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"Between writing, designing and programming, I think the most challenging part is writing."
"My chosen writing method plays to my strengths, as I see writing as my biggest weakness."
I know a couple of people here who will be amused to see him say this.
"Fan response, however, doesn’t affect the story." - Yeah, no shit, it just gets you banned from Patreon, Discord, and Steam.
How many episodes/seasons will Being a DIK have?
I'm in no hurry to finish this game; my main priority is that it's finished in the way I want. When I leave B&R behind me, I want to do so without wishing that I could have done more. That's why it's hard to say that the game will be this many episodes or that many seasons. The public information is 10-20 episodes and coming this far into the project; I think that it’s an estimation that still holds, but, right now, it’s leaning to be in the 14-20 episode range.
I mean, from the outside looking in, it's still hard to see this, mainly because of the progression of the relationships.
The MC is already beating himself up over being with several other girls after telling Jill he's falling for her and automatically turns down the threesome with Nicole and Sandy, and it feels as though this game is going to start forcing players into monogamous relationships within the next few episodes with potentially 10 more episodes to go. If that happens, it could be quite boring from a lewd scene perspective, but on the flip side, to be able to still have lots of girls at the same time for the majority of the episodes without being tied down would seem odd given how they seem to be progressing fairly quickly towards monogamous commitment.
Who is the first character who started the Being a DIK story?
I want to answer this question, but I can’t at this time. I’d be willing to answer it when the game is complete.
Their reluctance to answer this makes me think this is going to be the most important character in the story with probably the most important and potentially emotionally impactful character/story arc.
Even though this is a work of fiction, do you research your story to make it more accurate, e.g., the university system?
Absolutely. I find it important to conduct research when writing a story that offers some level of realism. The university system is a mix between the US system and that of my country, in which I have experience. Of course, the game is nowhere near being realistic, but I want the characters and their problems to feel like someone or something you can relate to.
So maybe this means that whole "tuition ultimatum" may have some basis in Swedish society.
Overall, the one thing that really struck me about this Q&A is that DPC doesn't seem to see any fault in anything they've done and to me, that's a bit of a problem. No matter how good something is, you can always find fault in it, and even creators can find fault in things they've created. I'll bet if you ask Steven Spielberg about his life and work, he'd mention things in certain films he's made that he not too happy about and wishes he could have done differently, but there were several questions here where DPC is asked if he sees any issues with what he's done so far and he doesn't acknowledge any.
This isn't to say that DPC has to acknowledge any of the things that get brought up on this thread as perceived issues with the game, but seeing no fault in anything I think says a lot about DPC and why they don't respond well to even constructive criticism since I guess they perceive everything as perfect.