Holy Bacchus
Conversation Conqueror
- Dec 13, 2018
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It's also a pain having to deal with lurkers who don't know how to use the search function or even just politely ask someone to link them to the latest status update.This.
It's really a pain looking through this thread for that ONE update news when it's drowned in hundreds of other comments about waifu and arguments. And you can't see Status Update on his patreon unless you're a patreon which is whack lol.
If only 1st post can be edited to reflect latest news but I get he probably got better things to do.
Also, this is a discussion thread and we're discussing the game. Get used to it.
But since I'm not a petty person, I'll do you this one favour of providing the latest status update.
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This week I've been coding and polishing the episode while the PCs render animations and static renders.
Approximately 50 static renders and 25 animations remain in the render queue.
Some of the animations are more demanding to render than others, meaning that the number of frames per animation and render speed per frame vary.
It's too early to try and predict the remaining time accurately, I have a few demanding animations left in the queue and also some faster ones to render.
I estimate that we're waiting for something like 2000-3000 animation frames to render in total.
I have plenty of things to do while waiting. This week I've been putting together the remaining free roam events and they are now playable.
The next week will be spent on playtesting the episode thoroughly, making sure everything I want in the episode is there and that the content is polished.
I have a bit of content left to produce for the phone and the free roam events, but not a lot.
The final few percent of every update, or any project really, are the ones that take the longest time. But rest assured that every day we're one day closer to the release of "Episode 6 - Damage control".
Have a nice weekend
Dr PinkCake