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N7

セブン
Staff member
Moderator
Donor
Apr 5, 2017
1,897
118,760
798

Beta testing and proofreading have started!
Stay tuned for a release date. I will update you as soon as I know more.



Preliminary changelog
Please note, the changelog might change slightly before release as a result of beta testing.

Added Episode 7 that includes

  • 3723 renders
  • 836 GUI elements
  • 34 2D-art pieces
  • 250 animations
  • 22 songs
  • 20 sound effects


  • Lowered the volume of the intro splash screen and made its sound level controlled by the SFX channel.
  • Set the powersave option to disabled by default to favor performance over energy settings.
  • Updated the money system backend.
  • Replaced the animations for the main girl episode report and updated the design.
  • Added a presplash loading image.
  • Added a skip 5 pages at the time button for the Save/Load screen.
  • Disabled right-clicking the Skip button to skip to the next choice.
  • The middle-mouse button now brings up the in-game phone and can be used to close any children menu of the phone.
  • The quick menu will be hidden when using the phone and restored when closing the phone.
  • Fixed an issue with autosaving, causing a lag spike during choices during animations.
  • To reduce lag, autosaving is now less frequent. There's an option in the Preferences menu to remove Autosaving and thus remove lag spikes.
  • Fixed a rare bug with Shuffle.
  • Fixed a bug where you could repeatedly talk to Nick during the free-roam event at the DIKs in episode 6.
  • Fixed a bug in episode 6 where Jill's piano scene wouldn't play if you chose to sit with Sage & Quinn for lunch and wasn't Sage's fuck buddy.
  • Fixed a bug in episode 3 where Quinn's text message would cause an error if you entered and exited Jill's chat first.
  • Fixed a bug with the episode report for Jill in episode 6.
  • Fixed an issue where playing a song for the bushes in Dungeons and Gremlins didn't show Moria appearing.
  • Fixed an issue with a special render causing Tommy to disappear momentarily in the first free-roam event of episode 6.
  • Fixed an issue with the oversized text for a subset of work tasks in the mansion mini-game.
  • Corrected typos in episodes 1-6
 
Nov 12, 2020
173
832
247

Beta testing and proofreading have started!
Stay tuned for a release date. I will update you as soon as I know more.



Preliminary changelog
Please note, the changelog might change slightly before release as a result of beta testing.

Added Episode 7 that includes

  • 3723 renders
  • 836 GUI elements
  • 34 2D-art pieces
  • 250 animations
  • 22 songs
  • 20 sound effects


  • Lowered the volume of the intro splash screen and made its sound level controlled by the SFX channel.
  • Set the powersave option to disabled by default to favor performance over energy settings.
  • Updated the money system backend.
  • Replaced the animations for the main girl episode report and updated the design.
  • Added a presplash loading image.
  • Added a skip 5 pages at the time button for the Save/Load screen.
  • Disabled right-clicking the Skip button to skip to the next choice.
  • The middle-mouse button now brings up the in-game phone and can be used to close any children menu of the phone.
  • The quick menu will be hidden when using the phone and restored when closing the phone.
  • Fixed an issue with autosaving, causing a lag spike during choices during animations.
  • To reduce lag, autosaving is now less frequent. There's an option in the Preferences menu to remove Autosaving and thus remove lag spikes.
  • Fixed a rare bug with Shuffle.
  • Fixed a bug where you could repeatedly talk to Nick during the free-roam event at the DIKs in episode 6.
  • Fixed a bug in episode 6 where Jill's piano scene wouldn't play if you chose to sit with Sage & Quinn for lunch and wasn't Sage's fuck buddy.
  • Fixed a bug in episode 3 where Quinn's text message would cause an error if you entered and exited Jill's chat first.
  • Fixed a bug with the episode report for Jill in episode 6.
  • Fixed an issue where playing a song for the bushes in Dungeons and Gremlins didn't show Moria appearing.
  • Fixed an issue with a special render causing Tommy to disappear momentarily in the first free-roam event of episode 6.
  • Fixed an issue with the oversized text for a subset of work tasks in the mansion mini-game.
  • Corrected typos in episodes 1-6
250 animations? DPC just made a movie for episode 7

All right, who of those Beta testers wants to give up their work for me instead. I'll happily give you money for it ;)
 
Mar 18, 2019
245
150
97

Beta testing and proofreading have started!
Stay tuned for a release date. I will update you as soon as I know more.



