It's not just that DPC's first game was dark, it's the manner in which it was dark that matters. AL had several 'serious' elements throughout the story (primarily Liam's cancer and Melissa's family issues), but they were never the primary focus of the game. Yet just as the game is entering the final stretch, an entirely new serious plotline leaps out of the woodwork, literally murders one of the main characters, and proceeds to drag the MC through every miserable thing it does to him over the next two acts. The MC suffers a nervous breakdown from the trauma; no surprise it traumatized some players too!
That, IMHO, is the concern about Acting Lessons. It goes extremely dark, but the darkness doesn't flow naturally out of the work. It's tacked on at the end for maximum shock value. DPC has made it clear he's fine with how AL ended, which means that *if* he wants to put a shocking turn into this game, it's entirely possible he will use the same technique.
And technique makes a big difference. Even if DPC intends BaDIK to have a lighter tone than AL (hardly a constraint!), we know there are going to be some heavy moments. The question is how those moments are presented. For example, plenty of people have speculated about Neil dying; the death of a beloved mentor is a classic trope in a coming of age story like this. There are lots of ways that could be done, and some are more dark than others. But let's consider the difference between these two scenarios:
Personally, I think both of those are 'dark' turns the story could take and both are still much better than Acting Lessons. But assuming equal execution, I find the former far more appropriate to this game's story than the latter. Unfortunately, the author who gave us AL could well give us the latter, and there would be no warning until it happened. So I'm not going to stop worrying about this game until we get to the end credits.
- WARNING: The following scenarios are entirely for illustrative purposes!
- Following some major revelations about the MC's mother, he and Neil have a big argument. The MC returns to B&R and a few days later Neil is killed in an accident at the construction site. The MC is devastated that he never got the chance to make up with his father, but his friends at B&R offer their support to help him through it. In the following episode, the MC gives a big eulogy to his dad, and even reconnects with a few members of Lynette's family who choose to attend.
- Desperate for money to cover her losses, Quinn turns to the MC for help but he refuses, annoyed with the upheaval caused by [insert latest shenanigans here]. Instead, Quinn is forced to arrange an accident at Neil's worksite as part of a protection racket. A few days later, the MC is fooling around with [preferred LI] when Quinn makes her move. But something goes wrong and Quinn is caught in the catastrophe. Unaware of her guilt, Neil saves her and dies instead. When the MC learns the truth, he is unable to process it. He blames [preferred LI] for distracting him and preventing him from racing to his dad's side at the hospital leading to a breakup. He blames himself for not helping Quinn when he had the the chance, dropping out of B&R. Above all, he blames Quinn for actually doing all this. Unable to prove anything to the cops, he relentlessly hounds her for weeks. In the following episode, Quinn finally suffers a nervous breakdown and attempts suicide. Based on his actions thus far, the MC can get the chance to forgive Quinn and talk her out of it, or condemn her and get closure. Either way, he he visits Neil's grave to explain his thoughts and begins the long process of putting his life (and relationships) back on track.
I completely understand where you are coming from with the criticism and I pretty much I agree that for the story we were being told everything happened suddenly, however I felt that AL did some things right with the dark parts. Sometimes, or rather often, we don't see the dark shit coming in our lives. People die unexpectedly without a chance to mend fences or someone else takes an argument too far.In large part, I agree with you. What happened in AL was tacked on and DPC was very defensive in the face of the criticism, so much so that they left this site and have seemingly renounced it, which would seem to suggest that they're not above doing something this devastatingly tragic again if they want to because they won't care about potential backlash. You're right that this game's setting and it's lighter tone does not prevent it from including a tragedy befalling either the MC or one of the LIs, and that's something that often worries me.
However, that example involving Quinn, even as just a hypothetical concept, seems a bit convoluted and I don't think anything quite that involved would happen. More likely her suppliers would come to collect from her and someone would get caught in the middle and either be gravely injured or killed.
In the end I felt like the darkness at the end of AL was too much, it piled up too many horrible things and ruined the overall narrative of the game, and, the worst part is it tainted the memories people have of the game. When people talk about the game the focus is on the dark ending. I don't know that I've heard anyone else talk about a single aspect of the game other than the darkness and how it was too dark.
My hope for this game is that DPC has learned from AL and will write a story that isn't as dark but has some gray moments. And that we get enough light moments that people will remember the game for versus whatever twists are coming. Essentially a balanced narrative that perhaps tilts towards the light a bit more. Especially considering how dark our real world is now.
As to your point about the "shock ending", just because we all know that M. Night Shyamalan(sp?) is going to have a twist at the end didn't stop him from having a twist ending...I don't know DPC personally, so maybe he really is just making games to torture players at the end (hey, we all have our fetishes) but I seriously doubt this game will end with the same grimdark manner as AL. For one thing AL was way, way darker from the beginning of the game (the MC almost get killed and one of the love interest is getting physically abused). Nothing in BaDIK has risen beyond the level of melodrama so far IMO.
I'm not saying the ending of AL didn't come out of left field or was darker than even those plot points listed above merrited, but if you look back at the AL thread people were predicting that it would end badly way before the fire update. The signs were there. I don't think you can say the same about BaDIK in good faith given what's happened in the story so far*.
Also, and admittedly this is a bit of a meta reason, but everyone is on the look out for the shock ending now. The same magic trick isn't as effective twice and I doubt DPC wants to be considered a hack.
There could very well be a sad ending for BaDIK in some of the paths but I really do think it will be consistent with the game at large.
*I reserve the right to completely disavow this comment if it turns out Bella is hiding bodies behing the locked door in the next update.