- Aug 4, 2020
- 3,506
- 19,697
Yes exactly. Basically it can be summed up as the affinity system should have been planned out more and needed more time spent on it or he shouldn't have put it in the game in the first place.
I don't know if DPC ever explained how he intended this additional system to work, but as I understand it it would have made sense if it worked for those who know little about us, at the first meetings.
I give another example of how it is not logical: when we take Quinn's number it is a Major choice, whenever we use Quinn's service it is not. that is, it's serious to be able to do it but not to do it
I disagree with everyone who's hating on the affinity and DIK score concepts.I very much agree and this is where my biggest issue with the affinity system lies because it so often contradicts the actions of the player/MC which I feel should matter the most in determining his relationships with them. I honestly think it's more complex to have these 3 systems (affinity, status, and actions) running on top of each other rather than just assign a marker to important actions that can be recalled later. This, to me, would be easier than assigning things to certain paths and would make more sense in terms of how characters perceive him.
Ever been turned down by a girl? Ever had your heart broken and not known what it was you did wrong? When that happens, you can't go open the girls head, poke around and find out why (unless you're a serial killer, but it still doesn't help much - maybe makes you feel a bit better but that's all). You could ask her but you're not going to get a lot of useful feedback (plus it comes across pretty pathetic).
In real life girls react to guys based on heaps of signals, actions, words etc. You may say all the right things but the girl you're chatting up doesn't like the way you snort when you laugh, or she heard from her friend that you get into fights, or that you don't pay for the girl's meal and so on.
You may not agree with why the girl comes to the conclusion to reject you, but you don't get to tell her she's wrong (you can try, pretty sure it's not going to advance your cause - you will most likely become another story in her repertoire of guys who handled rejection weirdly).
The problem here is some people think they should be getting access to all the game's content in one playthrough, and when they don't they blame the game for seemingly arbitrary decisions. Girls make arbitrary decisions all the fucking time (most people do to be fair).
This is just a computer program, using a number of variables to attempt to simulate life interactions, as it stands, you still have more control over this game than you do in real life. It could be worse, there could be random number generators involved in each response - you think you're about to score with Quinn but it turns out she's on the rag and doesn't want to do it and so on.
I think the system works, and your style of playthrough impacts your experiences.