- Jul 26, 2023
- 10,841
- 23,173
Just skin color. Everything else is the same.so is the different between dark and light just skin color or there is a difference in the story?
Just skin color. Everything else is the same.so is the different between dark and light just skin color or there is a difference in the story?
it is annoyingwhats with all the juddering when something is happening.playing fuck with my eyes.is it realy needed?
Ig you can understand why I can't support dev/s lol. My computer can still fight I won't give him bc he hasn't given up on me lol.Why?? 1gig is really not a lot for even 5 year old devices.
That has me wondering whether there's a reason no one has tried a kind of reverse of that.Dead fathers, one of the best meme's on this site..
oooh, what characters looked different? in regards to the MC, the lighting sometimes makes him look different.Update overall was good. 2 problems though. Characters looked different and I had saves I didn't save. Don't know if that is normal.
Thank you, this looks pretty heavy so ill have a crack at it in the morning. Thanks for playing xxdon't remember where it was but I did encounter one such case in a new game.
you create a variable for save version.
run an onload script that calls a function
if you want to get real fancy you can even popup a choice of "in the quest so and so, what did you tell mom?". but honestly that is just being unnecessarily fancy.
A basic fix is just preselecting a default choice so the save file is not broken is probably more than sufficient.
especially with a note in changelog like
> saves imported from v0.19 will assume you choose to have sex with char X. you can change it by setting
> var666 = False
the above is just an example. there are multiple ways to specifically write it out based on your preferences.
sure thing.Thank you, this looks pretty heavy so ill have a crack at it in the morning. Thanks for playing xx
hello, yes i was aware of 'Ruby_Possible_romance' being missing, which was why i provided the saves. Were there any others? I know the " Nikki_morning_Handy_after_sleepinginherroom " was missing too. Did you get any more? i appreciate the help xxMy old save from last October did work, but I got a traceback for
File "game/After_Party_1_Scenes.rpy", line 4104, in <module>
NameError: name 'Ruby_Possible_romance' is not defined
Clicking ignore worked, although I had the same issue one more time. I got 3 tracebacks in total, but I didn't look closely at the 3rd one, I just clicked ignore.
Yes, All_Day_and_Night_Fuckfest_Nikki_Ruby variable is also missing.hello, yes i was aware of 'Ruby_Possible_romance' being missing, which was why i provided the saves. Were there any others? I know the " Nikki_morning_Handy_after_sleepinginherroom " was missing too. Did you get any more? i appreciate the help xx![]()
Yes, i am uploading the fix for "Nikki_morning_Handy_after_sleepinginherroom" Assuming that is the missing variable you are getting.please fix it keeps crashing at the same spot after the party
i am uploading right now, if the build has an A after it, its going to be abit messy xx Thanks for playing and letting me know tho, i appreciate it xplease fix it keeps crashing at the same spot after the party
Is there any in-game Walkthrough in the game? I think it would make the game more enjoyable.Yes, i am uploading the fix for "Nikki_morning_Handy_after_sleepinginherroom" Assuming that is the missing variable you are getting.
Hey I appreciate the advice and the support, i agree with what you are saying, the wait between updates is too long. v0.21 is however is being working alongsidev0.20 and will have a 4090 soon too.I really want this game to succeed, which is why I'm going to offer the same unsolicited advice again.
CUT DOWN ON YOUR WORKLOAD.
If you insist on having two different versions of the protagonist, fine. If its your unshakable vision to have a staggeringly large amount of player choice, I understand. But you could cut your static renders down by well over half by just NOT overdoing a scene. For instance, the MC is sitting on a couch in one scene, there's some dialogue and description at the bottom, then he turns his head, more description, turns his head back, we hear his thoughts, sits forward a little, one more line of dialogue.
Now if you guys had a reasonably fast dev cycle, I would say that's fine (completely unnecessary, but its your perogative), but this game is three years old and it has less content than some games released just this year. You're good writers. For scenes that are not visually dynamic, its okay to have only a single render, or at least far less renders than your currently use and more words instead. Not only would this emphasize your writing abilities, but it would cut down production times, allowing for faster releases or longer chapters.
Food for thought. I'll keep supporting either way.
a lot of the problems stemmed from this being my first game, hence a lot of the code is sloppy especially at the beginning, i feel like i am learning tho, also, the sandbox version will be in the steam release late next year. That is why a lot of that code is still in the files.Done correctly the multiple MC skins should pretty trivial.
But I am not sure they are actually doing it correctly...
You also might have a point about unnecessary small static image changes during normal dialog.
Although one should not go over the top in trimming images.
And depending on how it is done it might not be too bad in terms of work.
I noticed there are some pretty redundant programming issues too.
After every choice there is an entire function for giving XP. which should have just been replaced with a simple function call.
like
giveCombatXP();
Also for some reason the white MC and black MC files are labeled differently. which requires code to load the correct image.
which is silly. just have 3 branches.
> code
> light
> dark
you make code changes in code.
then the light and dark branches can each automatically import those code changes and compile. (or manually if you don't want to set up automation)
when a new image file is added. add the light version to light repo and the dark version to dark repo. with same filename in same location. and watch as it auto compiles it.
yea, also the futa scene is not actually in the game anymore since that was exclusive to the sandbox version xx thanks for playing xxThanks dev and one last thing, is futa avoidable? I tried searching but literally got zero results from the search bar.
yes, please use the save provided. xx thank yoooouuu xxI'm sorry, but an uncaught exception occurred.
While running game code:
File "game/After_Party_1_Scenes.rpy", line 2225, in <module>
NameError: name 'Ruby_Possible_romance' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "AllPhoneConversations.rpyc", line 20, in script call
File "AllPhoneConversations.rpyc", line 35, in script call
File "FINDING_MINIGAME.rpyc", line 95, in script call
File "FINDING_MINIGAME.rpyc", line 95, in script call
File "FINDING_MINIGAME.rpyc", line 95, in script call
File "FINDING_MINIGAME.rpyc", line 95, in script call
File "After_Party_1_Scenes.rpyc", line 2225, in script
File "renpy/ast.py", line 1898, in execute
if renpy.python.py_eval(condition):
File "renpy/python.py", line 2276, in py_eval
return py_eval_bytecode(code, globals, locals)
File "renpy/python.py", line 2269, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/After_Party_1_Scenes.rpy", line 2225, in <module>
NameError: name 'Ruby_Possible_romance' is not defined
Windows-10-10.0.22621
Ren'Py 7.4.9.2142
Being Super 0.20a.LIGHT
Fri Sep 27 02:06:12 2024
please screenshot the error and dm me please, thank yooou xxMan this is borked. Keep getting errors at the gym when sis catches you with Anna. Clicking the stat screens also goes to errors. Really don't want to start from the beggining again. Tried moving the saves as well.