It helps since there's a ton of variables for the dialog options and I think the harem routes depend on if each character likes you or not. I'd suggest using URM and UCD together. URM lets you modify variables, for XP and money pretty easily so you can gain all the powers. They add different scenes sometimes. While UCD puts the variable changes under the dialog options. There's a lot so some might go off screen, you can fix this by hitting A to bring up the Ren'Py settings screen and lowering text size a bit, then hitting reset after to put it back to default size.quick question, the walkthrough mod has not been updated for a while, does the game need WT mod?
Based on your description, I hope dev built in a walkthrough or WT mod be updated.It helps since there's a ton of variables for the dialog options and I think the harem routes depend on if each character likes you or not. I'd suggest using URM and UCD together. URM lets you modify variables, for XP and money pretty easily so you can gain all the powers. They add different scenes sometimes. While UCD puts the variable changes under the dialog options. There's a lot so some might go off screen, you can fix this by hitting A to bring up the Ren'Py settings screen and lowering text size a bit, then hitting reset after to put it back to default size.
Well, the variables changing all the time is the reason the WTmod dev dropped it. They said it got to be a pain in the ass to update lol. URM and UCD is the way to go. It looks complicated to use at first, but after getting the hang of it, you can use those 2 for any ren'py game.Based on your description, I hope dev built in a walkthrough or WT mod be updated.
URM already displays the variable changes for each choice. is UCD really that different ?Well, the variables changing all the time is the reason the WTmod dev dropped it. They said it got to be a pain in the ass to update lol. URM and UCD is the way to go. It looks complicated to use at first, but after getting the hang of it, you can use those 2 for any ren'py game.
Well, the variables changing all the time is the reason the WTmod dev dropped it. They said it got to be a pain in the ass to update lol. URM and UCD is the way to go. It looks complicated to use at first, but after getting the hang of it, you can use those 2 for any ren'py game.
I'm curious too. What does UCD offer that URM doesn't already have?URM already displays the variable changes for each choice. is UCD really that different ?
URM already displays the variable changes for each choice. is UCD really that different ?
More of a personal preference. Less clicking around on my end. UCD just puts the variables right there on the choices instead of having to open the URM menu then show code. Easier for me to see exactly what I gain or lose without having to open and close each dialog choice in URM, especially on a game like this. Then if i have to get in to the guts of the variables to modify something, I got URM.I'm curious too. What does UCD offer that URM doesn't already have?
Cool. Thanks for that. Something for me to think about.More of a personal preference. Less clicking around on my end. UCD just puts the variables right there on the choices instead of having to open the URM menu then show code. Easier for me to see exactly what I gain or lose without having to open and close each dialog choice in URM, especially on a game like this. Then if i have to get in to the guts of the variables to modify something, I got URM.
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no. still being worked on. i think patreon mentioned something about .20 being close-ish to being done. Just remember that there's 2 versions, one for white MC and one for black MC so it takes a bit longer. That and the dev is only making 300-400 a month so it's not something they're gonna prioritize over their day job or family time.Is this game on hold? I played this version like 6 or 7 months ago
Ah ok, thank you, didn´t know about that, it´s a shame honestly but it is what it is I suppose.no. still being worked on. i think patreon mentioned something about .20 being close-ish to being done. Just remember that there's 2 versions, one for white MC and one for black MC so it takes a bit longer. That and the dev is only making 300-400 a month so it's not something they're gonna prioritize over their day job or family time.
If they want a black MC, I really really really wish they would just commit and make the MC black. Otherwise, make a white MC. Having to do twice the work to make half the game is killing BS. Moreover, this either/or bullshit doesn't make any sense. The MC's sister ISN'T EVEN BLACK!no. still being worked on. i think patreon mentioned something about .20 being close-ish to being done. Just remember that there's 2 versions, one for white MC and one for black MC so it takes a bit longer. That and the dev is only making 300-400 a month so it's not something they're gonna prioritize over their day job or family time.
I don't think you understand how 3d rendering works.If they want a black MC, I really really really wish they would just commit and make the MC black. Otherwise, make a white MC. Having to do twice the work to make half the game is killing BS. Moreover, this either/or bullshit doesn't make any sense. The MC's sister ISN'T EVEN BLACK!
Skeletal animation or rigging is a technique inYou must be registered to see the linksin which aYou must be registered to see the links(or other articulated object) is represented in two parts: a polygonal or parametric mesh representation of the surface of the object, and a hierarchical set of interconnected parts (called joints or bones, and collectively forming the skeleton), a virtualYou must be registered to see the linksused to animate (pose and keyframe) the mesh.You must be registered to see the linksWhile this technique is often used to animate humans and other organic figures, it only serves to make the animation process more intuitive, and the same technique can be used to control the deformation of any object—such as a door, a spoon, a building, or a galaxy. When the animated object is more general than, for example, a humanoid character, the set of "bones" may not be hierarchical or interconnected, but simply represent a higher-level description of the motion of the part of mesh it is influencing.
While I admit I was using a bit of hyperbole, the fact of the matter is it DOES take significantly more work to render a second set of images for the MC.I don't think you understand how 3d rendering works.
It is NOT twice the work.
Almost all the work is setting up the scene.
Then they click render.
Then they click to switch the player skin (outer mesh layer)
Then they click render a 2nd time.
It is actually highly plausible that they use a featureless mannequin or a literal skeleton when setting up the scene first. So they actually need to add a step to "switch on first skin".
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No, it does not take "significant" amounts of work.While I admit I was using a bit of hyperbole, the fact of the matter is it DOES take significantly more work to render a second set of images for the MC.
If that were true, then the two versions would release more or less simultaneously. They don't. Moreover, having the computer render a new image, even one that's already been framed and properly set up, still takes time and processing power. Which is why for example, minor variations of scenes (such as a LI being pregnant or not pregnant) are typically forgone or pushed to the end of a story to cut down on the workload.No, it does not take "significant" amounts of work.
It takes INsignificant amount of work.
As in, utterly trivial.
As in, less than 1% extra effort on the dev's part.
1. if it takes more than that, then dev is doing something wrongIf that were true, then the two versions would release more or less simultaneously. They don't. Moreover, having the computer render a new image, even one that's already been framed and properly set up, still takes time and processing power. Which is why for example, minor variations of scenes (such as a LI being pregnant or not pregnant) are typically forgone or pushed to the end of a story to cut down on the workload.
It isn't just a different skin though, is it? I haven't played the game yet, but based on what I've seen the black MC is an entirely different model (skin, hair, face, etc). You'd have to swap out the old model for the black one, repose (?), then re-render.My guess is that the reason for the separate releases is because of the time it takes to re-render with the different skin.
skin not in the sense of "the human organ that keeps outside on the outside"It isn't just a different skin though, is it? I haven't played the game yet, but based on what I've seen the black MC is an entirely different model (skin, hair, face, etc). You'd have to swap out the old model for the black one, repose (?), then re-render.