- Mar 28, 2021
- 3,811
- 6,602
eh, just don't read the comments and you are fine. Sometimes I find good game recommendations on the different AVN subredditsFuck Reddit. Full of shitbirds and super trolls.
eh, just don't read the comments and you are fine. Sometimes I find good game recommendations on the different AVN subredditsFuck Reddit. Full of shitbirds and super trolls.
I knew there was a miscalculation. Glad it's fixed
Haven't read that yet, but I've always loved me some Tasslehoff, the Rose of the Prophet series by them is probably my favorite of their non D&D/Krynn stuff.Margaret Weiss and Tracy Hickman
Congratulations!
Yep, very familiar with that series as well. Went by Khardan online for a whileHaven't read that yet, but I've always loved me some Tasslehoff, the Rose of the Prophet series by them is probably my favorite of their non D&D/Krynn stuff.
Truly my favourite part of the process, NGL.have the beta testers ruin my hopes and dreams
I'm definitely curious to see how the game will wrap things up in two episodes. On the one hand it still feels like our heroes have only just arrived in Euchora. But on the other hand there aren't that many plot threads to close up, and I respect a game that doesn't draw out the story just for the sake of being longer. Better to end on a strong note and leave us wanting more.HAH! You're funny.
The first half is always the hardest and takes the longest to do. I have to create the new environments, design new characters, route out the flow of the chapter, realize that it's stupid and do 40% of it over, write the first several scenes to get the ball rolling, have the beta testers ruin my hopes and dreams, and finally pose! As I get closer to ending the game (Only two chapters left), it gets even more difficult as I work to ensure each branch/path has sufficient content.
Once I get to the halfway point, everything gets MUCH faster. It's pure writing and posing (with the beta testers still ruining my day throughout).
As of right now, overall, I'd put the update at about 25% to 30% done. This is one of the downsides (and upsides!) of the size of my updates. They are massive, as you know, and with the exception of the beta testing, I do it entirely by myself.
Edit: I just want to say, my intention is for BTW to be in a finished state by the holidays this year. Once that's done, I'll immediately start working on "0.5", which will be a prequel to BTW, telling the story of Euchora's past. It'll take place during the final days of the conflict between Alora and Alorine, and give us some history about the main character(s) of BTW.
Congratulations, I think the honor is well earned!
Thanks. I had originally planned to do 12 chapters. That's what I told everyone. But as I got through C8, I came to the realization that I really didn't have a sufficient amount of room to extend it two entire additional chapters. Each of my updates are, on average, over 2 hours worth of content. I could see that if I did the 12 chapters, it would be almost all nonsensical filler content with no meaning or value. I don't want to do that. It would be insulting to the players, the supporters, all of the friends I've made since starting on this road.I'm definitely curious to see how the game will wrap things up in two episodes. On the one hand it still feels like our heroes have only just arrived in Euchora. But on the other hand there aren't that many plot threads to close up, and I respect a game that doesn't draw out the story just for the sake of being longer. Better to end on a strong note and leave us wanting more.
You are one of my favorite dev on here. You developed a good relationship with your fan base here. I rarely visit the forum on Steam as you always here. Love your attitude towards your game and your comminity.Thanks. I had originally planned to do 12 chapters. That's what I told everyone. But as I got through C8, I came to the realization that I really didn't have a sufficient amount of room to extend it two entire additional chapters. Each of my updates are, on average, over 2 hours worth of content. I could see that if I did the 12 chapters, it would be almost all nonsensical filler content with no meaning or value. I don't want to do that. It would be insulting to the players, the supporters, all of the friends I've made since starting on this road.
The biggest takeaway I have from this is that I've established myself as a capable storyteller. When I started on BTW, I was a complete unknown to the community and the genre. A lot of people start making these games and end up quitting when they don't make a ton of money with their first update, but I stuck with it. It took THREE chapters before I even broke $100/month on Patreon. Even now, slightly over 2 years since Chapter 1 went out, I still haven't broken beyond $800/month heh. Thankfully, Steam makes up for it.
F95 is littered with the corpses of abandoned games. I'm proud of the fact that with my first attempt, having never done any of this before, I can say I was successful. I have an amazing community, an amazing team of people that I can rely on for help/testing/ideas, and, importantly, a future!
One thing I will say is that BTW will end in a way that permits me to do additional content if I ever want to revisit the characters down the road. With that, it needs to be said that the "canon" ending of BTW, which any future content I might decide to do would be based on, is the Good + Harem route. If I were to do it, it would be released as a free update to the existing game. This is completely unrelated to my planned "0.5", which will be a prequel to BTW and tell some of the history of Alora/Alorine/MC and how they are connected.
To wrap this up, I just want to thank all of you. I don't care if you currently support me, have supported me in the past, have bought the game, or you're just a dirty pirate. Every single person who has played and enjoyed BTW, no matter what, I appreciate you. Your words of support, your kindness, your willingness to accept a newbie dev has meant the world to me. While it's wonderful that I can actually make a reasonable living on this, just being able to share my story with each of you has been a dream come true.
Thank you.
i would disagree on this. Some dev release one episode per year due to "better" visuals. People play for AVN for the story and sex scenes. Most dont expect AAA game renders. As long as the story is good and above average/average renders, the game will do well. Take Acquainted as example. best renders but due to release window no body knows if the game is alive or dead. People lose interest and move on. There is too many options todayI'd much rather a dev to take their time to create art that satisfies visually and intellectually. When someone takes the time to pay attention to the small details of their art is when it's much more appreciated. It stands out from the rest when an artist is passionate about their work. I find when devs rush to put out content to cater to impatient consumers is when their work falls short and becomes redundant. So take the time to create art how you invision it that way you yourself are satisfied cause it's impossible to satisfy everyone.
Yes there are definitely some devs that take advantage of that situation and some just don't work as hard as others. But the devs that can find that balance between rushing to put out content and just straight milking a story. That's the ones that I don't mind taking a lil more time (if necessary) to get better resultsi would disagree on this. Some dev release one episode per year due to "better" visuals. People play for AVN for the story and sex scenes. Most dont expect AAA game renders. As long as the story is good and above average/average renders, the game will do well. Take Acquainted as example. best renders but due to release window no body knows if the game is alive or dead. People lose interest and move on. There is too many options today
IMO, 3,4 months dev time is good enough for decent quality renders. Anything beyond that is the dev delaying or dragging on purpose. If the Dev is single developer, we will probably give him some slack to a max 5 months. Anything beyond that, will garner hate and insult from supportersYes there are definitely some devs that take advantage of that situation and some just don't work as hard as others. But the devs that can find that balance between rushing to put out content and just straight milking a story. That's the ones that I don't mind taking a lil more time (if necessary) to get better results
I think this would only apply to full time dev's for me. Even then if they are full time as long as there is communication via devlogs explaining what's been going on more than 5 months id be okay with. It would start to feel questionable if it takes like a year unless they explain something happened in a devlog context matters.IMO, 3,4 months dev time is good enough for decent quality renders. Anything beyond that is the dev delaying or dragging on purpose. If the Dev is single developer, we will probably give him some slack to a max 5 months. Anything beyond that, will garner hate and insult from supporters
C'mon, don't take those guys seriously. Some people just don't know what they're talking about. There's no need to justify yourself.I know you guys are itching for updates, but trust me, I'm itching to GIVE you updates.