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Geralt From Rivia

Conversation Conqueror
Jun 15, 2022
6,507
41,873
Hehe. Actually, "tremolo [bar]" is the name of a component of some electric guitars (also "whammy bar"; though I use it myself, "tremolo" is, in fact, a misnaming since the effect it produces is a vibrato and not a tremolo), so I don't think it's his last name.
Yeah, MC and Derek mentioned that.
 
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shazba

Engaged Member
Aug 4, 2020
3,506
19,695
Hehe. Actually, "tremolo [bar]" is the name of a component of some electric guitars (also "whammy bar"; though I use it myself, "tremolo" is, in fact, a misnaming since the effect it produces is a vibrato and not a tremolo), so I don't think it's his last name.
Yeah, MC and Derek mentioned that.
The mc has two options for his surname:
  1. Tremolo; or
  2. McFuckface
Fuckface McFuckface just raises too many eyebrows... :cautious:

Fuckface Tremolo is far more likely to fly under the the radar. (y)
 

The Dick

Member
Oct 22, 2022
198
2,520
HERE WE GO AGAIN WITH ANOTHER UNPLANNED PARENTHOOD CHAPTER!

#7 Sage, Quinn, and Maya are cousins!

UP-series-09.jpg

#8 Heather and Mona are sisters!

UP-series-08.jpg

#9 Lily is Rose's li'l sister!

UP-series-06.jpg

#10 Sarah is Hermione's naughty sister!

UP-series-14.jpg

The last one was quite a reveal, eh? We just hope Hermione comes to visit her sister at B&R and get as naughty as she is!

And if you lost any of the previous chapters, check 'em here:
THE FIRST
THE SECOND
 

sorco2003

Engaged Member
Donor
Sep 3, 2020
2,034
14,867




Unlocked




This week I completed the checklist from last week.
I've added songs and sound effects, fixed GUIs and code, and playtested several branches. I've also processed my dialogue for grammar/typos, parsing 350 pages.
I only have polishing and playtesting left while the remaining animation queue renders. When I polish, I add renders here and there and modify scenes/content/writing/coding to improve everything. As a result, there are currently over 4900 renders for Episode 9.
Comparing the size of the development folders for Episode Interlude (2.51 GB) and Episode 9 (6.78 GB), there is an increase of roughly 4.27 GB for Episode 9 alone. I estimate an additional 100-200 MB size increase for the remaining animations.
The content of the interlude and episode 9 surpass the entire Season 1 of Being a DIK (~6.2 GB), which is reflected in the increased development times that I know everyone is feeling. I have also significantly increased the render quality of both static renders and animations for episode 9, as you can see from the previews I posted; this impacted render times.
267 animations are completed. The render queue has 36 animations of varied lengths left to render.
I've estimated the remaining render time to be between 4-5 weeks. It will hopefully be faster since one of the remaining lewd scenes is slightly more demanding than the rest of the animations.
I'll keep you updated on this progress weekly until it's done.
I have alerted my testers and proofreader, and they will start work as soon as the animations are completed.
I aim for a December release, but please stay tuned for the actual release date. I will announce it on Patreon/Discord/Twitter after beta testing has started.
Have a nice weekend
Dr PinkCake
 
Nov 2, 2022
12
35




Unlocked




This week I completed the checklist from last week.
I've added songs and sound effects, fixed GUIs and code, and playtested several branches. I've also processed my dialogue for grammar/typos, parsing 350 pages.
I only have polishing and playtesting left while the remaining animation queue renders. When I polish, I add renders here and there and modify scenes/content/writing/coding to improve everything. As a result, there are currently over 4900 renders for Episode 9.
Comparing the size of the development folders for Episode Interlude (2.51 GB) and Episode 9 (6.78 GB), there is an increase of roughly 4.27 GB for Episode 9 alone. I estimate an additional 100-200 MB size increase for the remaining animations.
The content of the interlude and episode 9 surpass the entire Season 1 of Being a DIK (~6.2 GB), which is reflected in the increased development times that I know everyone is feeling. I have also significantly increased the render quality of both static renders and animations for episode 9, as you can see from the previews I posted; this impacted render times.
267 animations are completed. The render queue has 36 animations of varied lengths left to render.
I've estimated the remaining render time to be between 4-5 weeks. It will hopefully be faster since one of the remaining lewd scenes is slightly more demanding than the rest of the animations.
I'll keep you updated on this progress weekly until it's done.
I have alerted my testers and proofreader, and they will start work as soon as the animations are completed.
I aim for a December release, but please stay tuned for the actual release date. I will announce it on Patreon/Discord/Twitter after beta testing has started.
Have a nice weekend
Dr PinkCake
 

