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19Castiel23

Well-Known Member
Jul 25, 2017
1,798
4,120
479




Happy New Year!

I hope you had a great end to 2024 and a good start to 2025.

This week, I started by parsing the document with the dialogue I discussed in the last update. It took quite some time but was well worth it.

It is always baffling how many spelling and grammatical errors slip through the cracks during development. I haven't parsed any dialogue from phone apps or mini-games yet, but that's fast work compared to what is done.

I continued to fix a list of 50+ to-dos, some bigger than others.

I wrote, implemented, and tested the "Previously on Being a DIK" section.

I completed the remaining SFX work and will only add more if I spot an area where I missed something while playing.

After that, I worked on the Bios app. For episode 11, I wrote 260+ bios entries, more than I thought there would be. Coding all of that took me roughly a day.

I continued to play the game, focusing on the game economy, and I worked to balance it for mini-game enabled/disabled playthroughs. This episode was a bit tricky to balance, but I think I was successful - beta testing will tell if any tweaking is needed.

I playtested Bella's branch, and it was good. It gave me a new set of to-dos to fix.

I have also played and focused on mini-games disabled runs and checking that the phone behaves as expected during the entire episode - it's a very niche playthrough that's faster to play than the ones focusing on the story.

I have just finished working on the ending screens for the episode. It involved artwork and coding while recapping the important events of the episode in a report template. I have to test these while playing all branches, but they should be complete.

So, the list of remaining tasks isn't very big right now.

  • Playtest the episode and fix any new issues
  • Add 1-2 more clucks
  • Analyze and add more art for the phone gallery
  • Analyze and add any more needed chats.
I'll focus on playtesting, fixing issues, and maybe even completing some remaining tasks in the upcoming week. There is still a lot of playtesting left on my end, and there are still animations left to render.

I usually have a Q&A early each year, but I figured it's best to postpone this until after Episode 11 has been released. That way, more topical questions can be asked and answered, and I can focus on polishing the episode now instead.

Have a nice weekend

Dr PinkCake
I don't want to lose hope for March :eek:
 
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Deleted member 6546851

Active Member
Sep 27, 2023
709
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Ahh...Sexually Tantalizing Sage...Truly, she is music to my ears :devilish: The only thing matching her exquisite looks is the fiery red hair that she bears ;)

Code:
https://attachments.f95zone.to/2025/01/4426413_BaDik_Sage.gif
I've been waiting for a Sage signature that I could use for some time now, so thanks from me as well.
 
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Mark-777

Newbie
May 30, 2024
33
34
85




Happy New Year!

I hope you had a great end to 2024 and a good start to 2025.

This week, I started by parsing the document with the dialogue I discussed in the last update. It took quite some time but was well worth it.

It is always baffling how many spelling and grammatical errors slip through the cracks during development. I haven't parsed any dialogue from phone apps or mini-games yet, but that's fast work compared to what is done.

I continued to fix a list of 50+ to-dos, some bigger than others.

I wrote, implemented, and tested the "Previously on Being a DIK" section.

I completed the remaining SFX work and will only add more if I spot an area where I missed something while playing.

After that, I worked on the Bios app. For episode 11, I wrote 260+ bios entries, more than I thought there would be. Coding all of that took me roughly a day.

I continued to play the game, focusing on the game economy, and I worked to balance it for mini-game enabled/disabled playthroughs. This episode was a bit tricky to balance, but I think I was successful - beta testing will tell if any tweaking is needed.

I playtested Bella's branch, and it was good. It gave me a new set of to-dos to fix.

I have also played and focused on mini-games disabled runs and checking that the phone behaves as expected during the entire episode - it's a very niche playthrough that's faster to play than the ones focusing on the story.

I have just finished working on the ending screens for the episode. It involved artwork and coding while recapping the important events of the episode in a report template. I have to test these while playing all branches, but they should be complete.

So, the list of remaining tasks isn't very big right now.

  • Playtest the episode and fix any new issues
  • Add 1-2 more clucks
  • Analyze and add more art for the phone gallery
  • Analyze and add any more needed chats.
I'll focus on playtesting, fixing issues, and maybe even completing some remaining tasks in the upcoming week. There is still a lot of playtesting left on my end, and there are still animations left to render.

