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VN Ren'Py Beyond Tomorrow [Ch.2] [Dream Games]

3.70 star(s) 37 Votes

Kakasan

Active Member
May 23, 2023
573
959


Hey everyone! Welcome to the first dev log for Chapter 2

Work on the second chapter has started and is going very well. Although scenes with Lily are my favorites because of their strong narrative, I'm glad I can change the setting for a while and work with something other than the hospital. Since most of the things are already designed and the script is written, the work is progressing much better and smoother. Of course, I still make some adjustments occasionally, but so far it's going great. Just like in the first chapter, the second one will introduce several new characters. We'll spend less time with some and more with others.

Over the last few days, I've been working on the first five scenes, which are a continuation from the first chapter. Some of them have already been rendered, and so far, I'm feeling really good about it. Even though I think I put a lot of work into the visuals of the first chapter, this second one seems even better to me (about 350 images)

I haven't been paying too much attention and time to animations so far. I'll probably leave them towards the end of the list of things I need to do. However, I've already started planning the opening cinematic for Ch2, which could be really interesting, but for now, it's just in the planning stages. I love animations and consider them a very important part of the game, even though they may not have been entirely convincing in the first chapter.

I've also started working on the 'rewards' for the gallery. We haven't had much NSFW content so far, so most players might not find them that interesting. However, if you enjoy my art and don't just want to see naked bodies all the time, you'll definitely enjoy it.

Changes for Chapter 1:

I'm kind of annoyed with how I set up the gallery. I think the images should have been divided by chapters, which wouldn't have been hard to do. It feels pretty disorganized the way it is now. I might add this when Ch2 is released, but we'll see. I'm not entirely sure if it would mess up the saves, and if that's the case, I won't touch it

However, let me know what you think about the gallery and if you found it chaotic too

I fixed a few typos that some players reported. It wasn't anything major, so I didn't think it was necessary to release a 'fix update.' It'll show up with Ch2

That's all for today. We've started off pretty well, let's see how it goes from here...

Thanks for the support, and stay safe out there!







View attachment 3732931
View attachment 3732932
A good game, but I wish he wouldn't waste time adding "the opening cinematic for Ch2".
 

baklol

Active Member
Aug 13, 2018
698
507


Hey everyone! Welcome to the first dev log for Chapter 2

Work on the second chapter has started and is going very well. Although scenes with Lily are my favorites because of their strong narrative, I'm glad I can change the setting for a while and work with something other than the hospital. Since most of the things are already designed and the script is written, the work is progressing much better and smoother. Of course, I still make some adjustments occasionally, but so far it's going great. Just like in the first chapter, the second one will introduce several new characters. We'll spend less time with some and more with others.

Over the last few days, I've been working on the first five scenes, which are a continuation from the first chapter. Some of them have already been rendered, and so far, I'm feeling really good about it. Even though I think I put a lot of work into the visuals of the first chapter, this second one seems even better to me (about 350 images)

I haven't been paying too much attention and time to animations so far. I'll probably leave them towards the end of the list of things I need to do. However, I've already started planning the opening cinematic for Ch2, which could be really interesting, but for now, it's just in the planning stages. I love animations and consider them a very important part of the game, even though they may not have been entirely convincing in the first chapter.

I've also started working on the 'rewards' for the gallery. We haven't had much NSFW content so far, so most players might not find them that interesting. However, if you enjoy my art and don't just want to see naked bodies all the time, you'll definitely enjoy it.

Changes for Chapter 1:

I'm kind of annoyed with how I set up the gallery. I think the images should have been divided by chapters, which wouldn't have been hard to do. It feels pretty disorganized the way it is now. I might add this when Ch2 is released, but we'll see. I'm not entirely sure if it would mess up the saves, and if that's the case, I won't touch it

However, let me know what you think about the gallery and if you found it chaotic too

I fixed a few typos that some players reported. It wasn't anything major, so I didn't think it was necessary to release a 'fix update.' It'll show up with Ch2

That's all for today. We've started off pretty well, let's see how it goes from here...

Thanks for the support, and stay safe out there!







View attachment 3732931
View attachment 3732932
so what would be release date like monthly or one chapter at a time
 

yossa999

Engaged Member
Dec 5, 2020
3,194
21,752
I can think of at least one that releases just about monthly with several thousand images.
Could this game just happen to be one of the games from a group of 35+ people equipped with 35+ GPUs for development? At least that's what they say about themselves on their website.
 

tslojr

Active Member
Apr 8, 2021
521
3,497
Could this game just happen to be one of the games from a group of 35+ people equipped with 35+ GPUs for development? At least that's what they say about themselves on their website.
I don't believe what you say :ROFLMAO: give me name of game and I'll see for myself but I'm sure it's not true
Nope, just one dude. It's in my signature, can't say the name because I don't want to go off topic.
 
