4.30 star(s) 56 Votes

walker188

Active Member
Apr 30, 2017
750
2,270
no. still being worked on. i think patreon mentioned something about .20 being close-ish to being done. Just remember that there's 2 versions, one for white MC and one for black MC so it takes a bit longer. That and the dev is only making 300-400 a month so it's not something they're gonna prioritize over their day job or family time.
If they want a black MC, I really really really wish they would just commit and make the MC black. Otherwise, make a white MC. Having to do twice the work to make half the game is killing BS. Moreover, this either/or bullshit doesn't make any sense. The MC's sister ISN'T EVEN BLACK!
 

harem.king

Engaged Member
Aug 16, 2023
3,856
6,775
If they want a black MC, I really really really wish they would just commit and make the MC black. Otherwise, make a white MC. Having to do twice the work to make half the game is killing BS. Moreover, this either/or bullshit doesn't make any sense. The MC's sister ISN'T EVEN BLACK!
I don't think you understand how 3d rendering works.
It is NOT twice the work.

Almost all the work is setting up the scene.
Then they click render.
Then they click to switch the player skin (outer mesh layer)
Then they click render a 2nd time.

It is actually highly plausible that they use a featureless mannequin or a literal skeleton when setting up the scene first. So they actually need to add a step to "switch on first skin".


Skeletal animation or rigging is a technique in in which a (or other articulated object) is represented in two parts: a polygonal or parametric mesh representation of the surface of the object, and a hierarchical set of interconnected parts (called joints or bones, and collectively forming the skeleton), a virtual used to animate (pose and keyframe) the mesh. While this technique is often used to animate humans and other organic figures, it only serves to make the animation process more intuitive, and the same technique can be used to control the deformation of any object—such as a door, a spoon, a building, or a galaxy. When the animated object is more general than, for example, a humanoid character, the set of "bones" may not be hierarchical or interconnected, but simply represent a higher-level description of the motion of the part of mesh it is influencing.
 

walker188

Active Member
Apr 30, 2017
750
2,270
I don't think you understand how 3d rendering works.
It is NOT twice the work.

Almost all the work is setting up the scene.
Then they click render.
Then they click to switch the player skin (outer mesh layer)
Then they click render a 2nd time.

It is actually highly plausible that they use a featureless mannequin or a literal skeleton when setting up the scene first. So they actually need to add a step to "switch on first skin".

While I admit I was using a bit of hyperbole, the fact of the matter is it DOES take significantly more work to render a second set of images for the MC.
 

harem.king

Engaged Member
Aug 16, 2023
3,856
6,775
While I admit I was using a bit of hyperbole, the fact of the matter is it DOES take significantly more work to render a second set of images for the MC.
No, it does not take "significant" amounts of work.
It takes INsignificant amount of work.
As in, utterly trivial.
As in, less than 1% extra effort on the dev's part.
 
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walker188

Active Member
Apr 30, 2017
750
2,270
No, it does not take "significant" amounts of work.
It takes INsignificant amount of work.
As in, utterly trivial.
As in, less than 1% extra effort on the dev's part.
If that were true, then the two versions would release more or less simultaneously. They don't. Moreover, having the computer render a new image, even one that's already been framed and properly set up, still takes time and processing power. Which is why for example, minor variations of scenes (such as a LI being pregnant or not pregnant) are typically forgone or pushed to the end of a story to cut down on the workload.
 

harem.king

Engaged Member
Aug 16, 2023
3,856
6,775
If that were true, then the two versions would release more or less simultaneously. They don't. Moreover, having the computer render a new image, even one that's already been framed and properly set up, still takes time and processing power. Which is why for example, minor variations of scenes (such as a LI being pregnant or not pregnant) are typically forgone or pushed to the end of a story to cut down on the workload.
1. if it takes more than that, then dev is doing something wrong

2. you are correct about rendering time. But that is the computer working rather than a human working.

3. LI's being pregnant or not is different, because you don't just need to render the images, you also need to track variables and determine which image to display when.
Now, if the two different MCs were packages together into the same game with different file names and the dev had to write code on each scene to determine which to show, then it would be some extra work.
But he is actually releasing them as seperate packages. so presumably it uses the same file names. So it really is just re-rendering.

The fact dev is doing it as seperate releases is showing a level of competence and understanding. which suggests to me he is doing things right.
My guess is that the reason for the separate releases is because of the time it takes to re-render with the different skin.
 
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Jaga Telesin

Incestuous Harem Owner
Donor
Apr 19, 2023
326
1,040
My guess is that the reason for the separate releases is because of the time it takes to re-render with the different skin.
It isn't just a different skin though, is it? I haven't played the game yet, but based on what I've seen the black MC is an entirely different model (skin, hair, face, etc). You'd have to swap out the old model for the black one, repose (?), then re-render.
 

harem.king

Engaged Member
Aug 16, 2023
3,856
6,775
It isn't just a different skin though, is it? I haven't played the game yet, but based on what I've seen the black MC is an entirely different model (skin, hair, face, etc). You'd have to swap out the old model for the black one, repose (?), then re-render.
skin not in the sense of "the human organ that keeps outside on the outside"
skin in the sense of "computer term"

it is short of skin mesh. which refers to the lair you place on top of the digital "skeleton".

 
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Mikey Mike

Engaged Member
Feb 18, 2018
2,111
2,967
Can we expect an update anytime soon? I thought the MC would make a move on his mom at the party, but sadly it didn't happen.
 

Abhai

Devoted Member
Sep 12, 2018
9,482
38,577
Can we expect an update anytime soon? I thought the MC would make a move on his mom at the party, but sadly it didn't happen.
duuude, it has been only 9+months since the last update (october, 2023, dont mind that op and "dark" version shit/update release date), have a little patience, doh!
 
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Audi4Rings

Member
Dec 8, 2023
205
125
I just started this game. when the book on the upper right is available I get grey error's that won't stop if you hit ignore. The Places and Things to be specific. Is this a common error for anyone else?
 

harem.king

Engaged Member
Aug 16, 2023
3,856
6,775
v0.20a LIGHT
huh. i thought this is dead (what with 9 months without an update).
but then suddenly an update.

also. the zip contains another zip with the game, as well as a bundle of savefiles, as well as changelog.
the changelog also contains a mini walkthrough
You don't have permission to view the spoiler content. Log in or register now.
 
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harem.king

Engaged Member
Aug 16, 2023
3,856
6,775
The attached saves might be necessarily. Loading a save worked... until i reached an undefined variable ruby_possible_romance.
looks like some of the variables changed and dev couldn't be bothered with a simple function to convert old saves to new saves.

then again... I am also experiencing variable errors on a brand new game I just started. can't report to dev since he has no easy place to contact in.

well, since we are restarting. I am just gonna cheat. found these useful variables so far:
MC_EXP
money
just add some digits to both
 
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4.30 star(s) 56 Votes