Yeah, I agree with both of these post. I think this is what Aleksey is doing. I've always said, this is Aleksey's game, let him make his game, his way. A lot of people want some type of opposition, and some want NTR, that's fine. I'm all about" do your on thing". But if the dev makes it a part of the game, to get rid of an opponent at some point, that's ok as well. If at that point you no longer enjoy playing the game, there's other game's you can play. The rest of us will continue to play, and support the dev. What it comes down to is, there is nothing wrong with being a fan of challenge or NTR. But there's nothing wrong with those of us, that just want to play a porn game either.
I agree.
What was ignored and everything was sidelined was that Aleksey90 said:
"There are a lot of problems from him, or rather, to implement his actions and influence turned out to be much more difficult and global than it seemed.
But I'll do it."
This means that he will work on Eric and his fringes. Not in the sense that he will remove him from the game as soon as possible.
Another issue that was mentioned is that Eric's presence in the game has its own problems. In my opinion, these problems are divided into two parts.
1) Technically and programmatically, managing the events that exist due to Eric's presence in the game will be more difficult and time consuming. None of us are involved in this project in terms of programming and game development to be aware of the problems of its developer. Yes, every job has its own difficulties, but as far as it is reasonable, manageable and justified. Developing games like the "BBAS" is a bit more complicated than some other games
2) Eating food that we do not like or going to a place we do not like to be there will be very difficult and uncomfortable for us. Also, developing a game in a direction that we are not very interested in will be very tedious. We all know that Aleksey90 does not like Eric, but nevertheless he is doing his best to satisfy the players. (Which is admirable)
In terms of storyline, let's assume that this game, like many other games, was sold entirely on a DVD for sale or use. Were we still able to try to make a difference in the game's development thinking and storyline? After finishing the game or leaving it half done, we could only say whether we enjoyed the game or not. A game with numerous, complex storylines and half-abandoned will disappoint everyone.
Sure, Aleksey90 will read other people's opinions in Patreon and here, and maybe use some of them to keep making the game. And that's very good, but not in a way that puts pressure on him By saying things like, I want this or that more or I don't want this at all, or why it's like that or it's not like that.
This is not a game with a huge budget and an experienced team. This is a game from an independent and enthusiastic developer who is doing his best. Now he has been able to make an acceptable game. So let's trust him. Many games with or without a series of elements have been able to achieve very high positions.
Put ourselves in his shoes. No one can keep all the players 100% satisfied with their game.
I'm sorry if what I wrote is a bit inexpressive ,English is not my native language.