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mayinglun1990

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Sep 16, 2025
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I just finished Bella path full chick while also pursued Jill before settling for Bella. In other paths for main girls, when we broke the news while crying. But I was pleasantly shocked when she kissed MC instead and we could even kiss back.

Also, in other paths she always cut our b'day polaroid after we didnt pick her (interestingly, I think this is so far the only way to find out whats written there. "Are you my destiny?" Real cheesy there Jill). So I was very surprised when she didnt cut that photo in my Bella path. Instead she just stared yearning.

Is DPC preparing ingredients for Bella/Jill throuple ending?
Perhaps by the end of the game, the J&M throuple will fall apart, while the B&J throuple may succeed instead. Who knows? ;)
 

Better Cock Spock

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Macky009

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Oct 29, 2020
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My Christmas wish is to settle the "who has the largest breasts?" debate :WeSmart:
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It's definitely that whale of a whore Madame Manatee :whistle:

Bella's are the nicest though, and I'm not just saying that as her simp :sneaky:
It's between Nora and Sandy in size department, the manatee's breast are not even the same size so she is automatically disqualified. I do agree with you that Bella has the nicest pair of the bunch in terms of volume and the color of her nipple and areola
 

Better Cock Spock

Half Vulcan, Half Simp
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It's between Nora and Sandy in size department, the manatee's breast are not even the same size so she is automatically disqualified. I do agree with you that Bella has the nicest pair of the bunch in terms of volume and the color of her nipple and areola
It's not the best picture of the oily bitch to showcase how big her tits are, idk why he chose that one... I don't want to post one though :HideThePain:
 

mayinglun1990

Newbie
Sep 16, 2025
61
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My Christmas wish is to settle the "who has the largest breasts?" debate :WeSmart:
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OK, d2, my screen resolution is 1920*1080, I literally took a ruler and measured it on the screen.
Here are my inaccurate results: Bella—7cm; Nora—9.2cm; Sandy—9.6cm; Madame—9cm
So judging solely from these pics, Sandy won! :LOL::LOL:
Just for fun, Happy Christmas u guys! :whistle:
 
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maxthruster

Active Member
Oct 4, 2025
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That's why I've always been against the authors giving the MC too much backstory. The player's choices should be more important than the MC's feelings, which are tied to events that happened before the game began. If the player wants to tell Zoey in Episode 9, "Let's leave the past behind and start over," they should have that option.
When I started playing, I quickly realized the main five weren't right for me, and without a second thought, I chose the "others" in Episode 8. It never occurred to me back then that the blue-haired former protagonist might interest me. I didn't even play the Interlude until Episode 9. But then, while playing Episode 9, I realized Zoey was the one for me. When I saw the "You can sleep in my room" option, I thought, "Great, now I'm going to fuck your gorgeous ass until the morning." But Zoey left for the train, and my balls were probably the same color as her hair at that moment. But the one that upset me the most was episode 10. The MC blurts out his confession and leaves because he has more important things to do, like talk to Nick, Jacob, and other characters I don't care about. I was furious. I didn't care about Maya's damn contract (The funniest thing is that they didn't need the MC's help. Maya and Derek just had to come home for the weekend, wait until Patrick fell asleep or went to the store, get the key from the garage and pick up the contract), all I could think about was Zoey running away in tears and there was nothing I could do about it. Now that Zoey and the MC are reunited, I feel better and am more relaxed about the next episodes. But I still think it could and should have happened sooner, at least in the "others'" direction.
I think this is kind of a short-sighted view, in all honesty. Do we really want all our MCs to be blank slates, amorphous blobs who have never had anything interesting happen to them until the start of the game? I personally don't think so. That would make a lot of the games much more boring. Player characters deserve depth as much as the love interests do.

