3.00 star(s) 94 Votes

Nemo56

Forum Fanatic
Jan 7, 2018
5,363
4,393
I don't understand why everyone is complaining about grinding. You can play through the entire game (one path) from start to finish on a free day without cheats. Do people want to play through the entire game in an hour????
Because I know already what to do, I can finish Day of the Tentacle in 40 minutes and I am not a fast player. Does that make it a bad game? No, not at all. The game is awesome. If one takes the time to actually read all the dialogs, it will take several hours longer. And if he doesn't know what to do, he goes around, tries stuff, talks to people to find hints.

Games don't need repetitive content for play time, good writing and quest design will do.

Of course, most players here are not interested in a good game but want to see sex stuff instead or in the best case a good story. Hardly anyone is really interested in gameplay.

I don't mind the grind all too much. I try to be nice to the girls anyway.
What I don't like, are RPG stats and RNGs. Try, try, try again and if still fails, then try again ... that is what I think is bad design.
A pure event based quest system (adventure style) with plenty of dialog would be more to my liking.

Still ... the game is interesting enough for me to ignore these shortcomings.
 
  • Like
Reactions: thocra and wd1111

Nemo56

Forum Fanatic
Jan 7, 2018
5,363
4,393
Pls help me to find gallery in the game, i mean this memories button... i cant find it
That would be the "extra" patch. It has been linked to several times. You will find it either by using the forum search function. Maybe there is also a link on page 1.
 
  • Like
Reactions: RAES121212

Lukumoide

Well-Known Member
Jan 25, 2018
1,181
2,015
Because I know already what to do, I can finish Day of the Tentacle in 40 minutes and I am not a fast player. Does that make it a bad game? No, not at all. The game is awesome. If one takes the time to actually read all the dialogs, it will take several hours longer. And if he doesn't know what to do, he goes around, tries stuff, talks to people to find hints.

Games don't need repetitive content for play time, good writing and quest design will do.

Of course, most players here are not interested in a good game but want to see sex stuff instead or in the best case a good story. Hardly anyone is really interested in gameplay.

I don't mind the grind all too much. I try to be nice to the girls anyway.
What I don't like, are RPG stats and RNGs. Try, try, try again and if still fails, then try again ... that is what I think is bad design.
A pure event based quest system (adventure style) with plenty of dialog would be more to my liking.

Still ... the game is interesting enough for me to ignore these shortcomings.
I personally think that repetition of actions is absolutely necessary. If I want to lose weight and get muscle, I have to go to the gym for several months. It is not done in one day. It would be terrible for me if in the game it was possible immediately. In my eyes, the game should represent real life as much as possible. That's why in the game I eat, shower, work and so on every day. I do it in real life too. The game would be perfect if there were only autosaves at the beginning of the day (no manual saves) and the saves were on a server, so that any manipulation of the saves would be excluded.
 
  • Like
Reactions: thocra

TomUK

Engaged Member
Sep 28, 2021
2,893
2,156
I personally think that repetition of actions is absolutely necessary. If I want to lose weight and get muscle, I have to go to the gym for several months. It is not done in one day. It would be terrible for me if in the game it was possible immediately. In my eyes, the game should represent real life as much as possible. That's why in the game I eat, shower, work and so on every day. I do it in real life too.
Yep, without the repetition there would be no game, every girl would just fall at Max's feet as he wouldn't need to influence them to get what he wants, every little thing he does to or for them changes the girls attitude towards him.
 

firevoodoo

Member
Aug 26, 2017
416
757
I don't understand why everyone is complaining about grinding. You can play through the entire game (one path) from start to finish on a free day without cheats. Do people want to play through the entire game in an hour????
Yes, if it is an one hour read.

