`Ray`

Well-Known Member
Jul 12, 2020
1,087
6,633
Plenty of people, when a full compressed release is smaller than the update.
Not to be rude, but that's just stupid. One would still wait for a day or two for the new mod update. Why waste your time, deleting the whole game and downloading it again?
I remember reading comments in the Scrappy mod thread that said that the game breaks if you update the game and you have the mod as well, that you need to download the whole game from start.

I don't know if that's a lie but I don't want to risk it :KEK:
Yes, I read those too But it didn't happen with me, maybe because I read the instructions carefully :whistle:
 
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TrainHardnett

Member
Jun 15, 2017
487
682
...What the-

If you are going to download the mod again, then just wait for 2-3 days for the mod to be updated and update it....Who the hell would delete the whole modded game and download it again, just to mod it again?! o_O

fappybeard is this your second account or did you ask him to troll here? :KEK:
You need to download the entire game again, you cannot use the update only for a modded game, something to do with the mod's extra files. Modding the game is always done on a "clean/fresh" game if you want to avoid as many headaches as possible. A clean "install" would let you use your saves too if you are that impatient for the mod.
 

Zirael Q

Well-Known Member
Aug 28, 2017
1,609
9,490
I really hope me being bored as hell these last months dont screw me over. I downloaded the gallery mod and I am scared shitless it will break my future saves, I didnt knew stuff like that was problematic and didnt back up any of them. As much as I like BADIK, doing another 10 hour playthrough is not on my to do list.
copy game to another folder, use the mod on that one. create a completely different save, don't touch the original game folder.
 

EfontMan

Active Member
Aug 23, 2021
552
1,113
Not to be rude, but that's just stupid. One would still wait for a day or two for the new mod update. Why waste your time, deleting the whole game and downloading it again?
I'm talking about a new update (i.e. chapter) to the game. I assumed that was what everyone was talking about, since a new chapter would necessitate a new version of the mod.
 
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`Ray`

Well-Known Member
Jul 12, 2020
1,087
6,633
You need to download the entire game again, you cannot use the update only for a modded game, something to do with the mod's extra files. Modding the game is always done on a "clean/fresh" game if you want to avoid as many headaches as possible. A clean "install" would let you use your saves too if you are that impatient for the mod.
Well that's true, it makes it a little easier (y)
I'm talking about a new update (i.e. chapter) to the game. I assumed that was what everyone was talking about, since a new chapter would necessitate a new version of the mod.
Can't give reactions so (y)
 
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CHAD-MAN

Active Member
Aug 12, 2017
921
2,705
Gonna grab my saves, DL the game again (why there's not a freaking torrent file in here!?!?), copy my saves back and see if I still have the gallery unlocked. If not, sigh... I pray I have some saves from at least episode 5 around. I might actually do it again since I kinda of fucked a bit fixing the mansion anyway. Its just so many hours just to get to that point.

EDIT: Found some saves I have here, not sure if its from episode 5 or 6 tho. In any case, its at least something if I have to re-do some stuff
 
Last edited:

Oliver Wendell Homely

Active Member
May 9, 2020
625
2,302
It's been a while. Has DPC given any date for the release yet, or is probably going to be around november? Where's the guy with the very high IQ, that was the last time I was in this thread Lol
As today is Friday, DPC will soon send out his weekly update. It's possible that today he might drop at least a ballpark completion date for the episode, though I suspect we have one more week before that happens. If DPC also includes render and animation numbers in this week's status update, then the number crunchers will plug that data in and see if the previous estimate of November 5 gets adjusted.
 
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Kellermann

Engaged Member
Oct 20, 2020
3,614
11,662
The days with much less content and play time too. Also a much lower scope and choice branches.
And I've got no problem with that. To me, season 1 had the perfect mixture of content vs dev time. Four months is the sweet spot. I know it's never going back to that, but I look back on that time fondly. 6+ months is it from here on out. The wait for ep. 9 (even longer wait due to steam) will be painful indeed, especially if ep. 8 is particularly good with a killer (no pun intended Bella) cliffhanger.
 

N7

セブン
Staff member
Moderator
Donor
Apr 5, 2017
1,880
111,477




This week I finished posing all lewd animations, and that's a significant milestone!

