- Nov 11, 2022
- 248
- 414
Actually it's good for Devs to not waste their time on failed/Boring project, and to not get burned from hard work .I miss the days where people would actually create games that one could buy once they were completed without that ongoing patreon/sponsor/update hassle.
Also, so far I helped to finance over 30 games on kickstarter, I just can't stand that subscription model that is used these days. You get promised something, you pay for that promise and most of the time you also get it (2 exceptions so far), no "we need more/less ntr/milfs/sharing" whining from people who think the devs work for them.
So , the best thing is when they make a schedule with a plan of 10 big updates or something.
Another point, playing a finished game will make you losing interest faster , and mostly you'll not repeat any scenes.