ename144
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- Sep 20, 2018
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Thanks for the kind words. Sadly, I have no idea how well my spreadsheet would work in other programs. I made it using Excel 2007 since that was what I had available; if it's possible to import that format maybe it could run? If not, I can at least give you screenshots of the solution I worked out to finish the mansion by the end of Episode 7. It's somewhere to start.ename144 , thank you for your amazing spreadsheet on the mansion minigame. Alas, I don't have Excel these days; I use LibreOffice. I think I read that your spreadsheet is designed only for Excel? I'm seeing some wonky behavior as I try to follow your tutorial, and I wanted to verify that the problem is likely my software. Assuming I can't use the spreadsheet, can I ask if I have some general principles correct? In fact, I'd rather play the game myself with some general guidelines, as I think it's a fun challenge.
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I don't think the other investments are worth it most of the time. 45% is a lot, but to come out ahead on that $5 you'd need to rank your DIKs up enough to take at least $6 worth of better jobs over the course of the repair, either through higher stats or finishing rooms earlier. I think that's tough given that you need something like 4610% to fully repair the mansion.1. First, I get that I should maximize the dumpster at start. Should I make any other investments? Cleaning supplies, say? I plan to donate my Pink Rose card to the repair effort. (This is a CHICK playthrough and I'm being Mr Nice.)
That said, the boosts can it can make it a lot easier to get your DIKs to the point where they can solo rooms or work better jobs. So even if it doesn't strictly pay for itself, it may cut down on the times you need to reload a save for better jobs or the time spent planning the best path. If that's worthwhile will depend on your playstyle.
I'd say it depends on what the payout for working is. In the screenshots, you can see I started Rusty, the MC and Derek working $3 jobs early, since it only takes straight 40s to work the "My marriage is falling apart" job, and their work experience will eventually allow them to handle a few other $3 jobs as time goes by. I thought that was a better strategy than trying to mass work jobs later since I was expecting to reload a lot and this way I only needed to wait for the RNG to give me one $3 job at a time. YMMV.2. I should not assign any Work jobs at all until, say, free roam 5 or 6? In the meantime, invest in Work XP so that one takes only the best jobs all at once at the end of the process?
I've heard that too, but I'm not sure why that would be the case. My guess is it's strictly a question of playstyle. If you intend to plan everything out ahead of time, I'd say you're better off spending the XP ASAP. Since you already know where each point is ultimately going there's no difference when you assign the points; might as well get the trivial increase in score for having the extra skills. If, on the other hand, you want flexibility to adapt as the repairs proceed then it makes sense to hoard the points as much as possible and spend them when you know what you want.3. Should I allocate all 60 XP points available to me this time? I may have misunderstood, but I thought I read a post suggesting one should not do that. If I don't invest them, do they carry over to the next free roam?
Part of the reason I made my tracker was so that I could preemptively assign points where they'd later go, so I favor the "spend like DIKs at the Pink Rose" plan.
My thought was that there's only one job in the game that requires 90 Cleaning; all the other jobs (including the $4 ones) can be done with at most 75 Cleaning. So my plan was to aim for a team of three with 75 Cleaning/90 Build/90 Work and another team of three with 90 Work/90 Salvage. That would give me a shot to work nearly all the best jobs when they came up. The last 3 DIKs would aspire to high skills too, I just didn't expect to have enough points to get there.4. One of your earlier posts suggests having two groups of three DIKs, each group with 90 work, but one prioiritizing Cleaning and the other Salvaging. So one ends up with 6 DIKs who have 90 work skill. No need for more than 6 DIKs with high work skill?
In the end, I'm not sure if this will be especially important unless we wind up continuing to work jobs after the mansion is repaired.
Yes, I do that in my solution. Jacob's room takes 250% total to fix, so it's not a bad choice for an early target: enough to justify a 3 man crew but still achievable without dumping all your points into it.5. Can I prioritize Jacob's room? I want him to get painting soon.![]()
That said, if you hold off, Jacob will eventually start repairing his room on his own at the end of Episode 7. And once you unlock one of his paintings on a playthrough, it's unlocked forever on all the other ones, so you don't necessarily need to rush if you have multiple playthroughs.
It's probably still a terrible idea to wait, but it is technically unique content you can only see by playing with mini-games. Up to you if that's worth anything.
I've never really tried that approach fully, but I think you have the right idea. You'll need to plan ahead very carefully to get 9 rooms that can be finished simultaneously. I never had the patience to solve that, so I settled for a slightly less aggressive expansion, something like 3/3/4/5/6/5/2. The solution in the screenshots wound up as 3/2/3/4/5/6, but I also worked jobs most of the time.6. I like the idea of the 3/3/3/5/9 constraint. Three rooms in the first three roams; then 5; then 9. In general, I imagine this means completely finishing some rooms early on, then leaving a bunch unfinished as one approaches the later weeks?
Hey, I trust all my DIK brothers!7. If I suspect a DIK of disloyalty, can I freeze him out of XP gain and still repair the mansion? Maybe it doesn't matter, as the mansion will be repaired before we learn who the mole is?
But if we assume, purely hypothetically, that I didn't, I probably would have been tempted to starve the mole... hypothetically. The problem is, as you say, by the time we know who the mole is it's probably too late to get stingy with the XP.
That, and my iron clad trust for my bothers, of course.
You're welcome! Good luck!Again, thanks for your awesome work on this! It's much appreciated.
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