I'd like not to do the same thing over and over again for hundred times as well.
 

m3nic

Active Member
Feb 28, 2019
963
921
Which path do you prefer from the story of BBAS that is interesting for you to play?
Hostile, Friendship or Fake friendship....
I wonder which path will lead Max will fuck Ann tomorrow if that happen to them. :unsure:
 

Nemo56

Forum Fanatic
Jan 7, 2018
5,363
4,393
I personally think that repetition of actions is absolutely necessary. If I want to lose weight and get muscle, I have to go to the gym for several months. It is not done in one day. It would be terrible for me if in the game it was possible immediately. In my eyes, the game should represent real life as much as possible. That's why in the game I eat, shower, work and so on every day. I do it in real life too. The game would be perfect if there were only autosaves at the beginning of the day (no manual saves) and the saves were on a server, so that any manipulation of the saves would be excluded.
Well, we have different opinions here :) I have enough real life in real life.
Every day is the same, but I have not 3 different paths to chose from :p

And I grinded my ass off in several MMOs for years anyway. I left that all behind and returned to story based games.
 
Last edited:

wd1111

Active Member
Sep 26, 2021
533
6,784
I personally think that repetition of actions is absolutely necessary. If I want to lose weight and get muscle, I have to go to the gym for several months. It is not done in one day. It would be terrible for me if in the game it was possible immediately. In my eyes, the game should represent real life as much as possible. That's why in the game I eat, shower, work and so on every day. I do it in real life too. The game would be perfect if there were only autosaves at the beginning of the day (no manual saves) and the saves were on a server, so that any manipulation of the saves would be excluded.
that is because you know how the game works, that is not how a fresh player see the game, they have no clue that you HAVE to repeat the exact same process with the exact same dialog X number of times to get the trigger to finally work

I can't recall if this was the thread or some other clone of this game where I mentioned that the MAIN UI screen needs to have a clue to the progress or regress you're making, having to click 3-4 times to open the quest window, select quest, select hint, AND scroll down when it doesn't fit into a window - that is bad UI design

if there is repetitive task, make something like a progress bar around a character icon in the main UI that is increasing/decreasing based on player actions, it is simply too tedious to check things we, players, have access to after each dialog day after day

for instance here: I colored the border around the character icons to indicate something, Gray around Anns icon = no actions possible (either at this time of day, or in general, progress with other characters required to progress further with her), Green - "incomplete progress", or "progress possible", Yellow with "blinking" - show "immediate action possible" on this UI screen
bb-ui.JPG

then for repetitive tasks something like this around the character icon could be extremely useful: green can indicate progress, red can indicate regress, like you're losing influence, or the counter reset or decreased or whatever
bb-ui-progress-bar.JPG

this way the UI gives you hints, instead of torture and having to go out of the game and google walkthroughs and dig through threads like this for clues on how to do what

don't get me wrong - the hint system in the questlog already provides lots of clues, but since there are multiple characters, multiple quests, that is just too many things to keep in the head, especially when the blood flow is compromised to that particular head...

so "playing" this game doesn't bring sense of achievement, but a relief when you finally manage to get anywhere, this I imagine is a big turnoff for a lot of people for the sandbox type games, because all of them seem to suffer from poor UI and cryptic hints that provide next to no useful info on what to do, just that there is something to do, and when you add poor RNG on top of that, you just want to erase this whole "experience" from your mind and move on

and this isn't too hard to implement either, very little modification to the code would be needed and few sprite images made in PS, no rendering required even
 

Lukumoide

Well-Known Member
Jan 25, 2018
1,181
2,015
that is because you know how the game works, that is not how a fresh player see the game, they have no clue that you HAVE to repeat the exact same process with the exact same dialog X number of times to get the trigger to finally work

