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felicemastronzo

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May 17, 2020
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The point is because the MC doesn't know so Jade Burke is Sage's mother even though he attended her class. Surprise. The joke of the matter for Sage may be so that the MC has had contact with her parents several times, but did not realize that they are her parents.

I wrote so that the MC should come along for emotional support and not moral support. Difference.
But what surprise is it? i.e. Sage at that moment wants to organize a prank on MC?

but you don't believe it yourself writing it, as you almost always do otherwise....
 

StultusAnglicus

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Jan 6, 2019
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i would very easily argue that developing the CURRENT characters will add emotional growth/weight to the story, instead of bringing back an old flame whose literal primary purpose is to ADD MORE DRAMA right after DPC FORCED us to choose a main girl.

if your primary argument is purely based on adding emotional growth/weight to the story, then there are a myriad of other ways to accomplish this that dont walk back what little narrative progress we have actually made. and just as many ways that dont add new drama to an already overly dramatic story BEFORE finishing up the currently running overly dramatic plotlines

thats where the Zoey dislike comes from
The only issue there is tying it together for the player. To have emotional weight outside of Zoey turning up to rock the boat you need to have entirely seperate stories for each of the LI, For example Jill has nothing to do with the Sage/Jade/Burkes drama, nor does Bella, In fact out side of Jill Bella has very little to do with any of the rest of the characters (I suppose mentoring Sage? But lets be real thats just to tie her to Bella so your character has to think about not getting 'caught with his dick in the cookie jar' with the two best girls ;).
To have that level of separate but still meaningful story telling complete with renders/animations etc you are looking at a far longer wait time for an update, much shorter updates for each individual LI or perish the fucking thought, updates on a per LI basis. People already lose their shit over every update becasue its taking too long/Not enough content for their LI/character acts in a way they dont like.

TLDR - Yeah you could get emotinal weight without Zoey, but the cost vs reward is a bit too steep.

I am curious though, how do you feel that the narrative progress has been walked back? (I disagree but that doesn't mean I'm right, I like to know other peoples opinions)
 

SomboSteel

Active Member
May 8, 2017
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The only issue there is tying it together for the player. To have emotional weight outside of Zoey turning up to rock the boat you need to have entirely seperate stories for each of the LI, For example Jill has nothing to do with the Sage/Jade/Burkes drama, nor does Bella, In fact out side of Jill Bella has very little to do with any of the rest of the characters (I suppose mentoring Sage? But lets be real thats just to tie her to Bella so your character has to think about not getting 'caught with his dick in the cookie jar' with the two best girls ;).
To have that level of separate but still meaningful story telling complete with renders/animations etc you are looking at a far longer wait time for an update, much shorter updates for each individual LI or perish the fucking thought, updates on a per LI basis. People already lose their shit over every update becasue its taking too long/Not enough content for their LI/character acts in a way they dont like.

TLDR - Yeah you could get emotinal weight without Zoey, but the cost vs reward is a bit too steep.

I am curious though, how do you feel that the narrative progress has been walked back? (I disagree but that doesn't mean I'm right, I like to know other peoples opinions)
alright. so my first response would be that you dont necessarily need "entirely separate stories for each of the LI". because of the branching paths and what limited choice the player does have, you already will miss tons of other content with each LI in any given playthrough because of your affinity or which girl you are most invested in. so on that basis alone, you dont need to have every girl be involved in every plot thread/event. it doesnt matter that Jill and Bella have nothing to do with the finale of the last episode, the whole point of this game is the dangling of multiple drama heavy plot points simultaneously. Jill and Bella have their own shit your MC would have to deal with that doesnt involve Sage or Maya & Josy. not everything has to overlap every time.

