ename144
Engaged Member
- Sep 20, 2018
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I wish I could agree, but I'm not confident about it. Adding options only enhances playability if I care to see the outcome. If the additional options themselves are just weak, or worse yet, if none of the options give me what I'm actually looking for, all you've done is make the game a much bigger pain in the ass to play.I understand that a large player base (especially Jill's fans) will not even notice if there are temptations along the way, they will just walk right on by. But I have also seen in this thread pages and pages about Carolyn (not you Carolyn ) and we are talking about a character of one or two images, where in one she is in a threesome with two men.
The story itself is going to weaken? most likely yes, but at the same time it will generate much more playability, since at least to me (and I do not think I'm the only one) the different combinations of LI and temptations lend themselves to see the results (where it is clear that in principle we know the outcome hehehe).
And on the other hand, if we pass without looking at the temptations, there is still the work of convincing our LI that nothing is happening, building that loyalty is as hard as falling into all the temptations.
I had a large number of save paths in BaDIK and was planning even more. But after the crossroads it just didn't feel worth exploring extra options; I didn't even bother importing all of my routes. It felt like the only choices DPC cared about were trivial ones; the rest were either ignored or endlessly stalled to keep the game on the rails. I want to be excited about Season 3, but Season 2 ended very badly (IMHO).
'Carolyn' is intriguing when she's harmless, but outside the 'Others' branch, the time for harmless fun has ended (and the Others branch is already very crowded). If the MC is allowed to develop his relationship with the main girls, Carolyn et all will be no threat; if the relationship with the main girls is stalled, Carolyn et al will be no salve. So why add her? Sure, maybe there will be a misunderstanding and we'll need to work hard to reassure our chosen girl even after rejecting temptation, but is that really a fun way to play? Temptation is only an effective theme in a game if it tempts us as players. Otherwise it's just frustrating. Season 3 needs to be more than a series of traps that pad out the game.
That's why I think it's important to keep the temptations small and focus on good times with our chosen branch - at least for now. Give us the sense of genuine progress that the Crossroads so conspicuously lacked. That way when the temptations finally build to the point of crisis it will feel like a new situation rather than the exact same situation but with more angst. Unfortunately, between Zoey's flashy Interlude and naming Episode 9 after the vixens, I see no reason to think DPC is going to build the drama slowly. That makes me extremely worried - which sucks, because I'm almost certainly going to stay worried for several months more before I finally learn if that worry is justified.