By and large I agree with you that player agency should be more impactful than forced character backstory, but there will always be limits imposed by what is necessary for the narrative. To give an example, I've seen numerous people talking about this game gripe about how they wish they had an option to not join the DIKs because they were mad about the various hazing measures or thought Tommy was an asshole or whatever. Like, what? Did you not notice the frat's name in the title of the game? Joining is kind of the whole point. At a certain point, you can't satisfy everyone who's gonna play the game by giving them infinite choices to suit how they might want to play; hell, I saw one guy in another thread claim a game would irreparably break his immersion if he saw his character eating foods he didn't like because he would never choose to do that. And yes, that's obviously an extreme example, but I think it illustrates my point well. No matter how many choices you offer, no matter how insane the branching becomes, you can't make everybody happy.

The main problem with Zoey is that she isn't actually a character - she's a plot device. She exists to be a source of relationship drama in the second half of the game; the first half is all about the MC choosing whether or not to be in a relationship, but the second is about loyalty. And it's easy to navigate that, drama-free, if you can just ignore every other girl in the game. So here's one that, even if you have zero intention of dating her, will cause drama just by existing due to past history. Of course, the problem here is that you can choose to not date any of the main girls - but if you do that, where's the drama? So it can't just be a happy reunion that causes current girlfriends to get suspicious, there has to be a whole bunch of mixed feelings so there's drama on the others route as well. This game is a soap opera, it exists to manufacture drama.

A big part of the problem with that, however, is that while Tremolo the character clearly feels lots of complicated feelings for Zoey... we the audience do not. We didn't experience his life. We didn't see the everyday interactions between them. We got glimpses here and there, but the majority of their interactions are in the interlude, which mostly focuses on her being on the other side of the country and which many people just kinda skipped because they were bored. So, yeah, we didn't exactly experience the conflicting feelings our player character did when she finally showed up again. Most people rejected her out of hand, and the people who did want to flirt with her weren't exactly about to do that while already on a dedicated route anyway, since we'd had 8 episodes to get to know the main girls and half of one to get to know Zoey.

I'll compare Zoey's introduction to the beginning of Fallout 4: our protagonist's spouse is murdered in front of them and their son is kidnapped, and now they have to explore the post-apocalyptic wasteland to get him back. That's a compelling narrative in game, but the player doesn't really have time to form an actual attachment to either one before it happens, which means that hey the time you have actual agency you don't really care about following the quest beyond some sense of completion.

I don't know at what stage of development DPC had all the Zoey stuff more or less finalized. I suspect he knew from the beginning he wanted to do the dramatic return of the ex storyline, but I don't remember exactly when the first mention of her was - I think it might've been at dinner with Bella? It's been a while since I played S1 though. But if I were to rewrite this game with all the knowledge we have now I would, among other things, give Zoey more prominence. Bring her up in more conversations, maybe have a couple flashbacks, that sort of thing. It might be awkward to fit in and make her eventual return more predictable, but it would give players more attachment to her as a whole.

I also think that starting the game at her departure, rather than in a random convenience store(DPC's favorite way to open games), would have been a great way to explain several of the weaker plot elements. Tremolo attends B&R not because he has a specific goal or path in mind, but because he feels like it; wouldn't this be better if he was doing it to find a fresh start after his first love moved away? He develops crushes on Josy and Maya regardless of player input - again a plot point to create drama; wouldn't this make more sense if he was just trying to rebound after Zoey left? His experience with Zoey would also explain his sudden need to make a choice at the end of Episode 8, something that a lot of people felt was forced and out of place; if it was triggered by a sudden reminder of how his relationship with Zoey ended before he could express his deeper feelings and a desire to avoid making that mistake again, wouldn't that have felt much more natural?

Obviously I know that's all retroactive, and a lot of media would be better on the second attempt once collective knowledge and opinion has been gained. But I do think that the core problem with Zoey's inclusion doesn't have anything to do with player choices surrounding her. I mean, think about it this way: let's say that when she shows up Tremolo has absolutely no prior attachments to her, meaning your interactions with her are solely down to your choices as the player. Would getting with her feel as meaningful? Or would it be a more shallow choice to pursue a woman you just met because she's attractive? That's a fine and dandy reason at the start of the game, when every girl is in that boat, but halfway through the story? Doesn't work.
 

