ZenoMod

Well-Known Member
Nov 12, 2022
1,526
1,892
She's totally worth the peeling of her banana skin though. (It's true. But, man, that really sounded stoopid as I typed it...) But, now I'm mad at Derek... again! :cautious:I just wanted to unwrap all the ladies tied in Christmas bows. Was that really too much to ask? :cry:
What did Derek do?
 

Chillout1984

Forum Fanatic
Nov 15, 2020
5,105
3,231
Have you played to the end of chapter 11? :unsure: Derek has... postponed Christmas. Some think Christmas might be skipped altogether, I hope not. :coffee:;)
I doubt it will be skipped. There are more than enough stuff that could happen (including a christmas tree fire), and I doubt they will be in the hospital non-stop for a couple of days.
 

Sn1g

Active Member
May 5, 2019
700
510
As much as I love Bella and the others, I think Quinn looks the best in the jacket, and it's an intimate moment.
 
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d2dacameron

Well-Known Member
Feb 26, 2020
1,325
1,378
People who in Patreon, any update info? discord server is locked and empty
Latest status update:





This week, I replaced a PC slave with a new 5090 one. Rendering with it works well, and it was easy to set up. I will continue to upgrade my systems and share the news with you as they are done.

I updated my DAZ3D version to the most recent build and was pleasantly surprised to find that they had added geometry sculpting, which is something I use in 99% of my renders. It's basically a tool used to fix skin poking through clothes and other similar issues.

This DAZ3D update almost enabled me to pose static renders with the alpha version as a standard. However, I was missing two essential scripts that make characters look at objects and the camera when posing.

DAZ3D scripts are encrypted, so there's often no way to check out the code that a script developer wrote. I'm not sure how long it will take for DAZ and script developers to update the scripts. At the moment, you can't even sell scripts for the new DAZ alpha version on the DAZ store.

My problem was that I needed those two scripts now. So, I said fuck it and tried to write similar scripts from scratch by myself.

Luckily for me, DAZ3D scripts are written in C++, which I've worked with professionally prior to game development. Using outdated documentation for obsolete functions and trial and error, I managed to emulate the necessary functionality in DAZ3D Alpha. I was able to write the scripts I needed, and they work great.

This image shows the result of running the scripts I wrote.

View attachment 5076731

It might seem like a small thing to do, but manually posing the eyes without the characters looking off-target is very hard without a script. It's also time-consuming to pose the eyes compared to pressing a shortcut after selecting a character.

I have been working with the latest DAZ alpha version since Monday, and I have encountered only a few bugs that have not significantly impacted my workflow.

I have mostly posed static renders this week, working through a canon scene and branched scenes with Sage and Jill.

I also posed a handful of animations. For this, I had to return to the old DAZ build, but it wasn't a big problem to work in this way.

Checking the dialogue I have written, I only have four more scenes to pose static renders for before I need to return to writing. Those four scenes are roughly equal to 350 static renders.

It's a very good feeling to catch up on the writing with the art. I will likely pose three out of those four scenes next week and continue to write more dialogue.

Have a nice weekend

Dr PinkCake
Episode 12 previews so far:
Episode 12 Previews

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Special Render Previews
 
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