3.00 star(s) 96 Votes

Arata20

Member
Jan 14, 2018
215
828
If it's so easy, why don't you do it yourself????
I can use Daz and i know how long it takes to render (and yes, i can't in code). But why did you decide that i want to do this? I left my opinion about the "work" of Alexey, no more, no less. and i never said that it easy. i said that for such a long period of time, it was possible to make a full update, and not a stub
 
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maxbishup

Well-Known Member
Sep 16, 2019
1,756
7,317
someone specifically paid for this feature to be implemented if i recall correctly.
You recall wrong. This was the dev's desire, no one requested it. The only thing ask for by some patreon, was to select, what Ann did yoga in. Just like we can select what the girls wear, Lisa homework in, towel/bathrobe etc. That was done weeks ago.
 
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maxbishup

Well-Known Member
Sep 16, 2019
1,756
7,317
I can use Daz and i know how long it takes to render (and yes, i can't in code). But why did you decide that i want to do this? I left my opinion about the "work" of Alexey, no more, no less. and i never said that it easy. i said that for such a long period of time, it was possible to make a full update, and not a stub
A lot of things are possible. It's possible that you pay someone enough money, they make those renders and the code, to make the game you want. And it's possible you'll just wait on this one, like the rest of us.
 
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maxbishup

Well-Known Member
Sep 16, 2019
1,756
7,317
I paid until the updates started coming out every six months. Thanks, now i'm better at download free
You remined me of the time, back when I was just a wee little alien, (Not the towering 4ft giant I am today) I found a free rubber band, just laying there. Can you believe it FREE. Oh that thing was such a joy, all fun and games right up till I put out an eye. But seriously good for you.
 

Antoninus

Newbie
Oct 6, 2017
90
209
Well lets see, Once upon a time, there lived this Dev, who's game was not to his satisfaction. While wondering what to do about it, a tiny little fairy came out of the sky, and said "You make it, make it like you want it". And the Dev went away to do just that. THE END. So you see, blame it on the fairy, or some damn alien, ok. No wait, not aliens, were still trying to get over that whole "anal probing" fiasco.
For this and other fine tails visit ALEN NEWS NET FOR KIDS/FAIRY TAILS .COM
051a617769f3c3135555788864c61f74d26019-wm - Copie.jpg
 
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khumak

Engaged Member
Oct 2, 2017
3,869
3,919
Right?

"Hey mom, I've just spent $400 on this dress for you!"

"Thanks son, here's a quick blowjob. Don't expect me to wear the dress you bought though, because nobody wants to see that."
I don't think anyone objects to seeing her in that dress. The objection is to seeing multiple scenes which are otherwise identical except for clothing choices. By all means show me a unique scene with her wearing that dress, complete with unique dialog and anything else involved in the event. And when she wears that next outfit you buy her, it's fine to see her in that as well, as long as it's got it's own unique event to go with it. That actually adds value. Whether you like the outfit itself or not doesn't really matter. It's when you waste time repeating the same exact scene multiple times with just an outfit change that a lot of people consider it a waste of time. She's not doing anything new.

Alice is a good example of a character that uses multiple outfits in a way that makes more sense. You buy her a new set of lingerie and she has a unique new blog scene wearing it (or taking it off) for our viewing pleasure. It's fine that it's a similar scene. She's still doing something different so there's a lot more value added than just an outfit swap.
 
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maxbishup

Well-Known Member
Sep 16, 2019
1,756
7,317
Yay for me, I would like to thank the academy, ALIEN NEWS NET, GLM productions, and all my fans. And of course my biggest fan for whom this would not be possible, Mr. facepalm himself PLEASE GIVE IT UP FOR Antoninus!! YAY YAY YAY.

And the crowd went wild, then shots rang out, and an alien went down. The crowd was silent as the old alien said his last words "please please just I more facepalm..." an as is the custom, the alien was taken to area 51 in garbage bag. THE END
 
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Krugger

Active Member
Game Developer
Aug 13, 2019
795
7,423
Not to mention, if the option to change clothes weren't given, there'd be those who'd complain, "They always wear the same clothes! Why can't we change them?"
Any community complains about everything, but that doesn't mean it can be any less right or wrong. The idea of a clothing system is great, but this implementation came too late. This was supposed to be thought of from the beginning, but when someone plays the game and doesn't go deep into it and tries to create their own version, they end up getting confused and disoriented. Many things could have been done from the beginning of the game, a version of your own story, dialogues that don't let the player bored and some of the most extensive and organized events. But it's not the developer's fault, if he is working alone or doesn't have a writer/screenwriter. But in a way, he could have sought help, I could have helped, but it's too late. I don't think the game is bad, but the fucking grind and little changes made me feel disheartened.
 
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Shiva0067

Well-Known Member
Sep 3, 2017
1,259
2,344
Two plates and not one chocolate chip cookie...I think he is taunting you
Such BLATANT cruelty.. I think I'll go sit in the corner in protest.. What do we want?? Chocolate Chip Cookies.. When do we want them?? NOW!! (or whenever it's convenient for them to be added) :)

Of course we also don't want them rushed and undercooked, they need to be GLORIOUS tasty treats. :)

Just a thought.
 

pootypooty

Newbie
Jul 28, 2020
36
90
Yay for me, I would like to thank the academy, ALIEN NEWS NET, GLM productions, and all my fans. And of course my biggest fan for whom this would not be possible, Mr. facepalm himself PLEASE GIVE IT UP FOR Antoninus!! YAY YAY YAY.

