CREATE YOUR AI CUM SLUT ON CANDY.AI TRY FOR FREE
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khumak

Engaged Member
Oct 2, 2017
3,843
3,891
Yeah if it's their full-time thing then it's a more reasonable expectation for them to be working on the games as much as possible, within reason like you said.

That's usually not the case, often having regular jobs on top of other "real life" stuff going on AND sometimes being a solo project as well.

Not like there's 15-20 people working 30-40 hours a week on this game.
I don't think it's realistic to expect most of the devs of adult games to have any kind of a team unless they already have a very successful game under their belt earning enough money to justify it. If you're Dr Pink Cake (Being a DIK dev), sure you could certainly afford a full team. But most devs have nowhere near that level of support. How hard would you be willing to work for someone who could only afford to pay you $100 a month?

In fact most devs have a full time day job and are doing their little indie game as a solo side project. So even expecting 1 person to work 40 hours a week on it is not very realistic unless they have enough support to be able to quit their job and work on their game full time.

Now for the devs who actually HAVE quit their day jobs and are just doing their game development as their only income source, you would think they'd be strongly motivated to put their nose to the grindstone. Their paycheck is entirely dependent on the quantity and quality of their work. So yeah they could coast along and not do much, but that's going to be obvious to their fans pretty quickly.

I will say that I think most devs do their initial release too early. I think they'd get a better reception if their initial version was solid enough for people in their target audience to really be wowed by it. You want that first impression to really be a good one. After that there's kind of a happy medium you want as far as dev cycles. You want to do a release often enough to keep people interested but you want to have enough development time during each cycle to actually make significant progress. People will tolerate a long dev cycle if you have a track record of delivering a huge amount of content when the next update comes out. They won't if it takes you 6 months for an update that has hardly any content.

Being a DIK is actually a great example of a game with a really long dev cycle, but when that update does drop everyone knows it's going to be huge and it's going to be impressive.
 
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armion82

Message Maven
Mar 28, 2017
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I don't think it's realistic to expect most of the devs of adult games to have any kind of a team unless they already have a very successful game under their belt earning enough money to justify it. If you're Dr Pink Cake (Being a DIK dev), sure you could certainly afford a full team. But most devs have nowhere near that level of support. How hard would you be willing to work for someone who could only afford to pay you $100 a month?

In fact most devs have a full time day job and are doing their little indie game as a solo side project. So even expecting 1 person to work 40 hours a week on it is not very realistic unless they have enough support to be able to quit their job and work on their game full time.

Now for the devs who actually HAVE quit their day jobs and are just doing their game development as their only income source, you would think they'd be strongly motivated to put their nose to the grindstone. Their paycheck is entirely dependent on the quantity and quality of their work. So yeah they could coast along and not do much, but that's going to be obvious to their fans pretty quickly.

I will say that I think most devs do their initial release too early. I think they'd get a better reception if their initial version was solid enough for people in their target audience to really be wowed by it. You want that first impression to really be a good one. After that there's kind of a happy medium you want as far as dev cycles. You want to do a release often enough to keep people interested but you want to have enough development time during each cycle to actually make significant progress. People will tolerate a long dev cycle if you have a track record of delivering a huge amount of content when the next update comes out. They won't if it takes you 6 months for an update that has hardly any content.

Being a DIK is actually a great example of a game with a really long dev cycle, but when that update does drop everyone knows it's going to be huge and it's going to be impressive.
DPC is working alone.
The teams that comes to mind are INCETON and NLT and to some extent mr.Dots
 

Nemo56

Forum Fanatic
Jan 7, 2018
5,356
4,385
Guys, help pls. What is the latest version of the game to download? v0.01.00 or v0.09.2.03
And if the v0.09.2.03 is the latest one, does i need to download latest extras from auxiliary post?
Neeed some help)
latest is the 0.1 rebuild. But it's only a demo, basically. You get a lot more to play if you download the other one, which won't be continued however. I think it also includes the extra patch, but it doesn't hurt to download it.
 
Jun 10, 2017
352
558
All I really want for this game is for it to be easier to follow the opportunities and less grinding/repetitiveness (seems to be the case), Anne to realize Lisa's not 12 (though sometimes I can't believe she's "18" either but anyway...), Alice to not be a crazy tyrant the second she gets any leverage on Max /other characters (Eric's the exception, she can do whatever crazy shit she wants to him, the more fucked up and painful for him the better), and for Eric to be slowly lowered into a vat of acid...by Anne herself.

All of those are realistic expectations, right?
I don't think it's realistic to expect most of the devs of adult games to have any kind of a team unless they already have a very successful game under their belt earning enough money to justify it. If you're Dr Pink Cake (Being a DIK dev), sure you could certainly afford a full team. But most devs have nowhere near that level of support. How hard would you be willing to work for someone who could only afford to pay you $100 a month?

In fact most devs have a full time day job and are doing their little indie game as a solo side project. So even expecting 1 person to work 40 hours a week on it is not very realistic unless they have enough support to be able to quit their job and work on their game full time.

Now for the devs who actually HAVE quit their day jobs and are just doing their game development as their only income source, you would think they'd be strongly motivated to put their nose to the grindstone. Their paycheck is entirely dependent on the quantity and quality of their work. So yeah they could coast along and not do much, but that's going to be obvious to their fans pretty quickly.