secondly, there are certain events that happen no matter what on every playthrough and they dont all involve each individual LI. you ALWAYS have to shack up with Maya and you ALWAYS get tazed and you ALWAYS get the throuple scene in the library even if you dont give 2 fucks about Maya & Josy and are a Jill fanatic. there are already some things that DPC makes ALWAYS overlap whether you want to or not. the overall narrative that is always in the background is unavoidable and because of this there will ALWAYS be certain events that involve the culmination of several different characters ongoing plot threads (but not all the characters each time).

and for what its worth, DPC is selling this as "professional" tier gameplay + storytelling. I am well aware of how much more work would be involved on his end to actually achieve this and its why more than once i have suggested he try expanding his workforce. the fact that he refuses to do so does not exempt him from criticism for taking shortcuts with the writing/storytelling on the excuse that "it would take too long to make otherwise". that is his problem, not ours.

as far as walking back the narrative, thats the primary purpose of Zoey's return. DPC gives us (the players) and MC the option to pick one girl to pursue. Zoey exists to make the MC (not us, the players) question the decision basically immediately after we (the players) make it. DPC can end the last episode with essentially an expectation that the plot is narrowing down as the main vehicle for driving home the rest of the narrative as been presented to us. but in actuality Zoey will nullify that decision and destroy that expectation by stalling out the narrative and forcing the MC to go through the same motions he already went through before and remake the same decision again (only this time the players probably are just annoyed and want to move forward already). deliberately stalling the narrative right after seeming to begin narrowing things down is very much walking back the plot, IMO
 
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Kellermann

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Oct 20, 2020
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Yeah, I posted this theory after I played the update and everyone thought it was ridiculous (except ChipLecsap, who thought it was the most amazing thing ever).

The thing that leads me to believe it's true is - Bella's boss doesn't acknowledge James at all. Sure their conversation was inappropriate, but Bella's boss acts like James isn't even there. Which leads me to believe she caught Bella talking to herself and sent her home so she can relax and get her bearings.

Also, the guy with the glasses watching them outside is odd. He's in sharp focus and like in the middle of the scene and his reactions to Bella (and James) is headscratching. It's like he's also watching Bella talking to herself and thinking "WTF is she doing?"
I'm with you bro. I posted a few times about that topic after you did and you're right, the vast majority were incensed at even the possibility of the theory.
 

AchedCroissant

Conversation Conqueror
May 29, 2020
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alright. so my first response would be that you dont necessarily need "entirely separate stories for each of the LI". because of the branching paths and what limited choice the player does have, you already will miss tons of other content with each LI in any given playthrough because of your affinity or which girl you are most invested in. so on that basis alone, you dont need to have every girl be involved in every plot thread/event. it doesnt matter that Jill and Bella have nothing to do with the finale of the last episode, the whole point of this game is the dangling of multiple drama heavy plot points simultaneously. Jill and Bella have their own shit your MC would have to deal with that doesnt involve Sage or Maya & Josy. not everything has to overlap every time.

secondly, there are certain events that happen no matter what on every playthrough and they dont all involve each individual LI. you ALWAYS have to shack up with Maya and you ALWAYS get tazed and you ALWAYS get the throuple scene in the library even if you dont give 2 fucks about Maya & Josy and are a Jill fanatic. there are already some things that DPC makes ALWAYS overlap whether you want to or not. the overall narrative that is always in the background is unavoidable and because of this there will ALWAYS be certain events that involve the culmination of several different characters ongoing plot threads (but not all the characters each time).

and for what its worth, DPC is selling this as "professional" tier gameplay + storytelling. I am well aware of how much more work would be involved on his end to actually achieve this and its why more than once i have suggested he try expanding his workforce. the fact that he refuses to do so does not exempt him from criticism for taking shortcuts with the writing/storytelling on the excuse that "it would take too long to make otherwise". that is his problem, not ours.

