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JB08

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Aug 6, 2016
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Sort of a weird question but I just started and the graphics do not look anything like in the screen shots. Never had this issue idk if its my monitor or what. Also as far as game mechanics go, should I maintain a balance between being a dick and nice or go full dick since its the title of the game?
 

Lightaces

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Aug 3, 2018
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Sort of a weird question but I just started and the graphics do not look anything like in the screen shots. Never had this issue idk if its my monitor or what. Also as far as game mechanics go, should I maintain a balance between being a dick and nice or go full dick since its the title of the game?
Depends on what kind of game you want. Start by doing what feels right, and go either full DIK or full CHICK on your second playthrough. You get different opportunities depending on your choices, but they aren't so much better or worse, just preferences.
 

JB08

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Depends on what kind of game you want. Start by doing what feels right, and go either full DIK or full CHICK on your second playthrough. You get different opportunities depending on your choices, but they aren't so much better or worse, just preferences.
CHICK doesnt sound nice though Lol
 

always86

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Mar 19, 2020
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half of the points you have listed are not for all routes, and in any case many of them do not seem particularly important, but that is not the point of the reasoning.

why the relationship, the jealousy between people who already know and interact in reality should develop better through a game of D&G?

Does Jill get more jealous if MC saves Maya from a dragon, than if she sees them hugging around?

to me it seems evident that it is mainly fan service, then certainly something useful to the story will be there
Firstly, with the exception of the Jill x Maya sex And picnic And Cathy sex scene, I think everything on in this chapter was available on all three paths. Secondly name an episode where ‘more’ happened. Not everything has to be a huge progress. 1 or 2 big moments plus lots of smaller moments is typically what makes an episode.

As I said D&G is a soft interaction. It potentially allows the characters to be competitive in a way similar to if they were playing a sport together. Or doing Yoga. Vying for the MCs attention, and yes getting jealous if they don’t get it, or he seems to favour someone else. The point wouldn’t be for a cat fight to be triggered, but instead for relationships to be explored in a subtle, fun, different setting.

View attachment 765603

Episode 6 - Preview #5: Isabella & Sage
This pandering seems to be getting out of hand and becoming more glaring as the game advances.
Yeah, I really can't even blame people for voting with their dicks on this one. If DPC wants this game to be taken seriously and not be treated as just another bust-a-nut simulator, out of place and out of character outfits shouldn't be in these polls to begin with. We already have special renders for those urges.
The cosmetic polls DPC does are almost completely pointless for this very reason because it's always a case of "skimpiest outfit wins" and there's no way DPC doesn't know this before conducting the poll so it therefore becomes something of a superfluous exercise because they're essentially leading their Patreons into voting for it.

It sometimes makes me wonder if DPC is actually the one who wants the skimpiest outfit but he makes these polls so that if anybody were to complain about it being too skimpy, he can deny most of the responsibility by basically saying, "hey, I didn't choose it, my patrons did".

This is what it competed against, btw.



Of these, I'd have said the top of #2 and the trousers of #3 would've been the best outfit as it's a bit more appropriate, but there was no way #3 wasn't going to win.
Agree with you all. The option with most skin on display will always win, which is a bit frustrating because I think 1 or 2 are much more in keeping with her character.

I had this interaction on the poll for this Outfit;

0F07E9CE-5186-4B85-BED5-4124A86E0069.jpeg

Having said that of course, she does wear a crop top at work in one of the earlier episodes. I just think that white one looks terrible.
 
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zoyle

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Jan 23, 2019
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CHICK doesnt sound nice though Lol

It isn't mean to be nice. At least to me it's saying you are a wussy / sissy / wimp / goody-two-shoe . Not really a "chick magnet".
I get why he did it because of the rhyming and the style of the game, but really the DIK/CHICK path choices are really just choosing between being a gigantic frat bro and a like relatively normal, reasonably nice dude who is also in a fraternity and does fratty stuff. An example of the way that DIK or CHICK affinity changes the MC's dialogue on complimenting girls from "Wow, you look great in that" to "wow, that's hot", often with the kinds of results you'd expect based on the temperment of the girls.

There's very little stuff in the game only available to one affinity or the other, though some relationships are much harder on the DIK path, it also has a few extra casual sex scenes. You can do everything with DIK affinity as long as you correctly recognize the situations and girls with whom the MC should tone it down a bit. CHICK affinity loses out on a few one-off casual sex type scenes, and in return has a dramatically easier time winning over the non-party girl types. Said CHICK character can still choose to do all sorts of fratty stuff with his fraternity when those girls are not around. Most importantly, I think, there's no situation in the game where a CHICK character is less popular or less accepted by his fraternity, and you can be both a CHICK character and the most accomplished pledge in the history of the frat at the same time without very much difficulty.

The game is fun on both paths and IMO the girls are well enough designed that it's worth playing both. From the beginning, I'd take a look at the 5 major LI characters (Josy, Maya, Jill, Isabella and Sage) and decide which one you want to focus your playthrough on to choose whether you want to go DIK or CHICK first. CHICK makes the first 4 easier, and DIK makes the Sage relationship easier, but again, either can do both (but a DIK character has to be particularly careful in their interactions with Jill and Isabella).

