ename144
Engaged Member
- Sep 20, 2018
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Fair enough, but my point still stands: how different are the paths? BaDIK has a huge amount of minor variations: you can skip various scenes, a lot of choices will get dialog references later in the game , the MC's speech changes if he has DIK or CHICK status, etc. Do those qualify as paths? They are obviously less significant than LI romances, or the Episode 4 branches, but they still give the game a surprising amount of variety in my experience.Just to clarify, Heavy Five has over 200 paths plotted, not endings. Paths diverge and converge. There's no marketing ploy, it just has to be understood for what it is. The number of significantly different endings will of course be a lot smaller.
In H5, I respect the number of options available, but I find I just didn't care about any of them. The MC theoretically has a mission, but it progresses at a snail's pace even if I focus on it. There are a bunch of characters you can interact with, but a lot of the interactions feel extremely trite.
To me the "minor" variation in BaDIK feel like they build into distinctly different gaming experiences, whereas the variations in H5 just feel like a laundry list of different things that happened individually. Obviously we'll all have different preferences, but I think we need some sort of objective guidelines to try to compare choice between the games. That will probably have to wait until both games are complete, so it could be a while.
I think the world is interesting, but the presentation is bland and the backstory is too disconnected from the events we experience.It's not a flaw. The first three chapters are mostly introductory. They do the worldbuilding - introducing the setting, the plot, the characters, etc. There's huge emphasis on logic and details. I'd argue it's actually many other games' flaws that they ignore this aspect and don't do it properly, ending up with a bland, generic, uninteresting universe. They don't give you enough opportunity to get comfortable in the MC's shoes, to get bearings and to get to care about things, before going full on with the main plot.
Plus I find the "logic" rather dubious much of the time. The ship's computer is smart enough to handle distributing orders on the death of a soldier, but still sends those orders to civilians outside the chain of command? Soldiers need to take birth control pills, rather than having dedicated implants?
IMHO, H5's emphasis is entirely on the details, to the detriment of everything else.
No argument there. I'm all for more games that the developer(s) actually care about!So, I can only compare both games after three episodes, but as far as choices and consequences go, and in extension potential for meaningful endings reflecting player's actions, my money is on Heavy Five. Still, as you say, it's early to say, and we're comparing two games with vastly different settings, so the more quality story-focused adult games there are to cover different genres, the better for the player.