19Castiel23

Well-Known Member
Jul 25, 2017
1,253
2,964




Unlocked




This week I completed the checklist from last week.
I've added songs and sound effects, fixed GUIs and code, and playtested several branches. I've also processed my dialogue for grammar/typos, parsing 350 pages.
I only have polishing and playtesting left while the remaining animation queue renders. When I polish, I add renders here and there and modify scenes/content/writing/coding to improve everything. As a result, there are currently over 4900 renders for Episode 9.
Comparing the size of the development folders for Episode Interlude (2.51 GB) and Episode 9 (6.78 GB), there is an increase of roughly 4.27 GB for Episode 9 alone. I estimate an additional 100-200 MB size increase for the remaining animations.
The content of the interlude and episode 9 surpass the entire Season 1 of Being a DIK (~6.2 GB), which is reflected in the increased development times that I know everyone is feeling. I have also significantly increased the render quality of both static renders and animations for episode 9, as you can see from the previews I posted; this impacted render times.
267 animations are completed. The render queue has 36 animations of varied lengths left to render.
I've estimated the remaining render time to be between 4-5 weeks. It will hopefully be faster since one of the remaining lewd scenes is slightly more demanding than the rest of the animations.
I'll keep you updated on this progress weekly until it's done.
I have alerted my testers and proofreader, and they will start work as soon as the animations are completed.
I aim for a December release, but please stay tuned for the actual release date. I will announce it on Patreon/Discord/Twitter after beta testing has started.
Have a nice weekend
Dr PinkCake
Episode 9 Noel
 

mirer

New Member
Dec 2, 2018
5
52
Someone needs to tell the developer that there is no need to make such huge episodes with breaks for a whole year. But as long as he gets paid so many Patreons, everything will be the same. A couple of hours of content and a whole year of waiting. Great (no). Last week there were 45 animations in the queue, now 36. But DrPk said that they are different in length. In short, a release by the new year is at best. 4-5 weeks of waiting, stunned.
 
Last edited:

Darkwen

Forum Fanatic
Nov 10, 2020
5,435
11,654
The content of the interlude and episode 9 surpass the entire Season 1 of Being a DIK (~6.2 GB), which is reflected in the increased development times that I know everyone is feeling.
Did DPC says its taking to long:unsure: If DPC is right then I think Mid December is very real and who knows maybe it will be sooner one can only hope but at least there is light at the end of tunnel
 

ffive

Conversation Conqueror
Jun 19, 2022
6,933
16,308
Ep. 10 will be released in nov-dec next year with 6000 renders and 500 anim, since it seems mandatory in AVN world that every single fucking new episode be bigger and better than the oldest
Yeah, can't help but hope that cramming season worth of renders in single episode worth of story is a one-off thing that DPC manages to recover from after this one. Don't get me wrong, having lot of renders is nice for sure, but i value advancing the storyline just as much, so i'd rather see more balance in this regard. Even if it means less renders per episode, but with more frequent release schedule.
 
Nov 2, 2022
12
35
Someone needs to tell the developer that there is no need to make such huge episodes with breaks for a whole year. But as long as he gets paid so many Patreons, everything will be the same. A couple of hours of content and a whole year of waiting. Great (no).
someone needs to tell him don't make all sorts of unnecessary interludes that could be outlined briefly in the next episode.
 
4.80 star(s) 1,589 Votes