You're assuming paid artists don't know what they're doing, when we already know they're better than DPC (they might even use Blender). Considering he's using
interchangeable base Daz3D models and assets, what's the problem? Hell they're probably do it better. We're talking about rendering a screen, or series of screens, for at least one scene. Animation would obviously involve a lot more consultation until everything is finalized for rendering. And any animator can see when his stuff looks bad.
Yeah, he could even spend a whole month or even 2, putting development on pause, just teaching 1 modellerer to pose and make facial expressions like he makes(with library of expressions in use given), lighting. im sure it would cut current time by 35% at minimum.
Models aren't super high quality anyway, but I can see some people complaining about plastic skin, hair, looking like LEGOs, have skin cancer, etc.
++ dick is still plastic for ch9-11

, idk why he is keeping this.
What he possible could do, in terms of work delegating, if he was sincere and honest though?
Writing base plot - dpc
Writing arc - can be delegated, and dpc would choose better from some variations.
Posing, lighting, rendering - dpc or he could teach some +1 buddy.
Mini-games, party planner - 1000% can be outsorsed
Fucking 60 fps animations, or at least "pathetic" 30 - can be outsorsed, i dont see dpc's touch on making it, i dont think it will be noticeable much, both in less or more quality.
Posting updates, previews - probably doesnt consume much, so doesnt matter
What else?
This was said a ~100 times here, but again, seems like for a ~40% of dev.time he just makes mini-games and renders in 60 fps, aka artificially increases dev.time