Honestly overall the game will play best if you don't max out either scale. Everything that specifically looks for whether you are MASSIVE DIK or a MASSIVE Chick is actually a downside, though there are some benefits at HUGE (mostly HUGE DIK). In general, neutral/CHICK affinity will get one result, and DIK will get a different one, almost entirely based on the way the MC changes his phrasing of certain statements. DIK characters will make more blatantly sexual compliments to girls when complimenting them (eg wow, that's fucking hot instead of wow, you look great, etc), and will make meaner and somewhat funnier jokes when you choose joke options. You can pretty quickly get a sense as to which characters would like each approach, and if you simply don't try to do those things with characters that won't like the style you're committed to (eg don't compliment Jill as a DIK character), things go fine.
 
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satoshi36

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Dec 7, 2017
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What’s stopping DPC from increasing their fundraising goals so that they can hire a team? This seems to be a very ambitious project. Have they ever spoken about this?
I would say greed, he's now at a point that he earns so much that he could open a game studio and hire ppl and still have a shit load of money... the lame excuse answer that he gave on his Q&A is just that a lame excuse, doing this form passion yeah passion with steam release too cuz patreon wasn't enough :ROFLMAO: you just have to read post #2 on this thread to realise what kind of a dude he is, don't get me wrong his games are one of the best if not the best but he as a person, yeah i have my doubts...
 

felicemastronzo

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May 17, 2020
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I would say greed, he's now at a point that he earns so much that he could open a game studio and hire ppl and still have a shit load of money... the lame excuse answer that he gave on his Q&A is just that a lame excuse, doing this form passion yeah passion with steam release too cuz patreon wasn't enough :ROFLMAO: you just have to read post #2 on this thread to realise what kind of a dude he is, don't get me wrong his games are one of the best if not the best but he as a person, yeah i have my doubts...
surely he is jealous of his work, and it seems legitimate to me.

then moving from working alone to working in a team is not easy, and in the immediate future it would lead to a worsening of working times, if DPC is not convinced it is difficult for him to even try

as a player the only thing that worries me is that BADIK will not be concluded, if it takes 2 years or more it is a secondary problem
 
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Phynix

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Apr 12, 2018
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I would say greed, he's now at a point that he earns so much that he could open a game studio and hire ppl and still have a shit load of money... the lame excuse answer that he gave on his Q&A is just that a lame excuse, doing this form passion yeah passion with steam release too cuz patreon wasn't enough :ROFLMAO: you just have to read post #2 on this thread to realise what kind of a dude he is, don't get me wrong his games are one of the best if not the best but he as a person, yeah i have my doubts...
I wouldn't call it a lame excuse. If you know what you want out of your game and story, it's better to do it on your own instead of hiring someone and having to explain all the details every single time, or worse, have to redo it yourself eventually. Some also want him to work with other devs, which in my opinion will only lead to conflict of interests sooner or later. Personally, if i were DPC, i would do it by myself as well. Not everyone enjoys babysitting others.
 

satoshi36

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Dec 7, 2017
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I wouldn't call it a lame excuse. If you know what you want out of your game and story, it's better to do it on your own instead of hiring someone and having to explain all the details every single time, or worse, have to redo it yourself eventually. Some also want him to work with other devs, which in my opinion will only lead to conflict of interests sooner or later. Personally, if i were DPC, i would do it by myself as well. Not everyone enjoys babysitting others.
Dude you make him look like he's the greatest game developer in the world and he know it all, you realise that are ppl way more experienced and who know more about game developing who in fact i think it would only help this game to get better, it's all about team work afterall not about "babysitting" cuz DPC didn't invented the weel, c'mon think...
 

Phynix

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Apr 12, 2018
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Dude you make him look like he's the greatest game developer in the world and he know it all, you realise that are ppl way more experienced and who know more about game developing who in fact i think it would only help this game to get better, it's all about team work afterall not about "babysitting" cuz DPC didn't invented the weel, c'mon think...
Did i say he's the greatest, or that there aren't more experienced people out there? I didn't say anything about these things so why are you randomly throwing in these assumptions? If he would've started this project with someone else then sure, i'd agree, but bringing someone else in halfway through isn't that great. Not when it comes to creative work and not if you don't like working with others. He has people for proofreading and playtesting from what i know and that's enough.
 

always86

Active Member
Mar 19, 2020
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I would say greed, he's now at a point that he earns so much that he could open a game studio and hire ppl and still have a shit load of money... the lame excuse answer that he gave on his Q&A is just that a lame excuse, doing this form passion yeah passion with steam release too cuz patreon wasn't enough :ROFLMAO: you just have to read post #2 on this thread to realise what kind of a dude he is, don't get me wrong his games are one of the best if not the best but he as a person, yeah i have my doubts...
I agree he needs to find a way to better use his resources, however I can understand why he wouldn’t want to start a studio or something similar. Once you go from being the self Employed to being the boss of even 2 or 3 people life is suddenly much more complicated. You’d have to be able reply on the other employees to relieve more stress than being the ‘boss’ creates.