as far as walking back the narrative, thats the primary purpose of Zoey's return. DPC gives us (the players) and MC the option to pick one girl to pursue. Zoey exists to make the MC (not us, the players) question the decision basically immediately after we (the players) make it. DPC can end the last episode with essentially an expectation that the plot is narrowing down as the main vehicle for driving home the rest of the narrative as been presented to us. but in actuality Zoey will nullify that decision and destroy that expectation by stalling out the narrative and forcing the MC to go through the same motions he already went through before and remake the same decision again (only this time the players probably are just annoyed and want to move forward already). deliberately stalling the narrative right after seeming to begin narrowing things down is very much walking back the plot, IMO
Too much text just to say you don't like Zoey :ROFLMAO:
 

ename144

Engaged Member
Sep 20, 2018
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This week I worked on static renders, a bit of coding/writing, and environment renders for one of the bigger free roam events of the episode.

Some scenes have been pretty complex to create due to the number of characters and details in them. I've completed a long scene with ~160 renders in it and some shorter scenes.

Somewhere over 1500 renders are fully produced. A rough estimate is that it puts image art at 35-45% completion.

Regarding animations, I've almost finished work on 8 lewd scenes, with more to come. I need to work on another lewd scene soon to build up the animation render queue.

It's hard to estimate how many animations are left to pose, but a gut feeling tells me we're somewhere along 40-60% completion with animations.

All writing/coding/phone content should be somewhere >80% complete.

Music/sound effects are ~20-30% complete.

I wish I could give a better estimate than this, but it's impossible, and guesses only make for disappointment. I don't want to limit my freedom during development by promising things too early. It would cause bad stress for me, and the best episodes are made when I'm enjoying what I do.

All-in-all, steady progress is being made.

This weekend, a new 2D poll will be live, with some side girls candidates for wallpaper and animation. Sign up as a +$10 patron to participate.

Have a nice weekend

Dr PinkCake
Good news: we get a lot of useful numbers! Bad news: we're still missing some important ones, and the uncertainty remains high. But let's not look gift numbers in the mouth!

DPC has created somewhere in excess of 700 static renders in the last 10 weeks, an average of more than 70 statics per week; overall, he's averaged ~109 statics per week since the Interlude launched. No new word on animations, but he had a total of 95 three weeks ago. We also know he completed at least 9 new ones last week, which is on par with our latest estimate of his overall animation render rate (8.6/week).

We now learn that he has completed 35-45% of the total statics and 40-60% of the total animations (these are obviously estimates, of course). For static renders the calculation is relatively simple: if we arbitrarily assume the current count is 1520, that gives us a target static render total between 3378 and 4343 - call it 3860 statics. For animations it's hazier: we could be anywhere between 104-122 animations (possibly even more), which gives us between 173-305 animations as a target. We'll call that 240, but it's a very variable 240. We can also smoosh the animation and static render percentages together to get an approximate completion percentage of ~45% (37-53%); that's an extremely speculative number since it's not clear the two should be given equal weight, but let's just go with it for now.

Throw all those numbers on are charts, scrape off the cobwebs, and what do we get?
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If we go strictly by the static and animation charts, the game would probably release in early October: technically the statics would take until late January, but there's every reason to think the rate will increase substantially when DPC focuses on them. But that's the average case. If we take the optimistic view (3378 statics, 173 animations), DPC could finish the animations by late July and the statics around mid August; that's probably a late August release in practice (since there'd be less time to pick up the slack in static renders), but still a fairly rosy scenario. If we take the pessimistic view (4343 static, 305 animations), we're now looking at early November to complete the animations (and somewhere between that and February to complete the statics). That probably works out to a late November release.

So overall I'd say these numbers generally confirm what we've already been thinking: the release window is somewhere between mid-August and the start of December. Personally, I feel slightly more optimistic this week since it does sound like DPC is still on course for a smaller animation count than Episode 8. That suggests that he's been at least somewhat successful in preventing Episode 9 from snowballing out of control which is the biggest risk to the timetable (both now and going forward). So I'd say the main takeaway is that we're making good progress and DPC does seem to have a finish line in mind now, but we're still at least a couple months out.
 
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