I will still add any desired SFW (Safe for work) animations when developing the rest of the episode, but I consider the animations task to be virtually finished now.

I don't have the exact final count of animations yet, but we are talking about the 350-360 animations range for this episode.

The final animation queue is now rendering, and I have shifted my focus to other tasks.

This week, I also coded the gallery functionality, implemented all special renders and new 2D art, implemented the pack quest, wrote a bit more story, worked on the final free roam event, and posed static renders for a couple of scenes.

Next week I plan to focus on producing art and work on coding tasks that remain.

The static render count right now is 3605. I don't have an estimate for the number of renders left to pose.

Have a nice weekend

Dr PinkCake
 

`Ray`

Well-Known Member
Jul 12, 2020
1,087
6,633




This week I finished posing all lewd animations, and that's a significant milestone!

I will still add any desired SFW (Safe for work) animations when developing the rest of the episode, but I consider the animations task to be virtually finished now.

I don't have the exact final count of animations yet, but we are talking about the 350-360 animations range for this episode.

The final animation queue is now rendering, and I have shifted my focus to other tasks.

This week, I also coded the gallery functionality, implemented all special renders and new 2D art, implemented the pack quest, wrote a bit more story, worked on the final free roam event, and posed static renders for a couple of scenes.

Next week I plan to focus on producing art and work on coding tasks that remain.

The static render count right now is 3605. I don't have an estimate for the number of renders left to pose.

Have a nice weekend

Dr PinkCake
I guess we can still expect a Halloween release! His animation task is almost over and He is working on the last free roam event for this episode. Summon Charts!
 

always86

Active Member
Mar 19, 2020
853
2,163




This week I finished posing all lewd animations, and that's a significant milestone!

I will still add any desired SFW (Safe for work) animations when developing the rest of the episode, but I consider the animations task to be virtually finished now.

I don't have the exact final count of animations yet, but we are talking about the 350-360 animations range for this episode.

The final animation queue is now rendering, and I have shifted my focus to other tasks.

This week, I also coded the gallery functionality, implemented all special renders and new 2D art, implemented the pack quest, wrote a bit more story, worked on the final free roam event, and posed static renders for a couple of scenes.

Next week I plan to focus on producing art and work on coding tasks that remain.

The static render count right now is 3605. I don't have an estimate for the number of renders left to pose.

Have a nice weekend

Dr PinkCake
Great progress on statics. Only 120 shy of episode 7 now, though probably around 4 weeks behind.

1632484277966.png

No confirmed animation update, however if we guess he finished 18 again...

1632484381979.png
 

mpa71

Member
Dec 18, 2017
479
6,810
Updated BigTable with the recent informations.
  • Versus EP7, with about +248 renders this week, we are from 90% to 97% close numbers.
  • Again, DPC objective to push into +40% with about 350 total animations is done with 18 completed.
  • Regarding the Aug 27 checklist, a good chuck seems to be done and we into the final pieces.
    since that checklist DPC made: +1605 renders (was estimated +1750) and +155 animations (was estimated +80)
  • 2 weeks left; regarding the Recent Average release time. I'm still confident with an October release.

EpisodeRendersAnimationsMusic*SizeRelease DateDevelopment Time
Episode 1130151≈1.1 GB07 Feb 2019000 days
Episode 21709 (+31%)77 (+51%)≈2.3 GB (+1.2 GB)04 May 2019087 (2 months, 28 days |≈12 weeks)
Episode 32289 (+34%)99 (+29%)≈4.1 GB (+1.8 GB)16 Aug 2019105 (3 months, 13 days |≈15 weeks)
Episode 42532 (+11%)134 (+35%)≈6.1 GB (+2.0 GB)10 Jan 2020148 (4 months, 26 days |≈21 weeks)
Episode 52456 (-3%)157 (+17%)17 (3.4K$)≈8.0 GB (+1.9 GB)29 May 2020141 (4 months, 20 days |≈20 weeks)
Episode 63336 (+35%)162 (+3%)24 (4.8K$)≈11.1 GB (+3.1 GB)13 Nov 2020169 (5 months, 16 days |≈24 weeks)
Episode 73723 (+12%)250 (+54%)18 (3.6K$)≈14.5 GB (+3.4 GB)23 Apr 2021162 (5 months, 11 days |≈23 weeks)
Episode 83605 (≈97%)355 (+42%)26 (5.2K$)>18.1 GB (+3.6 GB)in development155 (5 months, 02 days |≈22 weeks)
Complete Table with the help of Holy Bacchus† previous post. — Being a DIK in development since 2 years, 7 months, 18 days (31 months / 137 weeks / 961 days / 23,064 hours)
*199$ Premium Licensed Music