I can't recall if this was the thread or some other clone of this game where I mentioned that the MAIN UI screen needs to have a clue to the progress or regress you're making, having to click 3-4 times to open the quest window, select quest, select hint, AND scroll down when it doesn't fit into a window - that is bad UI design

if there is repetitive task, make something like a progress bar around a character icon in the main UI that is increasing/decreasing based on player actions, it is simply too tedious to check things we, players, have access to after each dialog day after day

for instance here: I colored the border around the character icons to indicate something, Gray around Anns icon = no actions possible (either at this time of day, or in general, progress with other characters required to progress further with her), Green - "incomplete progress", or "progress possible", Yellow with "blinking" - show "immediate action possible" on this UI screen
View attachment 2177456

then for repetitive tasks something like this around the character icon could be extremely useful: green can indicate progress, red can indicate regress, like you're losing influence, or the counter reset or decreased or whatever
View attachment 2177457

this way the UI gives you hints, instead of torture and having to go out of the game and google walkthroughs and dig through threads like this for clues on how to do what

don't get me wrong - the hint system in the questlog already provides lots of clues, but since there are multiple characters, multiple quests, that is just too many things to keep in the head, especially when the blood flow is compromised to that particular head...

so "playing" this game doesn't bring sense of achievement, but a relief when you finally manage to get anywhere, this I imagine is a big turnoff for a lot of people for the sandbox type games, because all of them seem to suffer from poor UI and cryptic hints that provide next to no useful info on what to do, just that there is something to do, and when you add poor RNG on top of that, you just want to erase this whole "experience" from your mind and move on

and this isn't too hard to implement either, very little modification to the code would be needed and few sprite images made in PS, no rendering required even
I can understand people like you, but personally I prefer as few hints as possible. I want to find everything on my own no matter how long it takes me. If there were progress bars or something like that, I would have had a lot less fun. Each of us is different and so games should be with lots of hints (which I try to avoid) and games for people like me with few or no hints. We should accept that not everyone wants the same thing. Someone loves potato oven and the other hates it and loves pasta, so in my opinion there should be different games too.
 
Last edited:

kiava

Active Member
Oct 2, 2017
869
514
guys i need help, why i can't make a deal with alice while she's smoking ? she refuse all options and she says " if you don't need anything..etc"
 

enrique29

Newbie
Jun 23, 2017
39
25
2022_11_18_16_25_38_Greenshot.png

hi folks,
i have a problem i can't get through the sections here and i even took the walkthrough to help me but it doesn't work. does anyone have any tips for me?
 
  • Like
Reactions: Steveo12

.Black Panther.

Well-Known Member
Jun 3, 2020
1,480
5,008
Last edited:
  • Like
Reactions: Pesto2222

wd1111

Active Member
Sep 26, 2021
533
6,784
I can understand people like you, but personally I prefer as few hints as possible. I want to find everything on my own no matter how long it takes me. If there were progress bars or something like that, I would have had a lot less fun. Each of us is different and so games should be with lots of hints (which I try to avoid) and games for people like me with few or no hints. We should accept that not everyone wants the same thing. Someone loves potato oven and the other hates it and loves pasta, so in my opinion there should be different games too.
if you want as little hints as possible, change the language to something you have no clue about, can hit 2 birds with 1 stone, play the detective and might subconsciously even pick up another language ;)
 
  • Like
Reactions: groq

.Black Panther.

Well-Known Member
Jun 3, 2020
1,480
5,008
who has a savegame of this finished quest thank you
Buddy, I can't believe that you are still stuck in this stage and didn't manage to pass it.
Use the save file you sent me last time. Visit Alice in front of the TV and follow the steps below:
You don't have permission to view the spoiler content. Log in or register now.

After entering Alice's room
follow the steps below:
You don't have permission to view the spoiler content. Log in or register now.

As you can see, this stage has been passed.

You don't have permission to view the spoiler content. Log in or register now.
P.s: The attached save file is the continuation of your own save file after passing this stage



Now, for the stage, try to punish Alice in the yard. It is explained in the guide
 
Last edited:

Lukumoide

Well-Known Member
Jan 25, 2018
1,181
2,015
if you want as little hints as possible, change the language to something you have no clue about, can hit 2 birds with 1 stone, play the detective and might subconsciously even pick up another language ;)
You're right, it would be much more difficult, but I wouldn't have understood anything and many events only come to life through the story. That's why I would definitely have less fun.
 
3.00 star(s) 94 Votes