And the crowd went wild, then shots rang out, and an alien went down. The crowd was silent as the old alien said his last words "please please just I more facepalm..." an as is the custom, the alien was taken to area 51 in a loan and leaf garbage bag. THE END
Peak cringe
 

gelu123

Active Member
Dec 25, 2017
869
1,428
Not to mention, if the option to change clothes weren't given, there'd be those who'd complain, "They always wear the same clothes! Why can't we change them?"
I doubt the backlash for the lack of cloth changing would be more than 1-2 autistic comments.. cause even if there are trolls there are still players that want new scenes. And i never said the dev shouldnt do cloth changing , but not now not in the current state of game when there are so many other things still needed (Eric events , Kate introduction, Olivia and her mom)
 

Nemo56

Forum Fanatic
Jan 7, 2018
5,402
4,418
I don't think rendering time is the big issue here, but rather missing a scene or two and then having script problems.
I don't know how many pictures have to be updated (and yes I am well aware that backgrounds and actors are partially separated for storage reasons) for every piece of clothing.
If he manages to implement an automatism that automatically renders every possible scene for each new piece of clothing and updates the scripts ... yay.
 

khumak

Engaged Member
Oct 2, 2017
3,869
3,919
I don't think rendering time is the big issue here, but rather missing a scene or two and then having script problems.
I don't know how many pictures have to be updated (and yes I am well aware that backgrounds and actors are partially separated for storage reasons) for every piece of clothing.
If he manages to implement an automatism that automatically renders every possible scene for each new piece of clothing and updates the scripts ... yay.
Maybe he's found a better way to do it than what I tried when I was modding, but I found tracking which clothing was being worn and displaying the correct image with the correct item of clothing on to be surprisingly tedious. In my case, I used conditional switch statements in my image definitions to automagically use the right clothing for each scene instead of dealing with if/then or some other method in the body of the code for each scene.

The problem is that meant I had to actually define all of my images, so that amounted to hundreds of image definitions and conditional switch statements. If I was only using 1 clothing item per scene then I wouldn't have needed any of that code. No conditional switch statements and zero image definitions. Doesn't sound like a big deal but I found myself constantly dealing with broken image links. It also does require significantly more render time, although I believe he saves some time by rendering the background separately and then overlaying a smaller image focusing on the characters on top of the background image.
 

PuppetSoul

Newbie
Jun 3, 2018
15
22
Maybe he's found a better way to do it than what I tried when I was modding, but I found tracking which clothing was being worn and displaying the correct image with the correct item of clothing on to be surprisingly tedious. In my case, I used conditional switch statements in my image definitions to automagically use the right clothing for each scene instead of dealing with if/then or some other method in the body of the code for each scene.

The problem is that meant I had to actually define all of my images, so that amounted to hundreds of image definitions and conditional switch statements. If I was only using 1 clothing item per scene then I wouldn't have needed any of that code. No conditional switch statements and zero image definitions. Doesn't sound like a big deal but I found myself constantly dealing with broken image links. It also does require significantly more render time, although I believe he saves some time by rendering the background separately and then overlaying a smaller image focusing on the characters on top of the background image.
Make two globals for each character: charclothvar and prevcharclothvar.

In your clothing change sub, have it set prevcharclothvar to charclothvar, and then set charclothvar to the variable that is being passed to it. So the clothing change sub will be like clothingchange(charvar, newsuit, charclothvar) and then have whatever flavor of tree you want pairing the suit with the correct charclothvar based on the passed charvar.

Then call the images by affixing the global to it.

So if we need "Alice" in "Swimwear1" our image is called Alice_Swimwear1 and the image is called as "Alice_" + aliceclothvar; we put that into a try, and in the exception catch for file not found, clothingchange(alice, prevaliceclothvar, default) and does "Alice_" + aliceclothvar again. Failing that would again trigger the clothingchange(alice, prevaliceclothvar, default), which would end up setting both her current and previous suits to default. If she doesn't have an image for her default suit for the scene, it'll enter an infinite loop.

This allows you to change costumes for specific scenes, and then lets your image request function handle changing people back into whatever they were previously wearing when they move into content that doesn't have that special suit and isn't setting its own.
 

Nemo56

Forum Fanatic
Jan 7, 2018
5,402
4,418
Maybe he's found a better way to do it than what I tried when I was modding, but I found tracking which clothing was being worn and displaying the correct image with the correct item of clothing on to be surprisingly tedious. In my case, I used conditional switch statements in my image definitions to automagically use the right clothing for each scene instead of dealing with if/then or some other method in the body of the code for each scene.

The problem is that meant I had to actually define all of my images, so that amounted to hundreds of image definitions and conditional switch statements. If I was only using 1 clothing item per scene then I wouldn't have needed any of that code. No conditional switch statements and zero image definitions. Doesn't sound like a big deal but I found myself constantly dealing with broken image links. It also does require significantly more render time, although I believe he saves some time by rendering the background separately and then overlaying a smaller image focusing on the characters on top of the background image.
Yeah, that's basically what I meant. I'm not much into Python, but in other languages I would do it just the same or I would have build the filenames according to a pattern.
With this amount of possible combinations it's all too easy to miss something. Without an automatism behind it to generate all resources it's a neverending story.
About the rendering ... I am not entirely sure how he does it. The characters are stored separatly, but each rendered character comes with a small area containing the background. So MAYBE he is always rendering the full image, then only saving the difference towards an empty background. Rendering takes time, sure, but not weeks and months. Setting up the whole thing manually would take a while however.
 
3.00 star(s) 96 Votes