SpearOfReigns

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Nov 8, 2017
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what's the trigger for Jamie dressing as Envy in Episode 9? I have runs where he did that and there are also path where he just left with Dany. I'm curious
 

Hahn1900

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Jan 3, 2021
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what's the trigger for Jamie dressing as Envy in Episode 9? I have runs where he did that and there are also path where he just left with Dany. I'm curious
pretty simple, at the dorm party in episode 8 you either side with leon or jamie, and in episode 9 you have to do the exact opposite. Not really "logical" but simple as that.

If you cant remember what you did in ep8, just take a look at the bios on the phone...

For me its pretty simple to remember... mostly i side with Jamie in ep8, cause its his thing if he wants to be with Dani... and in ep 9 he is letting down Leon because they wanted to do this costume together and Jamie bailed out, which is a shitty thing to do... so i side with Leon there... and like that it follows a logical approach too. But you can go the other way around too i guess. But it feels off to me...

But no matter what... if you side in ep8 and 9 with the same guy, Leon will be by himself.
 
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Vega101

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Oct 6, 2025
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In terms of the preset background of game characters, I share your view—we always hope MC is like a blank sheet of paper, shaped by our own choices. But to be honest, bro, that’s almost impossible. As the game progresses, there are simply too many branching options. Under the premise of maintaining the current quality of this game, even a slight increase in the freedom of choice we offer would significantly boost the workload required to develop it. So we can only say that we have to take whatever DevDPC gives us.

And oh, about my Zoey-Only path, my MC's behavior under my intervention is roughly like this: crush on Josy—keeping a distance from Maya—discovering the truth—friends with J&M—focusing on solving DIK mansion's issue—Zoey's return—want to be friends again—confessing to Zoey—Zoey's confession. Seems quite reasonable, doesn't it? Just don't dwell on it too much. After breaking up with Zoey, it's normal to explore new relationships—just make sure you end up back with Zoey in the end (And don't have sex with those crazy bitches! :LOL:).
- Zoya isn't a relationship wrecker! -
I don't think there will be a separate route with Zoya. Especially after two renders of a pensive Zoya appeared.

I think that if Tremolo is already in a relationship with one of the five girls, the MC will cheat on her with Zoya, but he won't leave his main girlfriend. He'll feel guilty, maybe he'll tell her about the affair, and naive Jill will forgive him. The same goes for Bianca.

If it's the "Others" route: They'll have the same hot, ledw scene, but they'll feel uneasy afterwards. Kind of like Sage after her scene with Camilla. When they thought they were just fucking friends, everything was fine, but they don't know how to play love yet. Ultimately, the "Others" route will remain with the other girls, including Zoya, but perhaps at the end of the game there will be a choice of ending with Zoya.

Let me repeat, I mean there won't be a separate storyline for Zoe. The story with Sage, for example, will continue, even if you chose to kiss Zoe in Season 11. This will only affect the bonus scenes and the game's ending. :unsure:

Why do I think this? We're currently finishing Act II, called "Smoke and Flame." It's about betrayal and its consequences.

The story is written according to Vogler's algorithm. :geek:
Following this algorithm, at the end of Act II, everyone cries, suffers, and feels very bad. And it's understandable why they do this: so that in Act III, triumph will come and everything will be fine.

So, mentally prepare yourself for the fact that relationships with some girls will temporarily end. These are: Lily (fell in love), M+J (J doesn't like M), Isabella (BDSM room and other problems), Jill, Sage (because of Jade), Nicole (son), Nora.
I'm waiting for a message from Quinn with the address of the motel; she has a bed in her room where you can eat broccoli. :sneaky:
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