Kpyna
Active Member
- Dec 16, 2022
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Here we face the game logic and it's limitations. I can partially agree with you regarding reasons and how to treat not giving a promise, but it's too complicated for game mechanics which is more direct. So, when MC is giving or refusing to get a promise, he is talking about the drugs. IRL it could be the way you say it, but in game... it's limited to drugs theme. Because you can be absolutely loyal and have TC = 0 at that moment, then what sense it makes?'m not saying the drugs itself has to do with the intention, but the scene afterwards if you tell Jill you can't make a promise to not do it again does. That means you don't take her ideas/feelings too seriously. I was talking about the shrooms, not the weed.
She will said it later, ONLY if you refuse the Throuple... that she was afraid to speak up because it could lead to loosing both and leaving her with nothing. She never complained while being IN a Throuple. I can say she DREAMED about something like that (Throuple). Because at the moment of conversation in library she reconciled and talked out things with Maya already. It was about MC and new kind of relationship or just staying the friends. Third option was to speak up and risk of losing both. Maya agreeing to MC proposal was a great relief to her.You're forgetting 1 important thing: Josy didn't want the trouple at all, but was forced into it by Maya and Tremolo because she was to afraid to speak up. Afterwards she just agreed to it because she was afraid to otherwise lose both.
Also the way I understood it, she'd rather have a relationship with only Tremolo instead of Maya. And there often is an undertone of Josy being jealous if you kissed/had sex with only Maya when she finds out.
Just don't forget that we are playing a game. And since the affinity at that point have even less sense, it forces them to reject MC (cause "something" is wrong with him). But it doesn't make sense after this particular talk. Choices and consequences can't grow indefinitely. So, each game have a balance between choices/consequences and believability of things happening on the screen and writing quality. BADIK have one of the best combos in terms of choices and how they're handled after and the whole plot itself. Just don't demand more than game may have or give out, otherwise you'll not be able to enjoy it.
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