I don't think anyone likes the way these games are funded but it's the only way we have. We're relying on whales to fund while the rest of us can only, at best, dip in and out of supporting. Unless someone super rich wants to come in and not only fund a bunch of games themselves, which would create far superior games fwiw, but also a good platform for them to be sold on, then we're stuck with devs forcing out updates to keep their income high enough. We're also stuck with the devs who create dozens of beautiful fan arts, including full scenes, for a game that they then make a clone of but still don't have said scenes in the game 2 years later.That is on the creators not the customers. My problem is with the Patreon model. How can you justify a subscription of say 10 dollars for a VN? One that has what, 4 to 5 updates a year if you're lucky? That amounts to a couple of hours of content made up of still images and 10 second animation loops. Thats 120 bucks a year. A triple A game that comes with 10+ hours of content, recorded audio lines, actual gameplay among a million other things costs about 60 dollars. So tell me how is that justifiable?
Miss me with that crap. It's up to the devs to find a better way to monetize their games. Or put up finished products for a set price. I would 100% pay 10 bucks for a game like Melody for example. 5-8 bucks from Inceton's first season of Summer with Mia. Instead of relying on platforms like SS and Patreon maybe make your own website. Force players to go in without adblock and run some ads. Wanna get access to a dl link? just watch 3 damn minutes of non-intrusive ads. I'd be down for that. I don't know how feasible these ideas are but there has to be a better way.