My ideas where he could use the money while maintaing creative control;

Voice acting (I think for these games to go to the next level this will be necessary)

Hire an animator. Not for the game, but commission short films using the character models.could be animation of existing in game events or new stuff. Could be cool to get say a 5 minute animation of the sex scenes or what have you.

Commission a comic book artist. DPC could still write the stories but an artist could draw them. Either to flesh out the world or as an adaptation.

Hire someone to make more ‘gallery’ content. He can still control it but it’s less important than the general content
 

Phynix

Member
Apr 12, 2018
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I agree he needs to find a way to better use his resources, however I can understand why he wouldn’t want to start a studio or something similar. Once you go from being the self Employed to being the boss of even 2 or 3 people life is suddenly much more complicated. You’d have to be able reply on the other employees to relieve more stress than being the ‘boss’ creates.

My ideas where he could use the money while maintaing creative control;

Voice acting (I think for these games to go to the next level this will be necessary)

Hire an animator. Not for the game, but commission short films using the character models.could be animation of existing in game events or new stuff. Could be cool to get say a 5 minute animation of the sex scenes or what have you.

Commission a comic book artist. DPC could still write the stories but an artist could draw them. Either to flesh out the world or as an adaptation.

Hire someone to make more ‘gallery’ content. He can still control it but it’s less important than the general content
These are some great ideas, but it's optional content, so i don't see him being in a hurry to do any of this. I do recall him mentioning voice acting for the complete game if i'm not mistaken and also something about drawings. :unsure:
 

Kinvarus

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May 23, 2020
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I agree he needs to find a way to better use his resources, however I can understand why he wouldn’t want to start a studio or something similar. Once you go from being the self Employed to being the boss of even 2 or 3 people life is suddenly much more complicated. You’d have to be able reply on the other employees to relieve more stress than being the ‘boss’ creates.
Was going to say something similar. For example, let's say he got 3 other people to help out with renders or something. He get's what he needs to do for the update done and maybe or two of the others do as well, everything's ready to go and then something happens to the third person and they can't finish for whatever reason. Well now the update is delayed for however long it takes for that person's problem to be resolved before they can finish and release it, that's a reliance that some people just don't want to deal with and I can understand that.
 
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zoyle

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Did i say he's the greatest, or that there aren't more experienced people out there? I didn't say anything about these things so why are you randomly throwing in these assumptions? If he would've started this project with someone else then sure, i'd agree, but bringing someone else in halfway through isn't that great. Not when it comes to creative work and not if you don't like working with others. He has people for proofreading and playtesting from what i know and that's enough.

I took a glance at the patreon and he doesn't have a dollar goal tracker to show his total monthly pledges. With 7500 patrons he's probably doing pretty well, but generally the average $ per patron for Patreon creators is a lot lower than you'd think: You have some superdonors, but a huge porportion of your pledges are for the minimum. I doubt he's averaging even $5 per patron; that would mean he's taking about 40k/month, which is obviously enough to hire people but is far from 'enough money to start a game studio' or whatever people were saying above. Hiring employees is expensive, as if you want stable staff you have a lot more expenses than just salary rates (payroll taxes, benefits costs, etc): actual salary is usually only around 60% of what the employer spends per employee, give or take a bit (benefits are more expensive for small businesses than for major corps, as they lack purchasing power leverage. Also, in tech industries you generally wouldn't expect real employees to do all their work on their personal computers, which may not have the capability to do what you want, or the software - you'd want to be using standard technology, same IDE, etc for your work. If you don't do that stuff, you have massive turnover and you never really recoup your cost per employee, as employees don't generally generate value for the employer until they've been working for a bit due to the overhead costs of hiring and training.

I would guess that DPC has the ability to pay for a few full time employees, and its possible testers, script proofreaders or writing assistants, etc are more valuable to his work than additional programmers. It's also possible it'd just be a very good idea for him to bring in a secondary programmer with the understanding that they wouldn't be working on the things he's most concerned about - just having someone who cleans up bugs, streamlines code, fills in dialogue from the scripts, etc would probably be pretty valuable. It's also possible he already has all of those things in place, and they're not what cause production bottleneck in the first place.

Adding additional help is much, much more complex than people tend to portray it as, and the way people talk about it usually tells you if they have any experience in a hiring/firing supervisory role in any business.

Another consideration are non-employee business costs, from hardware upgrades to licensing. When you're in full for-profit, professional, putting your game on Steam mode, you start to incur software licensing costs for the products you use to create your game, especially if you want to add employees (because you don't hire people and expect them to buy all their own software, and you really need everyone to work on the same platforms). In particular, this game licenses music. That costs money! I'm not sure I really believe that is a good use of resources, but, then again, I play most of these kinds of games with the volume off anyway, so ... I'm the wrong person to ask about that. But it's definitely a cost, and it might be more than you think because I wouldn't be surprised if some artists are surcharging higher for an XXX product than they would a more mainstream one - that's pretty common (and another reason why it seems like licensing so much music is unnecessary, but I guess for people who play with music having appropriate music in all the party scenes and things is probably a good thing)
 
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