> Release Date Estimate:
Recent Average: Early October 2021 (24 weeks) — Delayed Scenario: Late October 2021 (26 weeks) — Growing Scenario: Early November 2021 (28 weeks)

(y)
Thumb up to well made Casiope's DIK Walkthrough
 
Last edited:

tipsytopsy

Member
Sep 6, 2021
110
290




This week I finished posing all lewd animations, and that's a significant milestone!

I will still add any desired SFW (Safe for work) animations when developing the rest of the episode, but I consider the animations task to be virtually finished now.

I don't have the exact final count of animations yet, but we are talking about the 350-360 animations range for this episode.

The final animation queue is now rendering, and I have shifted my focus to other tasks.

This week, I also coded the gallery functionality, implemented all special renders and new 2D art, implemented the pack quest, wrote a bit more story, worked on the final free roam event, and posed static renders for a couple of scenes.

Next week I plan to focus on producing art and work on coding tasks that remain.

The static render count right now is 3605. I don't have an estimate for the number of renders left to pose.

Have a nice weekend

Dr PinkCake
Updated BigTable with the recent informations.
  • Versus EP7, with about +248 renders this week, we are from 90% to 97% close numbers.
  • Again, DPC objective to push into +40% with about 350 total animations is done with 18 completed.
  • Regarding the Aug 27 checklist, a good chuck seems to be done and we into the final pieces.
    since that checklist DPC made: +1605 renders (was estimated +1750) and +155 animations (was estimated +80)
  • 2 weeks left; regarding the Recent Average release time. I'm still confident with an October release.

EpisodeRendersAnimationsMusic*SizeRelease DateDevelopment Time
Episode 1130151≈1.1 GB07 Feb 2019000 days
Episode 21709 (+31%)77 (+51%)≈2.3 GB (+1.2 GB)04 May 2019087 (2 months, 28 days |≈12 weeks)
Episode 32289 (+34%)99 (+29%)≈4.1 GB (+1.8 GB)16 Aug 2019105 (3 months, 13 days |≈15 weeks)
Episode 42532 (+11%)134 (+35%)≈6.1 GB (+2.0 GB)10 Jan 2020148 (4 months, 26 days |≈21 weeks)
Episode 52456 (-3%)157 (+17%)17 (3.4K$)≈8.0 GB (+1.9 GB)29 May 2020141 (4 months, 20 days |≈20 weeks)
Episode 63336 (+35%)162 (+3%)24 (4.8K$)≈11.1 GB (+3.1 GB)13 Nov 2020169 (5 months, 16 days |≈24 weeks)
Episode 73723 (+12%)250 (+54%)18 (3.6K$)≈14.5 GB (+3.4 GB)23 Apr 2021162 (5 months, 11 days |≈23 weeks)
Episode 83605 (≈97%)355 (+42%)26 (5.2K$)>18.1 GB (+3.6 GB)in development155 (5 months, 02 days |≈22 weeks)
Complete Table with the help of Holy Bacchus† previous post. — Being a DIK in development since 2 years, 7 months, 18 days (31 months / 137 weeks / 961 days / 23,064 hours)
*199$ Premium Licensed Music


> Release Date Estimate:
Recent Average: Early October 2021 (24 weeks) — Delayed Scenario: Late October 2021 (26 weeks) — Growing Scenario: Early November 2021 (28 weeks)

(y)
Thumb up to well made Casiope's DIK Walkthrough
So much for mid-Nov release being "delusional".
 

PashafromRussia

Well-Known Member
Aug 18, 2019
1,557
5,508
The October update of the game looks quite realistic. But the developer is still writing a script for the game along with programming and creating renderers, so I can't say for sure. I can say this for sure. DPC has greatly increased its productivity in recent weeks. This means that he wants to release the game before Halloween.
 
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