I will say that I think most devs do their initial release too early. I think they'd get a better reception if their initial version was solid enough for people in their target audience to really be wowed by it. You want that first impression to really be a good one. After that there's kind of a happy medium you want as far as dev cycles. You want to do a release often enough to keep people interested but you want to have enough development time during each cycle to actually make significant progress. People will tolerate a long dev cycle if you have a track record of delivering a huge amount of content when the next update comes out. They won't if it takes you 6 months for an update that has hardly any content.

Being a DIK is actually a great example of a game with a really long dev cycle, but when that update does drop everyone knows it's going to be huge and it's going to be impressive.
Yeah, having an actual team for this kind of game is rare.
Basically what I meant by "full time", if they've been doing it long enough to really bring in a lot of money and not have to work anywhere else.
Is there even a single case with that many people working on a porn games?Not professional.
Probably not.
Bit of an extreme example I guess, but some people act like nearly every dev just gets into this so they can grift "suckers" while sitting on a beach somewhere complaining about salt in their margaritas and threatening to put strychnine in the guacamole.
 

Nemo56

Forum Fanatic
Jan 7, 2018
5,356
4,385
Is there even a single case with that many people working on a porn games?Not professional.
If you have to come up with the money for the rent for 20 people, it's professional by definition. With so many people involved you can't just go from update to update, see where it leads. If you want to have constantly something to do for everybody, you first need a plan for the game. And if these people need to pay rents and bills, you need a publisher or someone else to pay for all that.
 
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su wei

Newbie
Dec 15, 2019
72
109
His game needs to be updated more frequently to get more returns from his investors. He needs to make a priority for his life, and in my opinion, an old country house is simply not worth the extra effort. If he can keep updating for three months in a row, or multiple effective updates in a month, I would like to continue to fund him.
 

.Black Panther.

Well-Known Member
Jun 3, 2020
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:alien:
 

brainstorm5

Member
Dec 18, 2021
189
121
BBRR: 1:1 remake of the original + fan mods. Not related to this game.
Glamour: New game by the original BB developer
BBAS: Alexey's version of the game, not the same story. Legacy, not continued.
BBASR: Rebuild of BBAS, new style, better manageable development

You find more details by reading the answers to this question that have been asked over and over again.

ps:
Lisa's Big day: Lisa's big day
Little Sister: If you are up for a challenge and like to take naps, pick this one
Small doubt BBASR is still in d
BBRR: 1:1 remake of the original + fan mods. Not related to this game.
Glamour: New game by the original BB developer
BBAS: Alexey's version of the game, not the same story. Legacy, not continued.
BBASR: Rebuild of BBAS, new style, better manageable development

You find more details by reading the answers to this question that have been asked over and over again.

ps:
Lisa's Big day: Lisa's big day
Little Sister: If you are up for a challenge and like to take naps, pick this one
Small clarification -> BBASR runs for 1 day only right ? or m i doing something wrong ?
do i need to mix / merge folder from current version and previous
 

Nemo56

Forum Fanatic
Jan 7, 2018
5,356
4,385
Small clarification -> BBASR runs for 1 day only right ? or m i doing something wrong ?
So far we have only seen the day 1 demo.
There is more in the demo that can be seen in one playthrough, but you will see all that anyway once CH1 is out. One of Alexey's goals is to make the game feel more natural by showing random scenes for the repeatables also with different layers of clothing depending on what the characters are wearing at that moment. In the demo's options you can even turn all clothing off.

And no, the legacy version is not compatible in any way with the remake. Never try to mix them, that will only cause errors.
 

brainstorm5

Member
Dec 18, 2021
189
121
So far we have only seen the day 1 demo.
There is more in the demo that can be seen in one playthrough, but you will see all that anyway once CH1 is out. One of Alexey's goals is to make the game feel more natural by showing random scenes for the repeatables also with different layers of clothing depending on what the characters are wearing at that moment. In the demo's options you can even turn all clothing off.

And no, the legacy version is not compatible in any way with the remake. Never try to mix them, that will only cause errors.
thanks for clarification. was wondering the goals vs days issue.
 

LuciferPrometheus

Active Member
Apr 30, 2020
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:alien:
What

What's this about farming? What?

Also he didn't know before that he had to do it when he said the remake will have caught up with the legacy version by the end of summer?

This is disheartening to say the least. Ik people were already apprehensive about this remake, including me. Well...this certainly doesn't do much to alay their fears.
 
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LuciferPrometheus

Active Member
Apr 30, 2020
663
1,542
What

What's this about farming? What?

Also he didn't know before that he had to do it when he said the remake will have caught up with the legacy version by the end of summer?

This is disheartening to say the least. Ik people were already apprehensive about this remake, including me. Well...this certainly doesn't do much to alay their fears.
Also, has he said upto what portion of the legacy version this first update is supposed to cover?

Because the demo version which has one day In-game worth of content and it took mooooonth. I thought he was laying the ground work for the upcoming updates so that the later updates would come out much faster. Now that this update is taking this long to come out, I don't think I am being unfair if I expect it to cover upto atleast 40-50% of what we had before. Am I?
 
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HGR11957

Member
Apr 5, 2021
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Nemo56

Forum Fanatic
Jan 7, 2018
5,356
4,385
Because the demo version which has one day In-game worth of content and it took mooooonth.
That's not true. There is no way to tell hoe long it took. And if you look at the resource files, the day1 demo contains a lot of new stuff which is not visible in the demo, meaning: He doesn't work at the stuff in appearing order, but in whatever order is convenient for him. Ìt would make sense to do all Lisa 'door' scenes in one go, would it? Same for game mechanics. From a development point of view it hardly ever makes sense to do the things in the order the user experiences them.
 
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3.00 star(s) 94 Votes