Yeah indeed. I have personal experience in a poly relationship, so I probably wouldn't do what MC did at the end of Ep 4!This exactly. There's been many an argument here about it. we do not have control. We are on rails (whether anyone wwants to accept that or not), we are playing a set defined path and character. It is the illusion of choice.
As you say, even AAA devs (take Mass Effect as an example) has a set ending, a set path and all other choices are just fairly monir ultimately. Regarldess of choices, the MC will do certain things, we will end up at the same place (final endings aside). No one, not even major AAA multi million budget game companies have the money/time/resources to make what would effectively become 25 completely different stories without railing you along a certain path as you said.
I completely agree and it causes issues at times (such as my hatred of the 'leaving Maya's dorm scene). Regardless of what you do, it happens.
Well either way, we'll find out soon enough (or not soon enough for some folk lol). Then all these discussions will start again with something else![]()
But a lot of people would, and it's necessary for storyline development. And MC is 18 years old. Even when my poly relationship was starting, and I was in college, I was substantially older and more experienced than he is. Who knows what I would have done at 18? It might have been equally, or more, stupid.
Being on rails is the price you pay for good characters. Mass Effect is my favorite video game series of all time, and Shepard has one of the widest ranges of personality of any controllable protagonist in a game with great characters - but it's one of the greatest game series of all time for a reason, and it was a AAA production from one of the greatest game studios in history, for the explicit purpose of creating exactly that effect, and people were STILL unhappy with the way the story resolved to the point they had to add a fan service patch to the ending! (and, if we're being honest, the two personality paths aren't equal experiences, especially in the first game, where renegade Shepard is often too much of a cartoon villain; paragon Shepard is a much better play experience, where a lot of the decisions feel more weighty and difficult, whereas the renegade options are often just 'be an asshole').