing what's left.
Have a nice weekend
Dr PinkCake
Josy good at everythingJosy's hobby is having sex, because that's all she's good at![]()
Acting Lessons sucked hairy asshole in comparison to Being a DIK hands downYou must be registered to see the links
![]()
Happy Friday, everyone.
I'm still working on the episode's biggest free-roam event, creating art while improving the writing as I go. I'm ~60% through the file by now, and I'm currently working on a couple of scenes with many characters that demand special treatment and rendering in different ways.
You can think of it as the renders with many characters from the Halloween party, and you'll get the gist of it.
![]()
For this render, for example, I spent an entire day just setting everything up, and it took me multiple days to work on all the renders of the scene as every single character needed to be posed and altered.
It's a lot of work with scenes like this, but looking back at them today, they are some of the renders I'm most proud of because I know how hard they were to create.
This week, while working on these similar scenes for episode 11, my PC crashed three times when I tried to push it to the limit and learned that 128 GB RAM and 24 GB VRAM weren't enough to render a third of the image.
So, finding the sweet spot with some of the renders becomes a bit of trial and error, and DAZ certainly gets slow while working with that many assets loaded into memory.
It reminds me of my Acting Lessons days when I would have issues rendering images like this with the GTX 1080 GPU and 16 GB RAM:
![]()
I had to split those renders into multiple renders and merge them in post-production. Today, this render wouldn't pose a problem, but I've encountered similar issues on a larger scale.
I've also post-processed static renders this week, now that I have hundreds of images in the static render queue. It usually only takes me a few hours daily to get that sorted. Animations are still being rendered, and the speed has been consistent.
Next week, I will continue to work on the free roam event. I want to reach the end of the file and continue writing what's left.
Have a nice weekend
Dr PinkCake
Okay, I'm just fascinated by some of the little things here. They don't mean anything, and no one else will bother about such small details in a scene like this... but how wide open are Lily's legs? And how tiny/pointy/sharp are her heels (and I think Nicole's)? They're practically invisible they are so small (compare to Quinn's, for instance). And how long are the piss-drinking fireman's arms?
Maybe replacing all of his GPUs with 4090 wasn't such a good idea. 4090 doesn't support NVlink, in case of RTX3090 DPC used 2 GPUs on one rig, having 48Gb of memory. RTX4090 processes renders really fast, but in big scenes like this memory issues are inevitable. So the idea I said a year ago to him buy RTX Ada 6000 is not so bad. Not for fast rendering (it doesn't render much faster, sometimes even slower), but for big scenes that require a lot of memory - a good option. Or use his old 3090s in double mode on one rig, at least.You must be registered to see the links
![]()
Happy Friday, everyone.
I'm still working on the episode's biggest free-roam event, creating art while improving the writing as I go. I'm ~60% through the file by now, and I'm currently working on a couple of scenes with many characters that demand special treatment and rendering in different ways.
You can think of it as the renders with many characters from the Halloween party, and you'll get the gist of it.
![]()
For this render, for example, I spent an entire day just setting everything up, and it took me multiple days to work on all the renders of the scene as every single character needed to be posed and altered.
It's a lot of work with scenes like this, but looking back at them today, they are some of the renders I'm most proud of because I know how hard they were to create.
This week, while working on these similar scenes for episode 11, my PC crashed three times when I tried to push it to the limit and learned that 128 GB RAM and 24 GB VRAM weren't enough to render a third of the image.
So, finding the sweet spot with some of the renders becomes a bit of trial and error, and DAZ certainly gets slow while working with that many assets loaded into memory.
It reminds me of my Acting Lessons days when I would have issues rendering images like this with the GTX 1080 GPU and 16 GB RAM:
![]()
I had to split those renders into multiple renders and merge them in post-production. Today, this render wouldn't pose a problem, but I've encountered similar issues on a larger scale.
I've also post-processed static renders this week, now that I have hundreds of images in the static render queue. It usually only takes me a few hours daily to get that sorted. Animations are still being rendered, and the speed has been consistent.
Next week, I will continue to work on the free roam event. I want to reach the end of the file and continue writing what's left.
Have a nice weekend
Dr PinkCake
well guess the pj party be finish in a week or two but this guy just can't control himselfYou must be registered to see the links
![]()
Happy Friday, everyone.
I'm still working on the episode's biggest free-roam event, creating art while improving the writing as I go. I'm ~60% through the file by now, and I'm currently working on a couple of scenes with many characters that demand special treatment and rendering in different ways.
You can think of it as the renders with many characters from the Halloween party, and you'll get the gist of it.
![]()
For this render, for example, I spent an entire day just setting everything up, and it took me multiple days to work on all the renders of the scene as every single character needed to be posed and altered.
It's a lot of work with scenes like this, but looking back at them today, they are some of the renders I'm most proud of because I know how hard they were to create.
This week, while working on these similar scenes for episode 11, my PC crashed three times when I tried to push it to the limit and learned that 128 GB RAM and 24 GB VRAM weren't enough to render a third of the image.
So, finding the sweet spot with some of the renders becomes a bit of trial and error, and DAZ certainly gets slow while working with that many assets loaded into memory.
It reminds me of my Acting Lessons days when I would have issues rendering images like this with the GTX 1080 GPU and 16 GB RAM:
![]()
I had to split those renders into multiple renders and merge them in post-production. Today, this render wouldn't pose a problem, but I've encountered similar issues on a larger scale.
I've also post-processed static renders this week, now that I have hundreds of images in the static render queue. It usually only takes me a few hours daily to get that sorted. Animations are still being rendered, and the speed has been consistent.
Next week, I will continue to work on the free roam event. I want to reach the end of the file and continue writing what's left.
Have a nice weekend
Dr PinkCake
You must be registered to see the links
![]()
Happy Friday, everyone.
I'm still working on the episode's biggest free-roam event, creating art while improving the writing as I go. I'm ~60% through the file by now, and I'm currently working on a couple of scenes with many characters that demand special treatment and rendering in different ways.
You can think of it as the renders with many characters from the Halloween party, and you'll get the gist of it.
![]()
For this render, for example, I spent an entire day just setting everything up, and it took me multiple days to work on all the renders of the scene as every single character needed to be posed and altered.
It's a lot of work with scenes like this, but looking back at them today, they are some of the renders I'm most proud of because I know how hard they were to create.
This week, while working on these similar scenes for episode 11, my PC crashed three times when I tried to push it to the limit and learned that 128 GB RAM and 24 GB VRAM weren't enough to render a third of the image.
So, finding the sweet spot with some of the renders becomes a bit of trial and error, and DAZ certainly gets slow while working with that many assets loaded into memory.
It reminds me of my Acting Lessons days when I would have issues rendering images like this with the GTX 1080 GPU and 16 GB RAM:
![]()
I had to split those renders into multiple renders and merge them in post-production. Today, this render wouldn't pose a problem, but I've encountered similar issues on a larger scale.
I've also post-processed static renders this week, now that I have hundreds of images in the static render queue. It usually only takes me a few hours daily to get that sorted. Animations are still being rendered, and the speed has been consistent.
Next week, I will continue to work on the free roam event. I want to reach the end of the file and continue writing what's left.
Have a nice weekend
Dr PinkCake
Well I sure hope so! I know you disappeared a lot yesterday, but don't forget Josy and I are getting married—all thanks to youJosy good at everything
when you have a wife you got to met her needs all of them and I love meeting Josy's needsWell I sure hope so! I know you disappeared a lot yesterday, but don't forget Josy and I are getting married—all thanks to you![]()