What's name of game ? I will check it.Hi! After changing the texture and entering the game again, there will be black borders around, and the texture quality seems to have deteriorated. what happened? Is it something I did wrong that caused this? (I extracted the texture, re-edited and saved)
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You are correct, I use AssetStudio to export texture editing and this problem no longer occurs, thank you! !What's name of game ? I will check it.
Don't believe bult-in Dump function. It's using GPU rendering..
I recommend to use UABEA(?) or AssetStudio. Extract with those tools. and rename it to dumped file name.
Game name... ?You are correct, I use AssetStudio to export texture editing and this problem no longer occurs, thank you! !
Oh sorry, the game name is: Yokai Art Night Parade of One Hundred DemonsGame name... ?
Wish you good luck)That game don't use sceneloaded. and.. use sprite.
General games(apps) are divide by scene. but that game is not.
Wanna project with that game, need analyze. (may be need hook load sprite or textures method)
Current version is supports "Chichikuri School Life".Wish you good luck)
"Zero plugins to load." -> May be you're usingTexture Replacer, nor any other plugin load according to the console when I boot up unity games like the latest JSK Studio game or Spending A Month With My Sister, the console says "Zero plugins to load." But, JSK Studio games work with it if I use a copy from someone else that already installed Bepinex. What other steps are needed after extracting Bepinex into the root folder and booting up the game once to generate configuration files?
Edit: Assume I have no experience or knowledge about Unity or Bepinex.
Thank you, 5.4.21 was the solution to my problem. The textures I was using were from the game itself using the dump feature, so I have no problem there. If you are asking what I was doing to the textures, I was just erasing some parts of the guy."Zero plugins to load." -> May be you're usingYou must be registered to see the links6.xx version. 6.xx version is not compatible with BepInEx 5.x plugins.(nowYou must be registered to see the linksplugin is not working with BE 6.xx too) if have to use BE, use 5.xx versions.
Almost JSK unity games are mono type. use BepInEx 5.4.21.
When you using texture_replacer plugin, avoid uisng MD5 if possible. if texture names are dupplicated(ex. texture_00 files), use MD5. but texture_replacer is stupid. same texture's MD5 values are can be differents via GPU.
If you're usingYou must be registered to see the links, that plugin has texture replace function too. but some texures('IsReadable' flag is setted by 'false') are can't be dumped. then use texture replacer plugin.
JSK unity games are can be uncensored by UniversalUnityDemosaics plugin. But textures are baked already.
BTW, Do you have the textures which can be using on JSK games ?
Some games are IL2CPP type. then you must useThank you, 5.4.21 was the solution to my problem. The textures I was using were from the game itself using the dump feature, so I have no problem there. If you are asking what I was doing to the textures, I was just erasing some parts of the guy.
Well, I tried to install Bepinex at this one and it doesn't install properly. Did I missed something?Current version is supports "Chichikuri School Life".
Chichikuri School Life is mono type. UseWell, I tried to install Bepinex at this one and it doesn't install properly. Did I missed something?
Well, I think, the trouble in reipatcherChichikuri School Life is mono type. UseYou must be registered to see the links. If you're usingYou must be registered to see the links, use 5.xx versions.
Check the game path which has the multy-bytes characters(ex. "c:\게임\Twinte-Chan" is NG). move game folder to another place(ex. "c:\games\Twinte-Chan").
BTW, The Butler is work with Chichikuri School Life. He called it "pet project".
As you knew that BepInEx isn't work with ReiPatcher.Well, I think, the trouble in reipatcher
[Message: BepInEx] BepInEx 5.4.21.0 - AlienQuest-EVE (5/20/2020 6:53:34 AM)
[Info : BepInEx] Running under Unity v4.6.7.12281826
[Info : BepInEx] CLR runtime version: 3.0.40818.0
[Info : BepInEx] Supports SRE: True
[Info : BepInEx] System platform: Bits64, Windows
[Message: BepInEx] Preloader started
[Info : BepInEx] Loaded 1 patcher method from [BepInEx.Preloader 5.4.21.0]
[Info : BepInEx] 1 patcher plugin loaded
[Info : BepInEx] Patching [UnityEngine] with [BepInEx.Chainloader]
[Message: BepInEx] Preloader finished
[Warning: HarmonyX] AccessTools.Property: Could not find property for type UnityEngine.Application and name isBatchMode
[Message: BepInEx] Chainloader ready
[Message: BepInEx] Chainloader started
[Info : BepInEx] 1 plugins to load
[Info : BepInEx] Loading [Texture Replacer 1.0.4.1]
[Message: BepInEx] Chainloader startup complete
That [Warning: HarmonyX] is not cause by texture_replacer. It's from BepInEx. and ignore it. It doesn't matter.I'm trying to get Texture Replacer to work with AQE but I'm having issues with it, it doesn't want to work and I'm clueless with the HarmonyX warning I'm getting in the log:
Could you help me on this?Code:[Message: BepInEx] BepInEx 5.4.21.0 - AlienQuest-EVE (5/20/2020 6:53:34 AM) [Info : BepInEx] Running under Unity v4.6.7.12281826 [Info : BepInEx] CLR runtime version: 3.0.40818.0 [Info : BepInEx] Supports SRE: True [Info : BepInEx] System platform: Bits64, Windows [Message: BepInEx] Preloader started [Info : BepInEx] Loaded 1 patcher method from [BepInEx.Preloader 5.4.21.0] [Info : BepInEx] 1 patcher plugin loaded [Info : BepInEx] Patching [UnityEngine] with [BepInEx.Chainloader] [Message: BepInEx] Preloader finished [Warning: HarmonyX] AccessTools.Property: Could not find property for type UnityEngine.Application and name isBatchMode [Message: BepInEx] Chainloader ready [Message: BepInEx] Chainloader started [Info : BepInEx] 1 plugins to load [Info : BepInEx] Loading [Texture Replacer 1.0.4.1] [Message: BepInEx] Chainloader startup complete