can someone explain Aleksey that giving as much as 1 sentence alongside every wall of text OR highlighting main clue would make this mundane walls of text chore more enjoyable game?
in game description:
"Lisa warned me that now that their theoretical classes were over, Eric would be giving her sex education lessons without my landlandy's involvement. And, as I understood it, they were going to reinforce the theoretical part with practical lessons!
Eric had messed with Lisa's head pretty good; I couldn't even talk her out of it. The only thing left to do is to stop them...
If I could slip something like a laxative or sedative into Eric's food, it's quite possible that practicing with Lisa would be the last thing on his mind.
The main thing is not to do this more often than once a week, otherwise he will understand everything. And if it does not work, then I will interfere in their practice personally. I can't avoid problems because of that, but what can I do..."
possible quest hint:
"poison Eric's food, but only once a week"
seriously. It's how GOOD games give quests and items descriptions.
I have 40 unfinished installed Steam games and 10 from f95. Some may not have time to read storyline of every Pulitzer award winning game Or re-read, because it's redo of events you experienced 10 times.
plus the amount of confusion about what events occur at which routes, to the extend everyone all the time asks on forum and needs to read a walkthough...
But nooo, gallery which could serve as FUNCTIONAL hints (check Cutely Suspicious) is restricted to... 30! $! like wtf Aleksey.
And before you start yelling at me, I support as 5$ when there's update, because of slow burn of events in this remake