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flaviopaganini

Steam Fanboy
Donor
Feb 25, 2024
1,392
2,873
I don't believe what you say :ROFLMAO: give me name of game and I'll see for myself but I'm sure it's not true
I confirm, in 45 days he delivered 1631 renders in chapter 17 and in 40 days he delivered 1322 renders in chapter 18.

But the rendering level of the game in this topic, due to the lighting and the number of polygons, is much more time-consuming than the cited example. I would say it can be up to 4 times slower.
 
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Trope95

Engaged Member
Game Developer
Apr 11, 2022
3,500
21,545
have you ever seen game updated every month here? :ROFLMAO:
Yes
1718742152416.png
sure but none of them makes update containing several thousand images
Yes
1718742192343.png
Could this game just happen to be one of the games from a group of 35+ people equipped with 35+ GPUs for development? At least that's what they say about themselves on their website.
One person. One GPU rendering. And before v.0.13, it was a 3070

I don't believe what you say :ROFLMAO: give me name of game and I'll see for myself but I'm sure it's not true
Look at my signature

Once this is said, I was tagged so I'm answering by allusion, two different games shouldn't be compared. Different devs, different expertise, different hardware, and different time available to write/pose/render/translate/etc.

I haven't played Beyond Tomorrow, but it looks amazing.
 

tslojr

Active Member
Apr 8, 2021
521
3,497
Yes
View attachment 3748169

Yes
View attachment 3748173

One person. One GPU rendering. And before v.0.13, it was a 3070


Look at my signature

Once this is said, I was tagged so I'm answering by allusion, two different games shouldn't be compared. Different devs, different expertise, different hardware, and different time available to write/pose/render/translate/etc.

I haven't played Beyond Tomorrow, but it looks amazing.
Damn it Trop, what the hell are you doing here!? .19 isn't gonna render itself!
 

MiltonPowers

Twins Basil! Twins!
Donor
Jul 26, 2023
14,104
31,456
Yes
View attachment 3748169

Yes
View attachment 3748173

One person. One GPU rendering. And before v.0.13, it was a 3070


Look at my signature

Once this is said, I was tagged so I'm answering by allusion, two different games shouldn't be compared. Different devs, different expertise, different hardware, and different time available to write/pose/render/translate/etc.

I haven't played Beyond Tomorrow, but it looks amazing.
Damn it Trop, what the hell are you doing here!? .19 isn't gonna render itself!
Some Devs think they are entitled to a life outside of rendering and creating dialogue. They are clearly wrong (based on all the evidence presented on F95). :ROFLMAO:
 

yossa999

Engaged Member
Dec 5, 2020
3,194
21,752
One person. One GPU rendering. And before v.0.13, it was a 3070

Once this is said, I was tagged so I'm answering by allusion, two different games shouldn't be compared. Different devs, different expertise, different hardware, and different time available to write/pose/render/translate/etc.
That's impressive, bro, really. But I already regret joining this discussion. Firstly, this is clearly derail us off topic, and secondly, I completely agree with you that two different games shouldn't be compared, especially in the game's on-topic thread.

But since the topic has been raised, I still have to say that in my opinion, your game is a big trade-off between quality and quantity of renders in favor of quantity. I'm not trying to criticize this approach, and it's obvious that many players like it, as evidenced by the large number of followers your game has. It's just not my cup of tea.

And from what I observe, the higher the quality of the images, the more time the devs spend on preparing the scene and rendering. The developers I follow usually release one or two updates which delivers amount of content for several hours of continuous play. Some release frequent updates, once every 1-3 months, but these updates are very short, 15-30 minutes of play each, so in total they release about the same amount of content per year as those who release one update per year. To go deeper into this, I'll need to compare certain games and their metrics, and that's definitely off-topic, so I'll stop here.

It would be a Dream come true to me :Kappa:if they could make 1500 renders in 1.5 months at a quality level comparable to Beyond Tomorrow. But personally, I have not yet found such examples. So, either all the devs I follow are in cahoots, or there are some objective reasons why they cannot release such a big amount of content per month.
 

