It's a dialogue driven story analogous to a binge watch. It's like if Riverdale had nudity. There isn't any third person narration and any props the characters use are visible to the player. At no point is there a text box like "She walks up to the door and opens it."If there is no art... That means that text is the strong point of this game? Are there long conversations and detailled descriptions of scenes and situations? Or just the clasic two or three lines of text of most of this kind of games?
However I truly believe that what exists now is adequately erotic, there current amount of art and the sprites paint enough of a picture to titillate the senses. Art is my number one focus now that the gameplay and story segments are locked in, however.
Any single conversation isn't very long on its own, but there is 60-80 minutes of an introductory sequence before the player is put in the interactive portion of the game, which is capped off by a 20 minute outro. Further episodes will have 20-30 minute intros and outros. This was done for two reasons:
I hate when I'm in control of a character before there is any choice. Too many western RPGM games start with a little city to explore, but only one place to go at a time for 6 months of updates. I just skipped that whole part of my dev cycle.
I'm trying to capture the magic of late 90s, 2000s sci-fi and fantasy TV like Buffy the Vampire Slayer, Stargate, and Battlestar Galactica which opened with movies/mini series.