Wtf, pls don't tell me I have to play this game all over again...
Also no gallery?
Also no gallery?
There are very few things in this life that we have to do. But yes if you want to continue following the development a new game is needed. It's also way too early for a gallery. Basically just a demo.Wtf, pls don't tell me I have to play this game all over again...
Also no gallery?
You have reached the CURRENT end of the REBUILD version. If you want more, you will either have to wait for the next update OR you can download the old version that is still available in the first post (in the spoiler under the rebuild download options).Hi everyone, I have a problem, on the second day of the game when I have breakfast with the family, the game sends me to the main screen and I don't know what to do
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Can somebody help me?
tell me about it some people just don't know how fairly mild it is you want to see something you don't understand well got one for ya i remember when i found out about a thing called guro and boy that stuff :/...........not fun...can not recommend 0/10 and belongs in the bin.it's called taboo for a reason There are also a lot of other much creepier fetishes out there :\
I watched an advanced tutorial for daz and normally what you should be doing is rendering the scene first to get it out of the way, you can then add in models overlay them over the scene and only focus on rendering the models and shadows creating a single image with 1/10 the amount of time in rendering giving you amazing images. I assume he is doing that very thing.A lot of it depends on what hardware he has. If he's got a powerful system he could dramatically simplify his code by just rendering it all as 1 image instead of having separate background plus sprites plus layers, etc. If he's got a weaker card he might exceed his VRAM by rending everything unless he reduced texture quality or removed objects or lights which would make the render look worse. Any time you fall back to CPU rendering you're looking at orders of magnitude longer render time. Like going from a few minutes to several hours per image. The lighting makes a huge difference and the more lights you have the more memory and render time you're going to need.
Using my own low end system as an example if I take a complex scene with low light and reflections I can let it run for 8 hours or more and it will still have very noticeable fireflies and other defects that I would have to either fix manually with a paint program or by using a denoiser. My GPU only has 4GB of Vram so for the above render it wouldn't even be used, it would all be CPU. If I got rid of the relfections and rendered the background separately from the characters I could do the same scene as 2 separate renders in maybe 20 minutes (assuming both scenes fit inside a 4GB VRAM buffer) but it would look noticeably worse because of the missing reflections and missing or inaccurate shadows.
at some point you have to ask - does that randomness and 5 outfits * 3 hairstyles * 4 poses for each matter in context of telling the story - which IS the main thing, the answer is very obvious
but if you want to redo the thing 50 times over and never ever finish it, it serves as a good excuse to delay
when someone first said here he is changing to G8 or something (I don't remember, was it this or Glamour), I immediately said it is a huge time investment, and look - a year to get to where he was with the 0.92, it is a complete joke at this point, and what is worse - discourages support for other projects because some people do learn
new version has its pluses I mentioned previously, but it would have been fitting to introduce it for Chapter II or something, once the new chapter is rolling, you can go back and polish a little the old one if necessary, I sound like a broken record - but I just don't see the point of this at all...
I mean, one might even release Chapter 1 (with a meaningful ending) on Steam for a price, and then sell Chapter 2 as a "new and improved" whatever, make a trilogy even, just don't screw around with the same thing endlessly
A lot of people with lower end systems do it that way but it doesn't look nearly as good as if you render the entire scene as 1 image. You can't get quality lighting and shadows or reflections unless you render the scene as a single image. The worst quality is to render everything except the characters as a background image and then render the characters only as separate sprites. A lot of games do this because it also happens to give you the fastest render times since you only have to render the background once and every character render only takes seconds, but it's blatantly obvious and gives you more of a paper dolls glued to a photo effect.I watched an advanced tutorial for daz and normally what you should be doing is rendering the scene first to get it out of the way, you can then add in models overlay them over the scene and only focus on rendering the models and shadows creating a single image with 1/10 the amount of time in rendering giving you amazing images. I assume he is doing that very thing.
This should be obvious but doing this is a lot more complicated then how i described usually requiring maps made with photo shop.
This isn't true that's why you spend all that time creating a 3d map for daz in photoshop, Daz will take that map and the original scene you created and fill in all those reflections and shadows and lighting that happens from the models that you place into the scene without having to re render the entire background and create a single rendered scene for you in 1/10th the time. { sure if you have a mirror in a bedroom that could be a problem but in the end that's just poor placement in the room and you should consider optimization when ever creating a scene, but if the model you place into the scene is a mirror then it will reflect everything perfectly. }You can't get quality lighting and shadows or reflections unless you render the scene as a single image.
thats really great news, I was expecting it to take a lot longer actually. if you take into account that the current gameplay time of .92 is around 15 hours with its grind then that's a massive amount of filler he is going to be adding.you're saying not a big deal, yet the dev says he'll get to the point where 0.92 ended by the end of this year
I'm sure there are some tricks you can use in photoshop, but I don't see how you could do something like this without rendering it all as 1 image:This isn't true that's why you spend all that time creating a 3d map for daz in photoshop, Daz will take that map and the original scene you created and fill in all those reflections and shadows and lighting that happens from the models that you place into the scene without having to re render the entire background and create a single rendered scene for you in 1/10th the time. { sure if you have a mirror in a bedroom that could be a problem but in the end that's just poor placement in the room and you should consider optimization when ever creating a scene, but if the model you place into the scene is a mirror then it will reflect everything perfectly. }
If i could find the tutorial i would hook you up but its one of those paid for ones i got a long time ago on this website.
I'm sure there are some tricks you can use in photoshop, but I don't see how you could do something like this without rendering it all as 1 image:
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I was trying to do an animation in low light right up against a mirror because I thought it looked cool. Unfortunately with my low end system it took more 8 hours per image (and still wasn't fully converged even then) so I gave up. You run into similar issues with less obvious situations like reflections in windows though.
The house used in Big Brother has a number of places where reflections could add some cool effects to some of the scenes but not when you render the background separately.
Very true, but sadly that seems like quite a big if at this point...If this version lasts and catches up on the content we had already I'm sure everyone will appreciate it and forget the hate.