Preliminary changelog
Please note, the changelog might change slightly before release as a result of beta testing.

Added Episode 7 that includes

  • 3723 renders
  • 836 GUI elements
  • 34 2D-art pieces
  • 250 animations
  • 22 songs
  • 20 sound effects


  • Lowered the volume of the intro splash screen and made its sound level controlled by the SFX channel.
  • Set the powersave option to disabled by default to favor performance over energy settings.
  • Updated the money system backend.
  • Replaced the animations for the main girl episode report and updated the design.
  • Added a presplash loading image.
  • Added a skip 5 pages at the time button for the Save/Load screen.
  • Disabled right-clicking the Skip button to skip to the next choice.
  • The middle-mouse button now brings up the in-game phone and can be used to close any children menu of the phone.
  • The quick menu will be hidden when using the phone and restored when closing the phone.
  • Fixed an issue with autosaving, causing a lag spike during choices during animations.
  • To reduce lag, autosaving is now less frequent. There's an option in the Preferences menu to remove Autosaving and thus remove lag spikes.
  • Fixed a rare bug with Shuffle.
  • Fixed a bug where you could repeatedly talk to Nick during the free-roam event at the DIKs in episode 6.
  • Fixed a bug in episode 6 where Jill's piano scene wouldn't play if you chose to sit with Sage & Quinn for lunch and wasn't Sage's fuck buddy.
  • Fixed a bug in episode 3 where Quinn's text message would cause an error if you entered and exited Jill's chat first.
  • Fixed a bug with the episode report for Jill in episode 6.
  • Fixed an issue where playing a song for the bushes in Dungeons and Gremlins didn't show Moria appearing.
  • Fixed an issue with a special render causing Tommy to disappear momentarily in the first free-roam event of episode 6.
  • Fixed an issue with the oversized text for a subset of work tasks in the mansion mini-game.
  • Corrected typos in episodes 1-6
It is almost time
 

bigboi2923

Newbie
Aug 24, 2018
94
300
224

Beta testing and proofreading have started!
Stay tuned for a release date. I will update you as soon as I know more.



Preliminary changelog
Please note, the changelog might change slightly before release as a result of beta testing.

Added Episode 7 that includes

  • 3723 renders
  • 836 GUI elements
  • 34 2D-art pieces
  • 250 animations
  • 22 songs
  • 20 sound effects


  • Lowered the volume of the intro splash screen and made its sound level controlled by the SFX channel.
  • Set the powersave option to disabled by default to favor performance over energy settings.
  • Updated the money system backend.
  • Replaced the animations for the main girl episode report and updated the design.
  • Added a presplash loading image.
  • Added a skip 5 pages at the time button for the Save/Load screen.
  • Disabled right-clicking the Skip button to skip to the next choice.
  • The middle-mouse button now brings up the in-game phone and can be used to close any children menu of the phone.
  • The quick menu will be hidden when using the phone and restored when closing the phone.
  • Fixed an issue with autosaving, causing a lag spike during choices during animations.
  • To reduce lag, autosaving is now less frequent. There's an option in the Preferences menu to remove Autosaving and thus remove lag spikes.
  • Fixed a rare bug with Shuffle.
  • Fixed a bug where you could repeatedly talk to Nick during the free-roam event at the DIKs in episode 6.
  • Fixed a bug in episode 6 where Jill's piano scene wouldn't play if you chose to sit with Sage & Quinn for lunch and wasn't Sage's fuck buddy.
  • Fixed a bug in episode 3 where Quinn's text message would cause an error if you entered and exited Jill's chat first.
  • Fixed a bug with the episode report for Jill in episode 6.
  • Fixed an issue where playing a song for the bushes in Dungeons and Gremlins didn't show Moria appearing.
  • Fixed an issue with a special render causing Tommy to disappear momentarily in the first free-roam event of episode 6.
  • Fixed an issue with the oversized text for a subset of work tasks in the mansion mini-game.
  • Corrected typos in episodes 1-6
250 animations :PogChamp:

How many did we have in the previous episodes? Is the most yet?
 

Deleted member 2528490

Well-Known Member
Jun 28, 2020
1,640
5,702
584
Hey, quick question, when do you get the Quinn text in ep6 after you help/bang her? I'm in the library free-roam now, and I figured it would've happened by now. But no text.
 
4.70 star(s) 1,735 Votes