I hope so, but if every party is even as long as like the Prep, HOT, or Dorm parties, it will still be too long imo. I'd be fine if some of them were, but I don't want a party at the DIK house taking up a quarter of the episode every episode.Those can be made much smaller like Ep2's and still progress the minigame, which considering the number of perks available how much DPC talked about the system and love of making minigames, will not be going away anytime soon.
I actually disagree with this. If there is one party per episode, that would be about 6 more perks to be selected before the final party (assuming there are going to be 16 episodes in the game). Including this episode that would mean you would have a total of 8 perks for the final party. I think that's a reasonable number of perks, you don't need to be able to get every single perk, in fact you probably shouldn't be able to. There's only 12 perks so 8 is 2/3 of them.Because so far I don't see the point in points and in his complex system of perks if the player plans only one party per episode. In order for there to be a tangible progression like in some RPG game, there should be much more parties.
The bigger issue with the perk system is just how essential some of them are vs the others. I doubt anyone didn't pick the no cups for beer perk this episode, it saves like a quarter of the spaces on the board. Food not requiring trashcans is probably the next most obvious one, and the liquor one might be the next, eliminating things that take up spaces is just too OP.
The cheaper drugs and kegs ones are pretty weak comparatively, especially the drug one which you usually only need 1 of and is an easy sacrifice if you need to because some DIKs don't even want drugs at the party. The ones that raise the budget will only be used if you need it and the happiness ones are lower priority. At least that's how I see it.