- Jun 9, 2020
- 51
- 296
Yes I agree. There should be some type of "goal" you have to achieve.i think of it this way:
Max needs a counterpart. Who that is and in what form is entirely up to the player. Whether an "Eric" tries to play him or an "Alice" tries to dominate him or any other character - it's all the same.
I personally don't like Eric at all - but he is nevertheless essential to get Max out of his lethargy and to get him to become active. Otherwise the story would just plod along.
What's much worse for me is when the story starts to become incoherent. Example:
Max finally gets Lisa to sleep naked and/or they watch movies together. It makes absolutely no sense when Lisa gets upset about him seeing her naked in the shower. Rather, another kind of consequence should be built in for Max. But it doesn't really make sense with the story going on if the ladies of the house continue to get upset and screech when Max sees them naked (shower or wherever).
There should definitely be an antagonist for Max. He has to be sneaky and he has to make sure that the player actively works against him (or for him, if that's what he wants). Getting rid of him would also be my first reaction - but that would rob the story tremendously. If that's the case, another person would have to take that place and actively play against Max. Otherwise the whole story will be without content and spice. I think it is most difficult to make the antagonist really interesting. I would like it if Eric stays in the game, but Max has the opportunity/challenge to bring/keep him under control.
The grind factor is almost "normal" in these games. It just shouldn't and shouldn't get out of hand. At some point, certain actions should be downgraded to minor option. The player can still do these, but it has no direct effect on the story anymore. As far as I can tell, Max's attributes are currently well implemented. High stats in a certain attribute also have a correspondingly higher success.
At this point, I think the story is coherent and everything together is really successful. I would like to express my opinion (and fortunately I am allowed to do so) but I do NOT want to interfere with the story. I find it really bad that every 2nd thinks he is the only and perfect to determine a story. In my eyes, there is only one person who is perfectly suited for this - the author.
Others can express ideas - but then the limit of possibilities is already reached.
I am curious and look forward to everything that will come new.