I usually have a Q&A early each year, but I figured it's best to postpone this until after Episode 11 has been released. That way, more topical questions can be asked and answered, and I can focus on polishing the episode now instead.

Have a nice weekend

Dr PinkCake
Thanks!
 

iamcomming

Well-Known Member
Apr 22, 2024
1,513
1,182
249





I usually have a Q&A early each year, but I figured it's best to postpone this until after Episode 11 has been released. That way, more topical questions can be asked and answered, and I can focus on polishing the episode now instead.
running away, huh?:ROFLMAO:
 

Macky009

Engaged Member
Oct 29, 2020
3,941
4,338
437




Happy New Year!

I hope you had a great end to 2024 and a good start to 2025.

This week, I started by parsing the document with the dialogue I discussed in the last update. It took quite some time but was well worth it.

It is always baffling how many spelling and grammatical errors slip through the cracks during development. I haven't parsed any dialogue from phone apps or mini-games yet, but that's fast work compared to what is done.

I continued to fix a list of 50+ to-dos, some bigger than others.

I wrote, implemented, and tested the "Previously on Being a DIK" section.

I completed the remaining SFX work and will only add more if I spot an area where I missed something while playing.

After that, I worked on the Bios app. For episode 11, I wrote 260+ bios entries, more than I thought there would be. Coding all of that took me roughly a day.

I continued to play the game, focusing on the game economy, and I worked to balance it for mini-game enabled/disabled playthroughs. This episode was a bit tricky to balance, but I think I was successful - beta testing will tell if any tweaking is needed.

I playtested Bella's branch, and it was good. It gave me a new set of to-dos to fix.

I have also played and focused on mini-games disabled runs and checking that the phone behaves as expected during the entire episode - it's a very niche playthrough that's faster to play than the ones focusing on the story.

I have just finished working on the ending screens for the episode. It involved artwork and coding while recapping the important events of the episode in a report template. I have to test these while playing all branches, but they should be complete.

So, the list of remaining tasks isn't very big right now.

  • Playtest the episode and fix any new issues
  • Add 1-2 more clucks
  • Analyze and add more art for the phone gallery
  • Analyze and add any more needed chats.
I'll focus on playtesting, fixing issues, and maybe even completing some remaining tasks in the upcoming week. There is still a lot of playtesting left on my end, and there are still animations left to render.

I usually have a Q&A early each year, but I figured it's best to postpone this until after Episode 11 has been released. That way, more topical questions can be asked and answered, and I can focus on polishing the episode now instead.

Have a nice weekend

Dr PinkCake
I'm still betting until the end of January 2025.
 

ZenoMod

Well-Known Member
Nov 12, 2022
1,767
2,230
386
But this doesn't makes any sense given her plotline. Just accept that has DPC fumbled on her character design decision. Girl has money problems and comes from ultra religious family, no way she was meant to have implants.

I'm not saying that DPC customized the model to make it look Maya has fake boobs.

I'm suspecting the original author of the asset did it.

I agree that it would make no sense for the character of Maya in BaD to have implants in the plot.
So using for Maya a model intended to represent a girl with implants would indeed have been a bad decision by DPC.
I'm not justifying him.
 

19Castiel23

Well-Known Member
Jul 25, 2017
1,798
4,120
479
Maya is the character that has changed the most in FMC. Maya, who was afraid of having vaginal sex in the 2nd season, will have Anal Sex in the 11th episode. :D
 
  • Yay, update!
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Crusader of Romance

Well-Known Member
Dec 14, 2019
1,400
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I'm not saying that DPC customized the model to make it look Maya has fake boobs.

I'm suspecting the original author of the asset did it.
Someone said that the original assets were indeed made to look fake and even had it in the description. Not sure why DPC used them. Could be that he originally bought them for some other character but felt they didn't fit well with the body or maybe Maya's personality was planned to be completely different when he bought them, who knows?

I agree that it would make no sense for the character of Maya in BaD to have implants in the plot.
So using for Maya a model intended to represent a girl with implants would indeed have been a bad decision by DPC.
I'm not justifying him.
Yeah, I also agree. I would make no sense and since it's never been mentioned I suspect they are not supposed to be fake in Maya's case. But like you said, it was a weird decision by DPC to use them on her.
 
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