Trope95

Engaged Member
Game Developer
Apr 11, 2022
3,500
21,545
Damn it Trop, what the hell are you doing here!? .19 isn't gonna render itself!
If you guys tag me, I will come and read :ROFLMAO:. And sometimes, answer.

Some Devs think they are entitled to a life outside of rendering and creating dialogue. They are clearly wrong (based on all the evidence presented on F95). :ROFLMAO:
dforce.png
We can use that time to answer posts ;)
That's impressive, bro, really. But I already regret joining this discussion. Firstly, this is clearly derail us off topic, and secondly, I completely agree with you that two different games shouldn't be compared, especially in the game's on-topic thread.

But since the topic has been raised, I still have to say that in my opinion, your game is a big trade-off between quality and quantity of renders in favor of quantity. I'm not trying to criticize this approach, and it's obvious that many players like it, as evidenced by the large number of followers your game has. It's just not my cup of tea.

And from what I observe, the higher the quality of the images, the more time the devs spend on preparing the scene and rendering. The developers I follow usually release one or two updates which delivers amount of content for several hours of continuous play. Some release frequent updates, once every 1-3 months, but these updates are very short, 15-30 minutes of play each, so in total they release about the same amount of content per year as those who release one update per year. To go deeper into this, I'll need to compare certain games and their metrics, and that's definitely off-topic, so I'll stop here.

It would be a Dream come true to me :Kappa:if they could make 1500 renders in 1.5 months at a quality level comparable to Beyond Tomorrow. But personally, I have not yet found such examples. So, either all the devs I follow are in cahoots, or there are some objective reasons why they cannot release such a big amount of content per month.
As I said, two different games can't be compared. So I will answer the technical aspects of your post:
Posing is the real bottleneck when doing a game. Not rendering (at least with the correct hardware). I don't know any dev who can feed enough renders to a dedicated rendering machine to keep it busy 24/7.

You talk about frequent updates and say 3 months. I don't consider that frequent updates. Anything beyond 60 days is slow updating. The subscribers pay monthly, not every 3 months or yearly.

You also talk about 15-30 minutes of playtime per update. You could be surprised. A lot. My Dorm's numbers are up there. If you can read (and click through the scenes) 30,000 words (OK, let's say due to branching it's 80%, 24,000 words) in 15-30 minutes I would be gladly surprised. The numbers usually say that players are capable of reading 11-14,000 words per hour in an AVN (and that includes branching). Let's say 12,500 on average. So every My Dorm's update in the last year would be 97-144 minutes of playtime. 215,873 words in the last year. 17h12m playtime. Do you know any of those games that update yearly that you can play 17h12m for a single update? If the answer is NO, they are not "release about the same amount of content per year as those who release one update per year". And I'm not comparing games. You are.

And to keep it on topic, Beyond Tomorrow's preview renders look amazing. Congrats to the dev.
 

Trope95

Engaged Member
Game Developer
Apr 11, 2022
3,500
21,545
your answers are getting little cocky don't you think?

you are nowhere even close to games like Summer's Gone, Beyond Tomorrow, Summer Heat or others that stand out visualy. you prefer quantity over quality that's clear. the only thing I don't understand is why you pretend to do the same job as them when it's not true. you brag about numbers but your game looks like it's from 2005. if you will do the same quality as these devs in the same time you write about then we can discuss

other than that i don't see anyone comparing any games except your fan tslojr
Where did you see cocky answers? I talked as a former player and subscriber in the part you quoted.
I never said I was in the same league as any of those games you name. You are the one comparing games, not me. If you could read a post without your fanboyism blinding you, you could see I am against comparing games.

Oh, and I don't think you know how 3D games were in 2005.

what exactly is ignorant about me having no idea there is game doing such large updates in such short time?
From Cambridge Dictionary, my gift for you:
1718809494698.png

you are the one who brought name of another game here not me
He didn't name a game. He respected the forum rules and directed you to his signature. You didn't, naming other games in this thread.

nothing from what i wrote is rude. his game is not on same level as Summer's Gone so why he should push idea into players that everything what takes more than 3 months to update is slow? let's compare it with games having visual quality as TPC do and not with games that stick to the visual top
Do you support any game? I don't know, so I would put another example about something you pay for (if you are more adult than your words show).
Imagine paying monthly for your electricity bill (that's the adult part I was talking about), but they only provide you with electricity once a year. Can you see what I mean?

And also, you continue bringing other games into the conversation and breaking the forum rules once again.
 
3.70 star(s) 37 Votes