So remove the things that are not needed and it becomes more manageable from a release standpoint. The madame adds nothing. Interlude was disappointing. He spent significant time reworking the phone system in between releases. Quite a few mini-games have added little. Recently, he spent plenty of time working on a way to create revenue on another platform.Because that's how games with branching storylines work. They grow in size as development progresses. In the case of DPC, the game grows not only in size, but also in quality. Of course, some things in the game are not needed, for example Madame
The amount of waste in this game is adding up. DPC's greatest quality is his storytelling, but he continues to add in other areas. Not great for the audience.